UWP buildfix

This commit is contained in:
Henrik Rydgård 2022-07-30 15:18:56 +02:00
parent 063cd18254
commit 3496bd52f0
2 changed files with 2 additions and 6 deletions

View file

@ -410,7 +410,6 @@
<ClInclude Include="..\..\GPU\D3D11\ShaderManagerD3D11.h" />
<ClInclude Include="..\..\GPU\D3D11\StateMappingD3D11.h" />
<ClInclude Include="..\..\GPU\D3D11\TextureCacheD3D11.h" />
<ClInclude Include="..\..\GPU\D3D11\TextureScalerD3D11.h" />
<ClInclude Include="..\..\GPU\Debugger\Breakpoints.h" />
<ClInclude Include="..\..\GPU\Debugger\Debugger.h" />
<ClInclude Include="..\..\GPU\Debugger\Playback.h" />
@ -473,7 +472,6 @@
<ClCompile Include="..\..\GPU\D3D11\StateMappingD3D11.cpp" />
<ClCompile Include="..\..\GPU\D3D11\StencilBufferD3D11.cpp" />
<ClCompile Include="..\..\GPU\D3D11\TextureCacheD3D11.cpp" />
<ClCompile Include="..\..\GPU\D3D11\TextureScalerD3D11.cpp" />
<ClCompile Include="..\..\GPU\Debugger\Breakpoints.cpp" />
<ClCompile Include="..\..\GPU\Debugger\Debugger.cpp" />
<ClCompile Include="..\..\GPU\Debugger\Playback.cpp" />
@ -528,4 +526,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View file

@ -32,7 +32,6 @@
<ClCompile Include="..\..\GPU\D3D11\StateMappingD3D11.cpp" />
<ClCompile Include="..\..\GPU\D3D11\StencilBufferD3D11.cpp" />
<ClCompile Include="..\..\GPU\D3D11\TextureCacheD3D11.cpp" />
<ClCompile Include="..\..\GPU\D3D11\TextureScalerD3D11.cpp" />
<ClCompile Include="..\..\GPU\Debugger\Breakpoints.cpp" />
<ClCompile Include="..\..\GPU\Debugger\Debugger.cpp" />
<ClCompile Include="..\..\GPU\Debugger\Playback.cpp" />
@ -89,7 +88,6 @@
<ClInclude Include="..\..\GPU\D3D11\ShaderManagerD3D11.h" />
<ClInclude Include="..\..\GPU\D3D11\StateMappingD3D11.h" />
<ClInclude Include="..\..\GPU\D3D11\TextureCacheD3D11.h" />
<ClInclude Include="..\..\GPU\D3D11\TextureScalerD3D11.h" />
<ClInclude Include="..\..\GPU\Debugger\Breakpoints.h" />
<ClInclude Include="..\..\GPU\Debugger\Debugger.h" />
<ClInclude Include="..\..\GPU\Debugger\Playback.h" />
@ -120,4 +118,4 @@
<ClInclude Include="..\..\GPU\Common\VertexShaderGenerator.h" />
<ClInclude Include="..\..\GPU\Common\ReinterpretFramebuffer.h" />
</ItemGroup>
</Project>
</Project>