mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
Add a WASAPI audio backend, use it automatically on Vista+. Reduces audio latency on Windows.
This commit is contained in:
parent
82ccce9eca
commit
3381df4e04
2 changed files with 194 additions and 2 deletions
|
@ -5,6 +5,21 @@
|
|||
|
||||
#include "dsoundstream.h"
|
||||
|
||||
// WASAPI begin
|
||||
#include <Objbase.h>
|
||||
#include <Mmreg.h>
|
||||
#include <MMDeviceAPI.h>
|
||||
#include <AudioClient.h>
|
||||
#include <AudioPolicy.h>
|
||||
|
||||
#pragma comment(lib, "ole32.lib")
|
||||
|
||||
const CLSID CLSID_MMDeviceEnumerator = __uuidof(MMDeviceEnumerator);
|
||||
const IID IID_IMMDeviceEnumerator = __uuidof(IMMDeviceEnumerator);
|
||||
const IID IID_IAudioClient = __uuidof(IAudioClient);
|
||||
const IID IID_IAudioRenderClient = __uuidof(IAudioRenderClient);
|
||||
// WASAPI end
|
||||
|
||||
#define BUFSIZE 0x4000
|
||||
#define MAXWAIT 20 //ms
|
||||
|
||||
|
@ -232,6 +247,181 @@ void DSoundAudioBackend::Update() {
|
|||
SetEvent(soundSyncEvent_);
|
||||
}
|
||||
|
||||
|
||||
class WASAPIAudioBackend : public WindowsAudioBackend {
|
||||
public:
|
||||
WASAPIAudioBackend();
|
||||
~WASAPIAudioBackend() override;
|
||||
|
||||
bool Init(HWND window, StreamCallback callback, int sampleRate) override; // If fails, can safely delete the object
|
||||
void Update() override {}
|
||||
int GetSampleRate() override { return sampleRate_; }
|
||||
|
||||
private:
|
||||
int RunThread();
|
||||
static unsigned int WINAPI soundThread(void *param);
|
||||
|
||||
HANDLE hThread_;
|
||||
|
||||
StreamCallback callback_;
|
||||
int sampleRate_;
|
||||
|
||||
volatile int threadData_;
|
||||
};
|
||||
|
||||
// TODO: Make these adjustable. This is from the example in MSDN.
|
||||
// 200 times/sec = 5ms, pretty good :) Wonder if all computers can handle it though.
|
||||
#define REFTIMES_PER_SEC (10000000/200)
|
||||
#define REFTIMES_PER_MILLISEC (REFTIMES_PER_SEC / 1000)
|
||||
|
||||
WASAPIAudioBackend::WASAPIAudioBackend() : hThread_(NULL), sampleRate_(0), callback_(nullptr), threadData_(0) {
|
||||
CoInitializeEx(NULL, COINIT_MULTITHREADED);
|
||||
}
|
||||
|
||||
WASAPIAudioBackend::~WASAPIAudioBackend() {
|
||||
CoUninitialize();
|
||||
if (threadData_ == 0) {
|
||||
threadData_ = 1;
|
||||
}
|
||||
|
||||
if (hThread_ != NULL) {
|
||||
WaitForSingleObject(hThread_, 1000);
|
||||
CloseHandle(hThread_);
|
||||
hThread_ = NULL;
|
||||
}
|
||||
|
||||
if (threadData_ == 2) {
|
||||
// blah.
