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Apply prescale to generated UVs with speedhack.
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1 changed files with 4 additions and 5 deletions
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@ -598,7 +598,6 @@ static void _BezierPatchLowQuality(u8 *&dest, u16 *&indices, int &count, int tes
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v3.nrm = norm;
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}
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int total = patch.index * 3 * 3 * 4; // A patch has 3x3 tiles, and each tiles have 4 vertices.
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int tile_index = tile_u + tile_v * 3;
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int idx0 = total + tile_index * 4 + 0;
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@ -805,7 +804,7 @@ void DrawEngineCommon::SubmitSpline(const void *control_points, const void *indi
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u32 vertTypeWithIndex16 = (vertType & ~GE_VTYPE_IDX_MASK) | GE_VTYPE_IDX_16BIT;
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UVScale prevUVScale;
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if (g_Config.bPrescaleUV) {
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if (g_Config.bPrescaleUV && (origVertType & GE_VTYPE_TC_MASK) != 0) {
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// We scaled during Normalize already so let's turn it off when drawing.
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prevUVScale = gstate_c.uv;
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gstate_c.uv.uScale = 1.0f;
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@ -819,7 +818,7 @@ void DrawEngineCommon::SubmitSpline(const void *control_points, const void *indi
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DispatchFlush();
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if (g_Config.bPrescaleUV) {
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if (g_Config.bPrescaleUV && (origVertType & GE_VTYPE_TC_MASK) != 0) {
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gstate_c.uv = prevUVScale;
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}
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}
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@ -901,7 +900,7 @@ void DrawEngineCommon::SubmitBezier(const void *control_points, const void *indi
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u32 vertTypeWithIndex16 = (vertType & ~GE_VTYPE_IDX_MASK) | GE_VTYPE_IDX_16BIT;
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UVScale prevUVScale;
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if (g_Config.bPrescaleUV) {
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if (g_Config.bPrescaleUV && (origVertType & GE_VTYPE_TC_MASK) != 0) {
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// We scaled during Normalize already so let's turn it off when drawing.
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prevUVScale = gstate_c.uv;
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gstate_c.uv.uScale = 1.0f;
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@ -915,7 +914,7 @@ void DrawEngineCommon::SubmitBezier(const void *control_points, const void *indi
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DispatchFlush();
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if (g_Config.bPrescaleUV) {
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if (g_Config.bPrescaleUV && (origVertType & GE_VTYPE_TC_MASK) != 0) {
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gstate_c.uv = prevUVScale;
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}
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}
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