Apply prescale to generated UVs with speedhack.

This commit is contained in:
Unknown W. Brackets 2015-12-20 20:47:36 -08:00
parent c6cc5a5f45
commit 2e0f9e5603

View file

@ -598,7 +598,6 @@ static void _BezierPatchLowQuality(u8 *&dest, u16 *&indices, int &count, int tes
v3.nrm = norm;
}
int total = patch.index * 3 * 3 * 4; // A patch has 3x3 tiles, and each tiles have 4 vertices.
int tile_index = tile_u + tile_v * 3;
int idx0 = total + tile_index * 4 + 0;
@ -805,7 +804,7 @@ void DrawEngineCommon::SubmitSpline(const void *control_points, const void *indi
u32 vertTypeWithIndex16 = (vertType & ~GE_VTYPE_IDX_MASK) | GE_VTYPE_IDX_16BIT;
UVScale prevUVScale;
if (g_Config.bPrescaleUV) {
if (g_Config.bPrescaleUV && (origVertType & GE_VTYPE_TC_MASK) != 0) {
// We scaled during Normalize already so let's turn it off when drawing.
prevUVScale = gstate_c.uv;
gstate_c.uv.uScale = 1.0f;
@ -819,7 +818,7 @@ void DrawEngineCommon::SubmitSpline(const void *control_points, const void *indi
DispatchFlush();
if (g_Config.bPrescaleUV) {
if (g_Config.bPrescaleUV && (origVertType & GE_VTYPE_TC_MASK) != 0) {
gstate_c.uv = prevUVScale;
}
}
@ -901,7 +900,7 @@ void DrawEngineCommon::SubmitBezier(const void *control_points, const void *indi
u32 vertTypeWithIndex16 = (vertType & ~GE_VTYPE_IDX_MASK) | GE_VTYPE_IDX_16BIT;
UVScale prevUVScale;
if (g_Config.bPrescaleUV) {
if (g_Config.bPrescaleUV && (origVertType & GE_VTYPE_TC_MASK) != 0) {
// We scaled during Normalize already so let's turn it off when drawing.
prevUVScale = gstate_c.uv;
gstate_c.uv.uScale = 1.0f;
@ -915,7 +914,7 @@ void DrawEngineCommon::SubmitBezier(const void *control_points, const void *indi
DispatchFlush();
if (g_Config.bPrescaleUV) {
if (g_Config.bPrescaleUV && (origVertType & GE_VTYPE_TC_MASK) != 0) {
gstate_c.uv = prevUVScale;
}
}