diff --git a/GPU/Common/SplineCommon.cpp b/GPU/Common/SplineCommon.cpp index 435c5d317d..c080877d61 100644 --- a/GPU/Common/SplineCommon.cpp +++ b/GPU/Common/SplineCommon.cpp @@ -475,7 +475,7 @@ static void SplinePatchFullQuality(u8 *&dest, u16 *indices, int &count, const Sp const Vec3Packedf &down = vertices[b * (patch_div_s + 1) + u].pos - vertices[t * (patch_div_s + 1) + u].pos; vertices[v * (patch_div_s + 1) + u].nrm = Cross(right, down).Normalized(); - if (spatch.patchfacing) { + if (spatch.patchFacing) { vertices[v * (patch_div_s + 1) + u].nrm *= -1.0f; } #endif