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Vulkan: Remove an unused function.
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@ -157,11 +157,6 @@ static void ConvertProjMatrixToVulkan(Matrix4x4 &in, bool invertedX, bool invert
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in.translateAndScale(trans, scale);
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}
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static void ConvertProjMatrixToVulkanThrough(Matrix4x4 &in) {
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in.translateAndScale(Vec3(0.0f, 0.0f, 0.5f), Vec3(1.0f, 1.0f, 0.5f));
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}
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ShaderManagerVulkan::ShaderManagerVulkan(VulkanContext *vulkan)
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: vulkan_(vulkan), lastVShader_(nullptr), lastFShader_(nullptr), globalDirty_(0xFFFFFFFF) {
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codeBuffer_ = new char[16384];
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