This commit is contained in:
Henrik Rydgård 2025-01-13 12:46:42 +01:00
parent 28d8faef3a
commit 33314a8981

View file

@ -943,7 +943,7 @@ void NetApctl_InitInfo(int confId) {
truncate_cpy(netApctlInfo.gateway, sizeof(netApctlInfo.gateway), ipstr);
// We use the configured DNS server, whether manually or auto configured.
// Games often use this to perform their own DNS lookups through tcp/ip, so we need to pass in the configured server.
// Games (for example, Wipeout Pulse) often use this to perform their own DNS lookups through UDP, so we need to pass in the configured server.
// The reason we need autoconfig is that private Servers may need to use custom DNS Server - and most games are now
// best played on private servers (only a few official ones remain, if any).
if (g_Config.bInfrastructureAutoDNS) {