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int WINAPI WASAPIAudioBackend::soundThread(void *param) {
|
||||
WASAPIAudioBackend *backend = (WASAPIAudioBackend *)param;
|
||||
return backend->RunThread();
|
||||
}
|
||||
|
||||
bool WASAPIAudioBackend::Init(HWND window, StreamCallback callback, int sampleRate) {
|
||||
threadData_ = 0;
|
||||
callback_ = callback;
|
||||
sampleRate_ = sampleRate;
|
||||
hThread_ = (HANDLE)_beginthreadex(0, 0, soundThread, (void *)this, 0, 0);
|
||||
SetThreadPriority(hThread_, THREAD_PRIORITY_ABOVE_NORMAL);
|
||||
return true;
|
||||
}
|
||||
|
||||
int WASAPIAudioBackend::RunThread() {
|
||||
IMMDeviceEnumerator *pDeviceEnumerator;
|
||||
IMMDevice *pDevice;
|
||||
IAudioClient *pAudioInterface;
|
||||
IAudioRenderClient *pAudioRenderClient;
|
||||
WAVEFORMATEXTENSIBLE *pDeviceFormat;
|
||||
DWORD flags = 0;
|
||||
REFERENCE_TIME hnsBufferDuration, hnsActualDuration;
|
||||
UINT32 pNumBufferFrames;
|
||||
UINT32 pNumPaddingFrames, pNumAvFrames;
|
||||
hnsBufferDuration = REFTIMES_PER_SEC;
|
||||
|
||||
HRESULT hresult;
|
||||
hresult = CoCreateInstance(CLSID_MMDeviceEnumerator,
|
||||
NULL, /*Object is not created as the part of the aggregate */
|
||||
CLSCTX_ALL, IID_IMMDeviceEnumerator, (void**)&pDeviceEnumerator);
|
||||
|
||||
hresult = pDeviceEnumerator->GetDefaultAudioEndpoint(eRender, eMultimedia, &pDevice);
|
||||
hresult = pDevice->Activate(IID_IAudioClient, CLSCTX_ALL, NULL, (void**)&pAudioInterface);
|
||||
hresult = pAudioInterface->GetMixFormat((WAVEFORMATEX**)&pDeviceFormat);
|
||||
hresult = pAudioInterface->Initialize(AUDCLNT_SHAREMODE_SHARED, 0, hnsBufferDuration, 0, &pDeviceFormat->Format, NULL);
|
||||
hresult = pAudioInterface->GetService(IID_IAudioRenderClient, (void**)&pAudioRenderClient);
|
||||
hresult = pAudioInterface->GetBufferSize(&pNumBufferFrames);
|
||||
|
||||
sampleRate_ = pDeviceFormat->Format.nSamplesPerSec;
|
||||
|
||||
if (pDeviceFormat->Format.wFormatTag == 0xFFFE) {
|
||||
if (!memcmp(&pDeviceFormat->SubFormat, &KSDATAFORMAT_SUBTYPE_IEEE_FLOAT, sizeof(pDeviceFormat->SubFormat))) {
|
||||
// printf("float format\n");
|
||||
} else {
|
||||
ERROR_LOG(SCEAUDIO, "Got unexpected WASAPI stream format, expected float!");
|
||||
}
|
||||
}
|
||||
|
||||
short *shortBuf = new short[pNumBufferFrames * pDeviceFormat->Format.nChannels];
|
||||
|
||||
BYTE *pData;
|
||||
hresult = pAudioRenderClient->GetBuffer(pNumBufferFrames, &pData);
|
||||
|
||||
int numFloats = pNumBufferFrames * pDeviceFormat->Format.nChannels;
|
||||
float *ptr = (float *)pData;
|
||||
for (int i = 0; i < numFloats; i++) {
|
||||
ptr[i] = 0.0f;
|
||||
}
|
||||
|
||||
hresult = pAudioRenderClient->ReleaseBuffer(pNumBufferFrames, flags);
|
||||
hnsActualDuration = (double)REFTIMES_PER_SEC * pNumBufferFrames / pDeviceFormat->Format.nSamplesPerSec;
|
||||
|
||||
hresult = pAudioInterface->Start();
|
||||
|
||||
while (!threadData_) {
|
||||
Sleep((DWORD)(hnsActualDuration / REFTIMES_PER_MILLISEC / 2));
|
||||
|
||||
hresult = pAudioInterface->GetCurrentPadding(&pNumPaddingFrames);
|
||||
if (FAILED(hresult)) {
|
||||
// What to do?
