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UWP buildfix
This commit is contained in:
parent
063cd18254
commit
3496bd52f0
2 changed files with 2 additions and 6 deletions
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@ -410,7 +410,6 @@
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<ClInclude Include="..\..\GPU\D3D11\ShaderManagerD3D11.h" />
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<ClInclude Include="..\..\GPU\D3D11\StateMappingD3D11.h" />
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<ClInclude Include="..\..\GPU\D3D11\TextureCacheD3D11.h" />
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<ClInclude Include="..\..\GPU\D3D11\TextureScalerD3D11.h" />
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<ClInclude Include="..\..\GPU\Debugger\Breakpoints.h" />
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<ClInclude Include="..\..\GPU\Debugger\Debugger.h" />
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<ClInclude Include="..\..\GPU\Debugger\Playback.h" />
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@ -473,7 +472,6 @@
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<ClCompile Include="..\..\GPU\D3D11\StateMappingD3D11.cpp" />
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<ClCompile Include="..\..\GPU\D3D11\StencilBufferD3D11.cpp" />
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<ClCompile Include="..\..\GPU\D3D11\TextureCacheD3D11.cpp" />
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<ClCompile Include="..\..\GPU\D3D11\TextureScalerD3D11.cpp" />
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<ClCompile Include="..\..\GPU\Debugger\Breakpoints.cpp" />
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<ClCompile Include="..\..\GPU\Debugger\Debugger.cpp" />
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<ClCompile Include="..\..\GPU\Debugger\Playback.cpp" />
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@ -528,4 +526,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@ -32,7 +32,6 @@
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<ClCompile Include="..\..\GPU\D3D11\StateMappingD3D11.cpp" />
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<ClCompile Include="..\..\GPU\D3D11\StencilBufferD3D11.cpp" />
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<ClCompile Include="..\..\GPU\D3D11\TextureCacheD3D11.cpp" />
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<ClCompile Include="..\..\GPU\D3D11\TextureScalerD3D11.cpp" />
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<ClCompile Include="..\..\GPU\Debugger\Breakpoints.cpp" />
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<ClCompile Include="..\..\GPU\Debugger\Debugger.cpp" />
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<ClCompile Include="..\..\GPU\Debugger\Playback.cpp" />
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@ -89,7 +88,6 @@
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<ClInclude Include="..\..\GPU\D3D11\ShaderManagerD3D11.h" />
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<ClInclude Include="..\..\GPU\D3D11\StateMappingD3D11.h" />
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<ClInclude Include="..\..\GPU\D3D11\TextureCacheD3D11.h" />
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<ClInclude Include="..\..\GPU\D3D11\TextureScalerD3D11.h" />
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<ClInclude Include="..\..\GPU\Debugger\Breakpoints.h" />
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<ClInclude Include="..\..\GPU\Debugger\Debugger.h" />
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<ClInclude Include="..\..\GPU\Debugger\Playback.h" />
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@ -120,4 +118,4 @@
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<ClInclude Include="..\..\GPU\Common\VertexShaderGenerator.h" />
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<ClInclude Include="..\..\GPU\Common\ReinterpretFramebuffer.h" />
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</ItemGroup>
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</Project>
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</Project>
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