From 336732afa8c69ee8e91f1279985579c7506d7d32 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Sun, 12 May 2024 00:07:51 +0200 Subject: [PATCH] Remove accidental enabling of Mali driver workaround on other GPUs. May help #19133 --- Common/GPU/Vulkan/thin3d_vulkan.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/Common/GPU/Vulkan/thin3d_vulkan.cpp b/Common/GPU/Vulkan/thin3d_vulkan.cpp index 6e3af3cf2b..4f8fb6465f 100644 --- a/Common/GPU/Vulkan/thin3d_vulkan.cpp +++ b/Common/GPU/Vulkan/thin3d_vulkan.cpp @@ -1054,8 +1054,6 @@ VKContext::VKContext(VulkanContext *vulkan, bool useRenderThread) INFO_LOG(G3D, "KHR_depth_stencil_resolve not supported, disabling multisampling"); } - bugs_.Infest(Draw::Bugs::NO_DEPTH_CANNOT_DISCARD_STENCIL_MALI); - // We limit multisampling functionality to reasonably recent and known-good tiling GPUs. if (multisampleAllowed) { // Check for depth stencil resolve. Without it, depth textures won't work, and we don't want that mess