diff --git a/Common/GPU/Vulkan/thin3d_vulkan.cpp b/Common/GPU/Vulkan/thin3d_vulkan.cpp index 6e3af3cf2b..4f8fb6465f 100644 --- a/Common/GPU/Vulkan/thin3d_vulkan.cpp +++ b/Common/GPU/Vulkan/thin3d_vulkan.cpp @@ -1054,8 +1054,6 @@ VKContext::VKContext(VulkanContext *vulkan, bool useRenderThread) INFO_LOG(G3D, "KHR_depth_stencil_resolve not supported, disabling multisampling"); } - bugs_.Infest(Draw::Bugs::NO_DEPTH_CANNOT_DISCARD_STENCIL_MALI); - // We limit multisampling functionality to reasonably recent and known-good tiling GPUs. if (multisampleAllowed) { // Check for depth stencil resolve. Without it, depth textures won't work, and we don't want that mess