From 31fc4bf02a8c862918a2133735819973be99ab34 Mon Sep 17 00:00:00 2001 From: "Unknown W. Brackets" Date: Sun, 11 Nov 2012 15:35:50 -0800 Subject: [PATCH] Wrap a few sceCtrl* funcs. Also add an assert, seems like if nBufs = 0, could cause a bug. --- Core/HLE/sceCtrl.cpp | 33 +++++++++++++++------------------ 1 file changed, 15 insertions(+), 18 deletions(-) diff --git a/Core/HLE/sceCtrl.cpp b/Core/HLE/sceCtrl.cpp index bcb0aa507f..83ba95ff71 100644 --- a/Core/HLE/sceCtrl.cpp +++ b/Core/HLE/sceCtrl.cpp @@ -177,33 +177,30 @@ void sceCtrlSetIdleCancelThreshold() DEBUG_LOG(HLE,"UNIMPL sceCtrlSetIdleCancelThreshold"); } -void sceCtrlReadBufferPositive() +u32 sceCtrlReadBufferPositive(u32 ctrlDataPtr, u32 nBufs) { - u32 ctrlDataPtr = PARAM(0); - // u32 nBufs = PARAM(1); - DEBUG_LOG(HLE,"sceCtrlReadBufferPositive(%08x)", PARAM(0)); + DEBUG_LOG(HLE,"sceCtrlReadBufferPositive(%08x, %i)", ctrlDataPtr, nBufs); + _assert_msg_(HLE, nBufs > 0, "sceCtrlReadBufferPositive: trying to read nothing?"); - std::lock_guard guard(ctrlMutex); - // Let's just ignore if ctrl is inited or not; some games don't init it (Super Fruit Fall) + std::lock_guard guard(ctrlMutex); + // Let's just ignore if ctrl is inited or not; some games don't init it (Super Fruit Fall) //if (ctrlInited) //{ SampleControls(); - memcpy(Memory::GetPointer(ctrlDataPtr), &ctrl, sizeof(_ctrl_data)); + memcpy(Memory::GetPointer(ctrlDataPtr), &ctrl, sizeof(_ctrl_data)); //} - RETURN(1); + return 1; } -void sceCtrlPeekLatch() { - u32 latchDataPtr = PARAM(0); +u32 sceCtrlPeekLatch(u32 latchDataPtr) { ERROR_LOG(HLE,"FAKE sceCtrlPeekLatch(%08x)", latchDataPtr); if (Memory::IsValidAddress(latchDataPtr)) Memory::WriteStruct(latchDataPtr, &latch); - RETURN(1); + return 1; } -void sceCtrlReadLatch() { - u32 latchDataPtr = PARAM(0); +u32 sceCtrlReadLatch(u32 latchDataPtr) { ERROR_LOG(HLE,"FAKE sceCtrlReadLatch(%08x)", latchDataPtr); // Hackery to do it here. @@ -214,23 +211,23 @@ void sceCtrlReadLatch() { if (Memory::IsValidAddress(latchDataPtr)) Memory::WriteStruct(latchDataPtr, &latch); - RETURN(1); + return 1; } static const HLEFunction sceCtrl[] = { {0x6a2774f3, sceCtrlInit, "sceCtrlInit"}, //(int unknown), init with 0 {0x1f4011e6, &WrapU_U, "sceCtrlSetSamplingMode"}, //(int on); - {0x1f803938, sceCtrlReadBufferPositive, "sceCtrlReadBufferPositive"}, //(ctrl_data_t* paddata, int unknown) // unknown should be 1 + {0x1f803938, &WrapU_UU, "sceCtrlReadBufferPositive"}, //(ctrl_data_t* paddata, int unknown) // unknown should be 1 {0x6A2774F3, 0, "sceCtrlSetSamplingCycle"}, //? {0x6A2774F3,sceCtrlInit,"sceCtrlSetSamplingCycle"}, {0x02BAAD91,0,"sceCtrlGetSamplingCycle"}, {0xDA6B76A1,0,"sceCtrlGetSamplingMode"}, - {0x3A622550,sceCtrlReadBufferPositive,"sceCtrlPeekBufferPositive"}, + {0x3A622550,&WrapU_UU, "sceCtrlPeekBufferPositive"}, {0xC152080A,0,"sceCtrlPeekBufferNegative"}, {0x60B81F86,0,"sceCtrlReadBufferNegative"}, - {0xB1D0E5CD,sceCtrlPeekLatch,"sceCtrlPeekLatch"}, - {0x0B588501,sceCtrlReadLatch,"sceCtrlReadLatch"}, + {0xB1D0E5CD,&WrapU_U,"sceCtrlPeekLatch"}, + {0x0B588501,&WrapU_U,"sceCtrlReadLatch"}, {0x348D99D4,0,"sceCtrl_348D99D4"}, {0xAF5960F3,0,"sceCtrl_AF5960F3"}, {0xA68FD260,0,"sceCtrlClearRapidFire"},