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Also do it here, although may be removed soon.
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@ -239,7 +239,7 @@ void TransformDrawEngine::ApplyBlendState() {
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}
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// Min/max/absdiff are not possible here.
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glstate.blendEquation.set(eqLookup[blendFuncEq]);
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glstate.blendEquationSeparate.set(eqLookup[blendFuncEq]);
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shaderManager_->DirtyUniform(DIRTY_SHADERBLEND);
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ResetShaderBlending();
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