Also do it here, although may be removed soon.

This commit is contained in:
Unknown W. Brackets 2014-08-04 19:33:58 -07:00
parent 8d6a5fd694
commit 3008b4f8a8

View file

@ -239,7 +239,7 @@ void TransformDrawEngine::ApplyBlendState() {
}
// Min/max/absdiff are not possible here.
glstate.blendEquation.set(eqLookup[blendFuncEq]);
glstate.blendEquationSeparate.set(eqLookup[blendFuncEq]);
shaderManager_->DirtyUniform(DIRTY_SHADERBLEND);
ResetShaderBlending();