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Typo :)
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@ -943,7 +943,7 @@ void NetApctl_InitInfo(int confId) {
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truncate_cpy(netApctlInfo.gateway, sizeof(netApctlInfo.gateway), ipstr);
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// We use the configured DNS server, whether manually or auto configured.
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// Games often use this to perform their own DNS lookups through tcp/ip, so we need to pass in the configured server.
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// Games (for example, Wipeout Pulse) often use this to perform their own DNS lookups through UDP, so we need to pass in the configured server.
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// The reason we need autoconfig is that private Servers may need to use custom DNS Server - and most games are now
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// best played on private servers (only a few official ones remain, if any).
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if (g_Config.bInfrastructureAutoDNS) {
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