|
||||
pNumPaddingFrames = 0;
|
||||
}
|
||||
pNumAvFrames = pNumBufferFrames - pNumPaddingFrames;
|
||||
|
||||
hresult = pAudioRenderClient->GetBuffer(pNumAvFrames, &pData);
|
||||
if (FAILED(hresult)) {
|
||||
// What to do?
|
||||
} else if (pNumAvFrames) {
|
||||
callback_(shortBuf, pNumAvFrames, 16, sampleRate_, 2);
|
||||
// Sigh, another format conversion :)
|
||||
float *ptr = (float *)pData;
|
||||
for (int i = 0; i < pNumAvFrames * pDeviceFormat->Format.nChannels; i++) {
|
||||
ptr[i] = shortBuf[i] * (1.0f / 32767.0f);
|
||||
}
|
||||
}
|
||||
|
||||
hresult = pAudioRenderClient->ReleaseBuffer(pNumAvFrames, flags);
|
||||
if (FAILED(hresult)) {
|
||||
// Not much to do here either...
|
||||
}
|
||||
}
|
||||
|
||||
hresult = pAudioInterface->Stop();
|
||||
|
||||
CoTaskMemFree(pDeviceFormat);
|
||||
|
||||
threadData_ = 2;
|
||||
return 0;
|
||||
}
|
||||
|
||||
WindowsAudioBackend *CreateAudioBackend(AudioBackendType type) {
|
||||
return new DSoundAudioBackend();
|
||||
switch (type) {
|
||||
case AUDIO_BACKEND_DSOUND:
|
||||
return new DSoundAudioBackend();
|
||||
case AUDIO_BACKEND_WASAPI:
|
||||
return new WASAPIAudioBackend();
|
||||
case AUDIO_BACKEND_AUTO:
|
||||
{
|
||||
OSVERSIONINFOEX osvi;
|
||||
DWORDLONG dwlConditionMask = 0;
|
||||
int op = VER_GREATER_EQUAL;
|
||||
ZeroMemory(&osvi, sizeof(OSVERSIONINFOEX));
|
||||
osvi.dwOSVersionInfoSize = sizeof(OSVERSIONINFOEX);
|
||||
osvi.dwMajorVersion = 6; // Vista is 6.0
|
||||
osvi.dwMinorVersion = 0;
|
||||
|
||||
VER_SET_CONDITION(dwlConditionMask, VER_MAJORVERSION, op);
|
||||
VER_SET_CONDITION(dwlConditionMask, VER_MINORVERSION, op);
|
||||
|
||||
BOOL isVistaOrHigher = VerifyVersionInfo(&osvi, VER_MAJORVERSION | VER_MINORVERSION, dwlConditionMask);
|
||||
|
||||
if (isVistaOrHigher) {
|
||||
return new WASAPIAudioBackend();
|
||||
} else {
|
||||
return new DSoundAudioBackend();
|
||||
}
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
|
@ -4,6 +4,8 @@
|
|||
|
||||
typedef int (*StreamCallback)(short *buffer, int numSamples, int bits, int rate, int channels);
|
||||
|
||||
// Note that the backend may override the passed in sample rate. The actual sample rate
|
||||
// should be returned by GetSampleRate though.
|
||||
class WindowsAudioBackend {
|
||||
public:
|
||||
WindowsAudioBackend() {}
|
||||
|
@ -15,7 +17,7 @@ public:
|
|||
|
||||
enum AudioBackendType {
|
||||
AUDIO_BACKEND_DSOUND,
|
||||
// AUDIO_BACKEND_WASAPI, // TODO
|
||||
AUDIO_BACKEND_WASAPI, // TODO
|
||||
AUDIO_BACKEND_AUTO
|
||||
};
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue