diff --git a/.travis.sh b/.travis.sh index e0612c77c8..ba952065d9 100644 --- a/.travis.sh +++ b/.travis.sh @@ -106,6 +106,8 @@ travis_script() { if [ "$QT" = "TRUE" ]; then ./b.sh --qt + elif [ "$LIBRETRO" = "TRUE" ]; then + ./b.sh --libretro else ./b.sh --headless fi diff --git a/.travis.yml b/.travis.yml index 11d1ae698c..58fd835d41 100644 --- a/.travis.yml +++ b/.travis.yml @@ -64,6 +64,14 @@ matrix: compiler: "gcc" env: PPSSPP_BUILD_TYPE=Linux QT=TRUE + - os: linux + compiler: "gcc" + env: PPSSPP_BUILD_TYPE=Linux + LIBRETRO=TRUE + - os: linux + compiler: "clang" + env: PPSSPP_BUILD_TYPE=Linux + LIBRETRO=TRUE - os: osx osx_image: xcode8 compiler: "clang macos" diff --git a/CMakeLists.txt b/CMakeLists.txt index 7374907069..ff1f78a1d2 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -52,7 +52,7 @@ set(USE_FFMPEG ON) # the libraries in the ffmpeg/ directory are not compatible with mingw if(MINGW AND NOT DEFINED USE_SYSTEM_FFMPEG) - set(USE_SYSTEM_FFMPEG ON) + set(USE_SYSTEM_FFMPEG ON) endif() if(NOT ANDROID AND NOT IOS) @@ -115,6 +115,7 @@ option(MOBILE_DEVICE "Set to ON when targeting a mobile device" ${MOBILE_DEVICE} option(HEADLESS "Set to OFF to not generate the PPSSPPHeadless target" ${HEADLESS}) option(UNITTEST "Set to ON to generate the unittest target" ${UNITTEST}) option(SIMULATOR "Set to ON when targeting an x86 simulator of an ARM platform" ${SIMULATOR}) +option(LIBRETRO "Set to ON to generate the libretro target" OFF) # :: Options option(USE_FFMPEG "Build with FFMPEG support" ${USE_FFMPEG}) option(USE_SYSTEM_FFMPEG "Dynamically link against system FFMPEG" ${USE_SYSTEM_FFMPEG}) @@ -135,6 +136,14 @@ if(UNIX AND NOT (APPLE OR ANDROID) AND VULKAN) endif() endif() +if(LIBRETRO) + add_definitions(-D__LIBRETRO__) + add_definitions(-DGLEW_NO_GLU) + if(NOT MSVC) + add_compile_options(-fPIC) + endif() +endif() + if(ANDROID) set(CoreLibName ppsspp_jni) set(CoreLinkType SHARED) @@ -284,8 +293,8 @@ else() endif() if(WIN32) - add_definitions(-D_UNICODE -DUNICODE) - add_definitions(-DUSING_WIN_UI) + add_definitions(-D_UNICODE -DUNICODE) + add_definitions(-DUSING_WIN_UI) endif() if(NOT ANDROID) @@ -1884,6 +1893,10 @@ if(UNITTEST) setup_target_project(unitTest unittest) endif() +if(LIBRETRO) + add_subdirectory(libretro) +endif() + if (TargetBin) if (IOS OR APPLE) if (APPLE AND NOT IOS) diff --git a/Common/ConsoleListener.cpp b/Common/ConsoleListener.cpp index 49d9ce8feb..4a0c5a0004 100644 --- a/Common/ConsoleListener.cpp +++ b/Common/ConsoleListener.cpp @@ -26,6 +26,9 @@ #else #include #endif +#ifndef _MSC_VER +#include +#endif #include "ppsspp_config.h" #include "thread/threadutil.h" diff --git a/Common/Vulkan/VulkanContext.cpp b/Common/Vulkan/VulkanContext.cpp index 6a173e4db1..5b3da0b7d7 100644 --- a/Common/Vulkan/VulkanContext.cpp +++ b/Common/Vulkan/VulkanContext.cpp @@ -640,10 +640,13 @@ void VulkanContext::ReinitSurface(int width, int height) { HINSTANCE connection = (HINSTANCE)winsysData1_; HWND window = (HWND)winsysData2_; - RECT rc; - GetClientRect(window, &rc); - width = rc.right - rc.left; - height = rc.bottom - rc.top; + if (width < 0 || height < 0) + { + RECT rc; + GetClientRect(window, &rc); + width = rc.right - rc.left; + height = rc.bottom - rc.top; + } VkWin32SurfaceCreateInfoKHR win32{ VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR }; win32.flags = 0; diff --git a/Core/MIPS/JitCommon/JitCommon.cpp b/Core/MIPS/JitCommon/JitCommon.cpp index f7792a110c..baf26f6bcc 100644 --- a/Core/MIPS/JitCommon/JitCommon.cpp +++ b/Core/MIPS/JitCommon/JitCommon.cpp @@ -77,7 +77,7 @@ namespace MIPSComp { } } -#if PPSSPP_PLATFORM(WINDOWS) && !defined(__LIBRETRO__) +#if PPSSPP_PLATFORM(WINDOWS) #define DISASM_ALL 1 #endif diff --git a/GPU/GPU.cpp b/GPU/GPU.cpp index abccdf6da9..7322d52a3a 100644 --- a/GPU/GPU.cpp +++ b/GPU/GPU.cpp @@ -77,14 +77,14 @@ bool GPU_Init(GraphicsContext *ctx, Draw::DrawContext *draw) { SetGPU(new SoftGPU(ctx, draw)); break; case GPUCORE_DIRECTX9: -#if defined(_WIN32) && !defined(__LIBRETRO__) +#if defined(_WIN32) SetGPU(new DIRECTX9_GPU(ctx, draw)); break; #else return false; #endif case GPUCORE_DIRECTX11: -#if defined(_WIN32) && !defined(__LIBRETRO__) +#if defined(_WIN32) SetGPU(new GPU_D3D11(ctx, draw)); break; #else diff --git a/b.sh b/b.sh index dbd616245f..fc0d02d50e 100755 --- a/b.sh +++ b/b.sh @@ -37,6 +37,9 @@ do --headless) echo "Headless mode enabled" CMAKE_ARGS="-DHEADLESS=ON ${CMAKE_ARGS}" ;; + --libretro) echo "Build Libretro core" + CMAKE_ARGS="-DLIBRETRO=ON ${CMAKE_ARGS}" + ;; --unittest) echo "Build unittest" CMAKE_ARGS="-DUNITTEST=ON ${CMAKE_ARGS}" ;; diff --git a/ext/native/gfx_es2/gpu_features.cpp b/ext/native/gfx_es2/gpu_features.cpp index 966781cc75..679c0c2b52 100644 --- a/ext/native/gfx_es2/gpu_features.cpp +++ b/ext/native/gfx_es2/gpu_features.cpp @@ -270,7 +270,6 @@ void CheckGLExtensions() { } } -#ifndef __LIBRETRO__ #ifdef WIN32 const char *wglString = 0; if (wglGetExtensionsStringEXT) @@ -284,7 +283,6 @@ void CheckGLExtensions() { #elif !defined(USING_GLES2) // const char *glXString = glXQueryExtensionString(); // gl_extensions.EXT_swap_control_tear = strstr(glXString, "GLX_EXT_swap_control_tear") != 0; -#endif #endif // Check the desktop extension instead of the OES one. They are very similar. diff --git a/libretro/.gitignore b/libretro/.gitignore new file mode 100644 index 0000000000..b791c99ede --- /dev/null +++ b/libretro/.gitignore @@ -0,0 +1,4 @@ +*.bc +*.so +*.dll +*.dylib diff --git a/libretro/CMakeLists.txt b/libretro/CMakeLists.txt new file mode 100644 index 0000000000..fb4823c9f2 --- /dev/null +++ b/libretro/CMakeLists.txt @@ -0,0 +1,21 @@ +set(LIBRETRO_SRCS + libretro.cpp + LibretroGraphicsContext.cpp + LibretroGLContext.cpp + LibretroVulkanContext.cpp + libretro_vulkan.cpp +) + +include_directories(libretro) + +add_library(ppsspp_libretro SHARED ${LIBRETRO_SRCS}) +set(LIBRARY_OUTPUT_PATH "${CMAKE_BINARY_DIR}") +set_target_properties(ppsspp_libretro PROPERTIES PREFIX "") +if(ANDROID) + set_target_properties(ppsspp_libretro PROPERTIES SUFFIX "_android.so") +endif() + +if(NOT MSVC) + target_link_libraries(ppsspp_libretro "-Wl,-Bsymbolic") +endif() +target_link_libraries(ppsspp_libretro ${LinkCommon}) diff --git a/libretro/LibretroGLContext.cpp b/libretro/LibretroGLContext.cpp new file mode 100644 index 0000000000..2da61ce3a9 --- /dev/null +++ b/libretro/LibretroGLContext.cpp @@ -0,0 +1,47 @@ + +#include "Common/Log.h" +#include "Core/Config.h" +#include "Core/System.h" +#include "gfx_es2/gpu_features.h" + +#include "libretro/LibretroGLContext.h" + +bool LibretroGLContext::Init() +{ + if (!LibretroHWRenderContext::Init()) + return false; + + libretro_get_proc_address = hw_render_.get_proc_address; + + g_Config.iGPUBackend = (int)GPUBackend::OPENGL; + return true; +} + +void LibretroGLContext::Shutdown() +{ + LibretroGraphicsContext::Shutdown(); + libretro_get_proc_address = nullptr; +} + +void LibretroGLContext::CreateDrawContext() +{ + if (!glewInitDone) + { +#if !defined(IOS) && !defined(USING_GLES2) + if (glewInit() != GLEW_OK) + { + ERROR_LOG(G3D, "glewInit() failed.\n"); + return; + } +#endif + glewInitDone = true; + CheckGLExtensions(); + } + draw_ = Draw::T3DCreateGLContext(); + renderManager_ = (GLRenderManager *)draw_->GetNativeObject(Draw::NativeObject::RENDER_MANAGER); +} +void LibretroGLContext::DestroyDrawContext() +{ + LibretroHWRenderContext::DestroyDrawContext(); + renderManager_ = nullptr; +} diff --git a/libretro/LibretroGLContext.h b/libretro/LibretroGLContext.h new file mode 100644 index 0000000000..93ec05a618 --- /dev/null +++ b/libretro/LibretroGLContext.h @@ -0,0 +1,47 @@ +#pragma once + +#include "gfx/gl_common.h" +#include "libretro/LibretroGraphicsContext.h" +#include "thin3d/GLRenderManager.h" + +class LibretroGLContext : public LibretroHWRenderContext { + public: + LibretroGLContext() + : +#ifdef USING_GLES2 + HWRenderContext(RETRO_HW_CONTEXT_OPENGLES2) +#elif defined(HAVE_OPENGL_CORE) + HWRenderContext(RETRO_HW_CONTEXT_OPENGL_CORE, 3, 1) +#else + LibretroHWRenderContext(RETRO_HW_CONTEXT_OPENGL) +#endif + { + hw_render_.bottom_left_origin = true; + } + + bool Init() override; + void Shutdown() override; + void CreateDrawContext() override; + void DestroyDrawContext() override; + void SetRenderTarget() override + { + extern GLuint g_defaultFBO; + g_defaultFBO = hw_render_.get_current_framebuffer(); + } + + void ThreadStart() override { renderManager_->ThreadStart(); } + bool ThreadFrame() override { return renderManager_->ThreadFrame(); } + void ThreadEnd() override { renderManager_->ThreadEnd(); } + void StopThread() override + { + renderManager_->WaitUntilQueueIdle(); + renderManager_->StopThread(); + } + + GPUCore GetGPUCore() override { return GPUCORE_GLES; } + const char *Ident() override { return "OpenGL"; } + + private: + GLRenderManager *renderManager_ = nullptr; + bool glewInitDone = false; +}; diff --git a/libretro/LibretroGraphicsContext.cpp b/libretro/LibretroGraphicsContext.cpp new file mode 100644 index 0000000000..abf114f8f6 --- /dev/null +++ b/libretro/LibretroGraphicsContext.cpp @@ -0,0 +1,116 @@ + +#include "libretro/libretro.h" +#include "libretro/LibretroGraphicsContext.h" +#include "libretro/LibretroGLContext.h" +#ifndef NO_VULKAN +#include "libretro/LibretroVulkanContext.h" +#endif + +#include "Common/Log.h" +#include "Core/Config.h" +#include "Core/System.h" +#include "GPU/GPUInterface.h" + +retro_video_refresh_t LibretroGraphicsContext::video_cb; +retro_hw_get_proc_address_t libretro_get_proc_address; + +void retro_set_video_refresh(retro_video_refresh_t cb) { LibretroGraphicsContext::video_cb = cb; } +static void context_reset() { ((LibretroHWRenderContext *)Libretro::ctx)->ContextReset(); } +static void context_destroy() { ((LibretroHWRenderContext *)Libretro::ctx)->ContextDestroy(); } + +bool LibretroHWRenderContext::Init() { return Libretro::environ_cb(RETRO_ENVIRONMENT_SET_HW_RENDER, &hw_render_); } + +LibretroHWRenderContext::LibretroHWRenderContext(retro_hw_context_type context_type, unsigned version_major, unsigned version_minor) +{ + hw_render_.context_type = context_type; + hw_render_.version_major = version_major; + hw_render_.version_minor = version_minor; + hw_render_.context_reset = context_reset; + hw_render_.context_destroy = context_destroy; + hw_render_.depth = true; +} + +void LibretroHWRenderContext::ContextReset() +{ + INFO_LOG(G3D, "Context reset"); + + // needed to restart the thread + // TODO: find a way to move this to ContextDestroy. + if (Libretro::useEmuThread && draw_ && Libretro::emuThreadState != Libretro::EmuThreadState::PAUSED) + DestroyDrawContext(); + + if (!draw_) + { + CreateDrawContext(); + PSP_CoreParameter().thin3d = draw_; + draw_->CreatePresets(); + draw_->HandleEvent(Draw::Event::GOT_BACKBUFFER, PSP_CoreParameter().pixelWidth, PSP_CoreParameter().pixelHeight); + } + + if (gpu) + gpu->DeviceRestore(); +} + +void LibretroHWRenderContext::ContextDestroy() +{ + INFO_LOG(G3D, "Context destroy"); + + if (Libretro::useEmuThread) + { +#if 0 + Libretro::EmuThreadPause(); +#else + Libretro::EmuThreadStop(); +#endif + } + + gpu->DeviceLost(); +} + +LibretroGraphicsContext *LibretroGraphicsContext::CreateGraphicsContext() +{ + LibretroGraphicsContext *ctx; + + ctx = new LibretroGLContext(); + + if (ctx->Init()) + return ctx; + + delete ctx; + +#ifndef NO_VULKAN + ctx = new LibretroVulkanContext(); + + if (ctx->Init()) + return ctx; + + delete ctx; +#endif + +#ifdef _WIN32 + ctx = new LibretroD3D11Context(); + + if (ctx->Init()) + return ctx; + + delete ctx; + + ctx = new LibretroD3D9Context(); + + if (ctx->Init()) + return ctx; + + delete ctx; +#endif + +#if 1 + ctx = new LibretroSoftwareContext(); + + if (ctx->Init()) + return ctx; + + delete ctx; +#endif + + return new LibretroNullContext(); +} diff --git a/libretro/LibretroGraphicsContext.h b/libretro/LibretroGraphicsContext.h new file mode 100644 index 0000000000..029d04e3e4 --- /dev/null +++ b/libretro/LibretroGraphicsContext.h @@ -0,0 +1,139 @@ +#pragma once +#include + +#include "libretro/libretro.h" +#include "Common/GraphicsContext.h" +#include "thin3d/thin3d_create.h" + +#include "Core/System.h" +#include "GPU/GPUState.h" + +class LibretroGraphicsContext : public GraphicsContext { + public: + LibretroGraphicsContext() {} + ~LibretroGraphicsContext() override {} + + virtual bool Init() = 0; + virtual void SetRenderTarget() {} + virtual GPUCore GetGPUCore() = 0; + virtual const char *Ident() = 0; + + void Shutdown() override + { + DestroyDrawContext(); + PSP_CoreParameter().thin3d = nullptr; + } + void SwapInterval(int interval) override {} + void Resize() override {} + + virtual void CreateDrawContext() {} + virtual void DestroyDrawContext() + { + if (!draw_) + return; + draw_->HandleEvent(Draw::Event::LOST_BACKBUFFER, -1, -1); + delete draw_; + draw_ = nullptr; + } + Draw::DrawContext *GetDrawContext() override { return draw_; } + + static LibretroGraphicsContext *CreateGraphicsContext(); + + static retro_video_refresh_t video_cb; + + protected: + Draw::DrawContext *draw_ = nullptr; +}; + +class LibretroHWRenderContext : public LibretroGraphicsContext { + public: + LibretroHWRenderContext(retro_hw_context_type context_type, unsigned version_major = 0, unsigned version_minor = 0); + bool Init() override; + void SetRenderTarget() override {} + void SwapBuffers() override + { + if (gstate_c.skipDrawReason) + video_cb(NULL, 0, 0, 0); + else + video_cb(RETRO_HW_FRAME_BUFFER_VALID, PSP_CoreParameter().pixelWidth, PSP_CoreParameter().pixelHeight, 0); + } + virtual void ContextReset(); + virtual void ContextDestroy(); + + protected: + retro_hw_render_callback hw_render_ = {}; +}; + +extern "C" retro_hw_get_proc_address_t libretro_get_proc_address; + +#ifdef _WIN32 +class LibretroD3D9Context : public LibretroHWRenderContext { + public: + LibretroD3D9Context() : LibretroHWRenderContext(RETRO_HW_CONTEXT_DIRECT3D, 9) {} + bool Init() override { return false; } + + void InitDrawContext() override + { + draw_ = Draw::T3DCreateDX9Context(); + draw_->CreatePresets(); + } + + GPUCore GetGPUCore() override { return GPUCORE_DIRECTX9; } + const char *Ident() override { return "DirectX 9"; } +}; + +class LibretroD3D11Context : public LibretroHWRenderContext { + public: + LibretroD3D11Context() : LibretroHWRenderContext(RETRO_HW_CONTEXT_DIRECT3D, 11) {} + bool Init() override { return false; } + + void InitDrawContext() override + { + draw_ = Draw::T3DCreateD3D11Context(); + draw_->CreatePresets(); + } + + GPUCore GetGPUCore() override { return GPUCORE_DIRECTX11; } + const char *Ident() override { return "DirectX 11"; } +}; +#endif + +class LibretroSoftwareContext : public LibretroGraphicsContext { + public: + LibretroSoftwareContext() {} + bool Init() override { return true; } + void SwapBuffers() override { video_cb(NULL, PSP_CoreParameter().pixelWidth, PSP_CoreParameter().pixelHeight, 0); } + GPUCore GetGPUCore() override { return GPUCORE_SOFTWARE; } + const char *Ident() override { return "Software"; } +}; + +class LibretroNullContext : public LibretroGraphicsContext { + public: + LibretroNullContext() {} + + bool Init() override { return true; } + void SwapBuffers() override { video_cb(NULL, 0, 0, 0); } + GPUCore GetGPUCore() override { return GPUCORE_NULL; } + const char *Ident() override { return "NULL"; } +}; + +namespace Libretro { +extern LibretroGraphicsContext *ctx; +extern retro_environment_t environ_cb; + +enum class EmuThreadState +{ + DISABLED, + START_REQUESTED, + RUNNING, + PAUSE_REQUESTED, + PAUSED, + QUIT_REQUESTED, + STOPPED, +}; +extern bool useEmuThread; +extern std::atomic emuThreadState; +void EmuThreadStart(); +void EmuThreadStop(); +void EmuThreadPause(); +} // namespace Libretro diff --git a/libretro/LibretroVulkanContext.cpp b/libretro/LibretroVulkanContext.cpp new file mode 100644 index 0000000000..b058bec3f5 --- /dev/null +++ b/libretro/LibretroVulkanContext.cpp @@ -0,0 +1,157 @@ + + +#include "Common/Vulkan/VulkanLoader.h" +#include "Common/Vulkan/VulkanContext.h" +#include "Common/Vulkan/VulkanDebug.h" +#include "Common/Log.h" +#include "Core/Config.h" +#include "Core/System.h" +#include "GPU/GPUInterface.h" +#include "util/text/parsers.h" + +#include "libretro/LibretroVulkanContext.h" +#include "libretro/libretro_vulkan.h" + +static VulkanContext *vk; + +void vk_libretro_init(VkInstance instance, VkPhysicalDevice gpu, VkSurfaceKHR surface, PFN_vkGetInstanceProcAddr get_instance_proc_addr, const char **required_device_extensions, unsigned num_required_device_extensions, const char **required_device_layers, unsigned num_required_device_layers, const VkPhysicalDeviceFeatures *required_features); +void vk_libretro_shutdown(); +void vk_libretro_set_hwrender_interface(retro_hw_render_interface *hw_render_interface); +void vk_libretro_wait_for_presentation(); + +void LibretroVulkanContext::SwapBuffers() +{ + vk_libretro_wait_for_presentation(); + LibretroHWRenderContext::SwapBuffers(); +} + +static bool create_device(retro_vulkan_context *context, VkInstance instance, VkPhysicalDevice gpu, VkSurfaceKHR surface, PFN_vkGetInstanceProcAddr get_instance_proc_addr, const char **required_device_extensions, unsigned num_required_device_extensions, const char **required_device_layers, unsigned num_required_device_layers, const VkPhysicalDeviceFeatures *required_features) +{ + init_glslang(); + + vk = new VulkanContext; + if (!vk->InitError().empty()) + { + ERROR_LOG(G3D, "%s", vk->InitError().c_str()); + return false; + } + + vk_libretro_init(instance, gpu, surface, get_instance_proc_addr, required_device_extensions, num_required_device_extensions, required_device_layers, num_required_device_layers, required_features); + + vk->CreateInstance({}); + + int physical_device = 0; + while (gpu && vk->GetPhysicalDevice(physical_device) != gpu) + physical_device++; + + if (!gpu) + physical_device = vk->GetBestPhysicalDevice(); + + vk->ChooseDevice(physical_device); + vk->CreateDevice(); +#ifdef _WIN32 + vk->InitSurface(WINDOWSYSTEM_WIN32, nullptr, nullptr); +#elif defined(__ANDROID__) + vk->InitSurface(WINDOWSYSTEM_ANDROID, nullptr, nullptr); +#elif defined(VK_USE_PLATFORM_XLIB_KHR) + vk->InitSurface(WINDOWSYSTEM_XLIB, nullptr, nullptr); +#elif defined(VK_USE_PLATFORM_XCB_KHR) + vk->InitSurface(WINDOWSYSTEM_XCB, nullptr, nullptr); +#elif defined(VK_USE_PLATFORM_WAYLAND_KHR) + vk->InitSurface(WINDOWSYSTEM_WAYLAND, nullptr, nullptr); +#endif + + if (!vk->InitQueue()) + return false; + + context->gpu = vk->GetPhysicalDevice(physical_device); + context->device = vk->GetDevice(); + context->queue = vk->GetGraphicsQueue(); + context->queue_family_index = vk->GetGraphicsQueueFamilyIndex(); + context->presentation_queue = context->queue; + context->presentation_queue_family_index = context->queue_family_index; +#ifdef _DEBUG + fflush(stdout); +#endif + return true; +} + +static void destroy_device(void) +{ + if (!vk) + return; + + PSP_CoreParameter().graphicsContext->Shutdown(); +} + +void LibretroVulkanContext::ContextDestroy() +{ + LibretroHWRenderContext::ContextDestroy(); + + // temporary workaround, destroy_device is currently being called too late/never + destroy_device(); +} + +static const VkApplicationInfo *GetApplicationInfo(void) +{ + static VkApplicationInfo app_info{ VK_STRUCTURE_TYPE_APPLICATION_INFO }; + app_info.pApplicationName = "PPSSPP"; + app_info.applicationVersion = Version(PPSSPP_GIT_VERSION).ToInteger(); + app_info.pEngineName = "PPSSPP"; + app_info.engineVersion = 2; + app_info.apiVersion = VK_API_VERSION_1_0; + return &app_info; +} + +bool LibretroVulkanContext::Init() +{ + if (!LibretroHWRenderContext::Init()) + return false; + + static const struct retro_hw_render_context_negotiation_interface_vulkan iface = { RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_VULKAN, RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_VULKAN_VERSION, GetApplicationInfo, create_device, nullptr }; + Libretro::environ_cb(RETRO_ENVIRONMENT_SET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE, (void *)&iface); + + g_Config.iGPUBackend = (int)GPUBackend::VULKAN; + return true; +} + +void LibretroVulkanContext::Shutdown() +{ + LibretroHWRenderContext::Shutdown(); + + vk->WaitUntilQueueIdle(); + + vk->DestroyObjects(); + vk->DestroyDevice(); + vk->DestroyInstance(); + delete vk; + vk = nullptr; + + finalize_glslang(); + vk_libretro_shutdown(); +} + +void *LibretroVulkanContext::GetAPIContext() { return vk; } + +void LibretroVulkanContext::CreateDrawContext() +{ + retro_hw_render_interface *vulkan; + if (!Libretro::environ_cb(RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE, (void **)&vulkan) || !vulkan) + { + ERROR_LOG(G3D, "Failed to get HW rendering interface!\n"); + return; + } + if (vulkan->interface_version != RETRO_HW_RENDER_INTERFACE_VULKAN_VERSION) + { + ERROR_LOG(G3D, "HW render interface mismatch, expected %u, got %u!\n", RETRO_HW_RENDER_INTERFACE_VULKAN_VERSION, vulkan->interface_version); + return; + } + vk_libretro_set_hwrender_interface(vulkan); + + vk->ReinitSurface(PSP_CoreParameter().pixelWidth, PSP_CoreParameter().pixelHeight); + + if (!vk->InitSwapchain()) + return; + + draw_ = Draw::T3DCreateVulkanContext(vk, false); +} diff --git a/libretro/LibretroVulkanContext.h b/libretro/LibretroVulkanContext.h new file mode 100644 index 0000000000..94c1df8fef --- /dev/null +++ b/libretro/LibretroVulkanContext.h @@ -0,0 +1,19 @@ +#pragma once + +#include "Common/Vulkan/VulkanLoader.h" +#include "libretro/LibretroGraphicsContext.h" + +class LibretroVulkanContext : public LibretroHWRenderContext { + public: + LibretroVulkanContext() : LibretroHWRenderContext(RETRO_HW_CONTEXT_VULKAN, VK_MAKE_VERSION(1, 0, 18)) {} + ~LibretroVulkanContext() override {} + bool Init() override; + void Shutdown() override; + void SwapBuffers() override; + void ContextDestroy() override; + + void *GetAPIContext() override; + void CreateDrawContext() override; + GPUCore GetGPUCore() override { return GPUCORE_VULKAN; } + const char *Ident() override { return "Vulkan"; } +}; diff --git a/libretro/Makefile b/libretro/Makefile new file mode 100644 index 0000000000..fdb73fa7d0 --- /dev/null +++ b/libretro/Makefile @@ -0,0 +1,450 @@ +DEBUG=0 +WITH_DYNAREC := 1 + +DYNAFLAGS := +INCFLAGS := -I. +COREFLAGS := +CPUFLAGS := + +UNAME=$(shell uname -a) + +# Cross compile ? + +ifeq (,$(TARGET_ARCH)) + TARGET_ARCH = $(shell uname -m) +endif + +ifneq (,$(findstring 64,$(TARGET_ARCH))) + override TARGET_ARCH := x86_64 +else ifneq (,$(findstring 86,$(TARGET_ARCH))) + override TARGET_ARCH := x86 +endif + +ifeq ($(platform),) + platform = unix + ifeq ($(UNAME),) + platform = win + else ifneq ($(findstring MINGW,$(UNAME)),) + platform = win + else ifneq ($(findstring Darwin,$(UNAME)),) + platform = osx + LDFLAGS += -lm + else ifneq ($(findstring win,$(UNAME)),) + platform = win + endif +endif + +ifeq ($(platform), unix) +LDFLAGS += -lm +endif + +# Dirs +CORE_DIR = .. +FFMPEGDIR = $(CORE_DIR)/ffmpeg +LIBRETRODIR = $(CORE_DIR)/libretro +COREDIR = $(CORE_DIR)/Core +COMMONDIR = $(CORE_DIR)/Common +GPUCOMMONDIR = $(CORE_DIR)/GPU/Common +GPUDIR = $(CORE_DIR)/GPU +NATIVEDIR = $(CORE_DIR)/native +EXTDIR = $(CORE_DIR)/ext + +TARGET_NAME := ppsspp + +FFMPEGINCFLAGS := +FFMPEGLIBDIR := +FFMPEGLIBS := + +# Unix +ifneq (,$(findstring unix,$(platform))) + TARGET := $(TARGET_NAME)_libretro.so + LDFLAGS += -shared -Wl,--version-script=link.T -Wl,--no-undefined + + FFMPEGINCFLAGS += -I$(FFMPEGDIR)/linux/$(TARGET_ARCH)/include + FFMPEGLIBDIR := $(FFMPEGDIR)/linux/$(TARGET_ARCH)/lib + FFMPEGLDFLAGS += -L$(FFMPEGLIBDIR) -lavformat -lavcodec -lavutil -lswresample -lswscale + fpic = -fPIC + ifneq (,$(findstring gles,$(platform))) + GLES = 1 + GL_LIB := -lGLESv2 + else + GL_LIB := -lGL + endif + PLATFORM_EXT := unix + LDFLAGS += -lrt -ldl + +# Raspberry Pi +else ifneq (,$(findstring rpi,$(platform))) + TARGET := $(TARGET_NAME)_libretro.so + LDFLAGS += -shared -Wl,--version-script=link.T + fpic = -fPIC + GLES = 1 + GL_LIB := -lGLESv2 + INCFLAGS += -I/opt/vc/include + CPUFLAGS += -DARMv5_ONLY + PLATFORM_EXT := unix + TARGET_ARCH = arm + LDFLAGS += -lrt -ldl + +# i.MX6 +else ifneq (,$(findstring imx6,$(platform))) + TARGET := $(TARGET_NAME)_libretro.so + LDFLAGS += -shared -Wl,--version-script=link.T + fpic = -fPIC + GLES = 1 + GL_LIB := -lGLESv2 + CPUFLAGS += + PLATFORM_EXT := unix + TARGET_ARCH = arm + HAVE_NEON=1 + FFMPEGINCFLAGS += -I$(FFMPEGDIR)/linux/$(TARGET_ARCH)/include + FFMPEGLIBDIR := $(FFMPEGDIR)/linux/$(TARGET_ARCH)/lib + FFMPEGLDFLAGS += -L$(FFMPEGLIBDIR) -lavformat -lavcodec -lavutil -lswresample -lswscale + LDFLAGS += -lrt -ldl + +# OS X +else ifneq (,$(findstring osx,$(platform))) + TARGET := $(TARGET_NAME)_libretro.dylib + LDFLAGS += -dynamiclib + OSXVER = `sw_vers -productVersion | cut -d. -f 2` + OSX_LT_MAVERICKS = `(( $(OSXVER) <= 9 )) && echo "YES"` + ifeq ($(OSX_LT_MAVERICKS),"YES") + LDFLAGS += -mmacosx-version-min=10.5 + endif + LDFLAGS += -stdlib=libc++ + fpic = -fPIC + + FFMPEGINCFLAGS += -I$(FFMPEGDIR)/macosx/$(TARGET_ARCH)/include + FFMPEGLIBDIR := $(FFMPEGDIR)/macosx/$(TARGET_ARCH)/lib + FFMPEGLDFLAGS += -liconv -L$(FFMPEGLIBDIR) -lavformat -lavcodec -lavutil -lswresample -lswscale + PLATCFLAGS += -D__MACOSX__ + GL_LIB := -framework OpenGL + PLATFORM_EXT := darwin + +# iOS +else ifneq (,$(findstring ios,$(platform))) + TARGET := $(TARGET_NAME)_libretro_ios.dylib + PLATCFLAGS += -DIOS + LDFLAGS += -dynamiclib -marm + fpic = -fPIC + GLES = 1 + GL_LIB := -framework OpenGLES + HAVE_NEON = 1 + + FFMPEGINCFLAGS += -I$(FFMPEGDIR)/ios/universal/include + FFMPEGLIBDIR := $(FFMPEGDIR)/ios/universal/lib + FFMPEGLDFLAGS += -L$(FFMPEGLIBDIR) -lavformat -lavcodec -lavutil -lswresample -lswscale + + ifeq ($(IOSSDK),) + IOSSDK := $(shell xcodebuild -version -sdk iphoneos Path) + endif + + CC = clang -arch armv7 -isysroot $(IOSSDK) + CXX = clang++ -arch armv7 -isysroot $(IOSSDK) + OSXVER = `sw_vers -productVersion | cut -c 4` + ifneq ($(OSXVER),9) + CC += -miphoneos-version-min=5.0 + AS += -miphoneos-version-min=5.0 + CXX += -miphoneos-version-min=5.0 + PLATCFLAGS += -miphoneos-version-min=5.0 + endif + PLATCFLAGS += -DIOS -DHAVE_POSIX_MEMALIGN + CPUFLAGS += -DARMv5_ONLY -DARM + PLATFORM_EXT := unix + TARGET_ARCH = arm + +# Android +else ifneq (,$(findstring android,$(platform))) + fpic = -fPIC + TARGET := $(TARGET_NAME)_libretro_android.so + LDFLAGS += -shared -Wl,--version-script=link.T -Wl,--no-undefined -Wl,--warn-common + GL_LIB := -lGLESv2 + + CC = arm-linux-androideabi-gcc + CXX = arm-linux-androideabi-g++ + TARGET_ARCH = arm + GLES = 1 + PLATCFLAGS += -DANDROID + CPUCFLAGS += + HAVE_NEON = 1 + CPUFLAGS += -marm -mcpu=cortex-a8 -mfpu=neon -mfloat-abi=softfp -D__arm__ -DARM_ASM -D__NEON_OPT + CFLAGS += -DANDROID + LDFLAGS += -llog -lGLESv2 -lEGL + + FFMPEGINCFLAGS += -I$(FFMPEGDIR)/android/armv7/include + FFMPEGLIBDIR := $(FFMPEGDIR)/android/armv7/lib + FFMPEGLDFLAGS += -L$(FFMPEGLIBDIR) -lavformat -lavcodec -lavutil -lswresample -lswscale + + PLATFORM_EXT := android + +# QNX +else ifeq ($(platform), qnx) + fpic = -fPIC + TARGET := $(TARGET_NAME)_libretro_qnx.so + LDFLAGS += -shared -Wl,--version-script=link.T -Wl,--no-undefined -Wl,--warn-common + GL_LIB := -lGLESv2 + + CC = qcc -Vgcc_ntoarmv7le + AS = qcc -Vgcc_ntoarmv7le + CXX = QCC -Vgcc_ntoarmv7le + AR = QCC -Vgcc_ntoarmv7le + TARGET_ARCH = arm + GLES = 1 + PLATCFLAGS += -D__BLACKBERRY_QNX__ + HAVE_NEON = 1 + CPUFLAGS += -marm -mcpu=cortex-a9 -mfpu=neon -mfloat-abi=softfp -D__arm__ -DARM_ASM -D__NEON_OPT + CFLAGS += -D__QNX__ + + PLATFORM_EXT := unix + +# ARM +else ifneq (,$(findstring armv,$(platform))) + TARGET := $(TARGET_NAME)_libretro.so + fpic := -fPIC + LDFLAGS += -shared -Wl,--version-script=link.T -Wl,--no-undefined + FFMPEGINCFLAGS += -I$(FFMPEGDIR)/linux/$(TARGET_ARCH)/include + FFMPEGLIBDIR := $(FFMPEGDIR)/linux/$(TARGET_ARCH)/lib + FFMPEGLDFLAGS += -L$(FFMPEGLIBDIR) -lavformat -lavcodec -lavutil -lswresample -lswscale + INCFLAGS += -I. + TARGET_ARCH = arm + ifneq (,$(findstring gles,$(platform))) + GLES := 1 + GL_LIB := -lGLESv2 -lEGL + LDFLAGS += -lGLESv2 -lEGL + else + GL_LIB := -lGL + endif + ifneq (,$(findstring cortexa8,$(platform))) + CPUFLAGS += -marm -mcpu=cortex-a8 + else ifneq (,$(findstring cortexa9,$(platform))) + CPUFLAGS += -marm -mcpu=cortex-a9 + endif + CPUFLAGS += -marm + ifneq (,$(findstring neon,$(platform))) + CPUFLAGS += -mfpu=neon -D__NEON_OPT + HAVE_NEON = 1 + endif + ifneq (,$(findstring softfloat,$(platform))) + CPUFLAGS += -mfloat-abi=softfp + else ifneq (,$(findstring hardfloat,$(platform))) + CPUFLAGS += -mfloat-abi=hard + endif + CPUFLAGS += -D__arm__ -DARM_ASM + PLATCFLAGS += -DARM + LDFLAGS += -lrt -ldl + +# emscripten +else ifeq ($(platform), emscripten) + TARGET := $(TARGET_NAME)_libretro_emscripten.bc + GLES := 1 + CPUFLAGS += + PLATCFLAGS += -DCC_resampler=mupen_CC_resampler -Dsinc_resampler=mupen_sinc_resampler \ + -Drglgen_symbol_map=mupen_rglgen_symbol_map -Dmain_exit=mupen_main_exit \ + -Dadler32=mupen_adler32 -Drarch_resampler_realloc=mupen_rarch_resampler_realloc \ + -Daudio_convert_s16_to_float_C=mupen_audio_convert_s16_to_float_C -Daudio_convert_float_to_s16_C=mupen_audio_convert_float_to_s16_C \ + -Daudio_convert_init_simd=mupen_audio_convert_init_simd -Drglgen_resolve_symbols_custom=mupen_rglgen_resolve_symbols_custom \ + -Drglgen_resolve_symbols=mupen_rglgen_resolve_symbols + PLATFORM_EXT := unix + +# Windows MSVC 2017 all architectures +else ifneq (,$(findstring windows_msvc2017,$(platform))) + + PlatformSuffix = $(subst windows_msvc2017_,,$(platform)) + ifneq (,$(findstring desktop,$(PlatformSuffix))) + WinPartition = desktop + MSVC2017CompileFlags = -DWINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP -D_UNICODE -DUNICODE -DWINVER=0x0501 -D_WIN32_WINNT=0x0501 + LDFLAGS += -MANIFEST -NXCOMPAT -DYNAMICBASE -DEBUG -OPT:REF -INCREMENTAL:NO -SUBSYSTEM:WINDOWS -MANIFESTUAC:"level='asInvoker' uiAccess='false'" -OPT:ICF -ERRORREPORT:PROMPT -NOLOGO -TLBID:1 + LIBS += kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib + else ifneq (,$(findstring uwp,$(PlatformSuffix))) + WinPartition = uwp + MSVC2017CompileFlags = -DWINAPI_FAMILY=WINAPI_FAMILY_APP -DWINDLL -D_UNICODE -DUNICODE -DWRL_NO_DEFAULT_LIB + LDFLAGS += -APPCONTAINER -NXCOMPAT -DYNAMICBASE -MANIFEST:NO -OPT:REF -SUBSYSTEM:CONSOLE -MANIFESTUAC:NO -OPT:ICF -ERRORREPORT:PROMPT -NOLOGO -TLBID:1 -DEBUG:FULL -WINMD:NO + LIBS += WindowsApp.lib + endif + + CFLAGS += $(MSVC2017CompileFlags) -nologo + CXXFLAGS += $(MSVC2017CompileFlags) -nologo -EHsc + + TargetArchMoniker = $(subst $(WinPartition)_,,$(PlatformSuffix)) + + CC = cl.exe + CXX = cl.exe + + SPACE := + SPACE := $(SPACE) $(SPACE) + BACKSLASH := + BACKSLASH := \$(BACKSLASH) + filter_out1 = $(filter-out $(firstword $1),$1) + filter_out2 = $(call filter_out1,$(call filter_out1,$1)) + + reg_query = $(call filter_out2,$(subst $2,,$(shell reg query "$2" -v "$1" 2>nul))) + fix_path = $(subst $(SPACE),\ ,$(subst \,/,$1)) + + ProgramFiles86w := $(shell cmd /c "echo %PROGRAMFILES(x86)%") + ProgramFiles86 := $(shell cygpath "$(ProgramFiles86w)") + + WindowsSdkDir ?= $(call reg_query,InstallationFolder,HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0) + WindowsSdkDir ?= $(call reg_query,InstallationFolder,HKEY_CURRENT_USER\SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0) + WindowsSdkDir ?= $(call reg_query,InstallationFolder,HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Microsoft SDKs\Windows\v10.0) + WindowsSdkDir ?= $(call reg_query,InstallationFolder,HKEY_CURRENT_USER\SOFTWARE\Microsoft\Microsoft SDKs\Windows\v10.0) + WindowsSdkDir := $(WindowsSdkDir) + + WindowsSDKVersion ?= $(firstword $(foreach folder,$(subst $(subst \,/,$(WindowsSdkDir)Include/),,$(wildcard $(call fix_path,$(WindowsSdkDir)Include\*))),$(if $(wildcard $(call fix_path,$(WindowsSdkDir)Include/$(folder)/um/Windows.h)),$(folder),)))$(BACKSLASH) + WindowsSDKVersion := $(WindowsSDKVersion) + + VsInstallBuildTools = $(ProgramFiles86)/Microsoft Visual Studio/2017/BuildTools + VsInstallEnterprise = $(ProgramFiles86)/Microsoft Visual Studio/2017/Enterprise + VsInstallProfessional = $(ProgramFiles86)/Microsoft Visual Studio/2017/Professional + VsInstallCommunity = $(ProgramFiles86)/Microsoft Visual Studio/2017/Community + + VsInstallRoot ?= $(shell if [ -d "$(VsInstallBuildTools)" ]; then echo "$(VsInstallBuildTools)"; fi) + ifeq ($(VsInstallRoot), ) + VsInstallRoot = $(shell if [ -d "$(VsInstallEnterprise)" ]; then echo "$(VsInstallEnterprise)"; fi) + endif + ifeq ($(VsInstallRoot), ) + VsInstallRoot = $(shell if [ -d "$(VsInstallProfessional)" ]; then echo "$(VsInstallProfessional)"; fi) + endif + ifeq ($(VsInstallRoot), ) + VsInstallRoot = $(shell if [ -d "$(VsInstallCommunity)" ]; then echo "$(VsInstallCommunity)"; fi) + endif + VsInstallRoot := $(VsInstallRoot) + + VcCompilerToolsVer := $(shell cat "$(VsInstallRoot)/VC/Auxiliary/Build/Microsoft.VCToolsVersion.default.txt" | grep -o '[0-9\.]*') + VcCompilerToolsDir := $(VsInstallRoot)/VC/Tools/MSVC/$(VcCompilerToolsVer) + + WindowsSDKSharedIncludeDir := $(shell cygpath -w "$(WindowsSdkDir)\Include\$(WindowsSDKVersion)\shared") + WindowsSDKUCRTIncludeDir := $(shell cygpath -w "$(WindowsSdkDir)\Include\$(WindowsSDKVersion)\ucrt") + WindowsSDKUMIncludeDir := $(shell cygpath -w "$(WindowsSdkDir)\Include\$(WindowsSDKVersion)\um") + WindowsSDKUCRTLibDir := $(shell cygpath -w "$(WindowsSdkDir)\Lib\$(WindowsSDKVersion)\ucrt\$(TargetArchMoniker)") + WindowsSDKUMLibDir := $(shell cygpath -w "$(WindowsSdkDir)\Lib\$(WindowsSDKVersion)\um\$(TargetArchMoniker)") + + LIB := $(shell IFS=$$'\n'; cygpath -w "$(VcCompilerToolsDir)/lib/$(TargetArchMoniker)") + INCLUDE := $(shell IFS=$$'\n'; cygpath -w "$(VcCompilerToolsDir)/include") + + # For some reason the HostX86 compiler doesn't like compiling for x64 + # ("no such file" opening a shared library), and vice-versa. + # Work around it for now by using the strictly x86 compiler for x86, and x64 for x64. + # NOTE: What about ARM? + ifneq (,$(findstring x64,$(TargetArchMoniker))) + TARGET_ARCH = x86_64 + VCCompilerToolsBinDir := $(VcCompilerToolsDir)\bin\HostX64 + LIB := $(LIB);$(CORE_DIR)/dx9sdk/Lib/x64 + else + TARGET_ARCH = x86 + VCCompilerToolsBinDir := $(VcCompilerToolsDir)\bin\HostX86 + LIB := $(LIB);$(CORE_DIR)/dx9sdk/Lib/x86 + endif + + PATH := $(shell IFS=$$'\n'; cygpath "$(VCCompilerToolsBinDir)/$(TargetArchMoniker)"):$(PATH) + PATH := $(PATH):$(shell IFS=$$'\n'; cygpath "$(VsInstallRoot)/Common7/IDE") + + export INCLUDE := $(INCLUDE);$(WindowsSDKSharedIncludeDir);$(WindowsSDKUCRTIncludeDir);$(WindowsSDKUMIncludeDir) + export LIB := $(LIB);$(WindowsSDKUCRTLibDir);$(WindowsSDKUMLibDir);$(FFMPEGDIR)/Windows/$(TARGET_ARCH)/lib + TARGET := $(TARGET_NAME)_libretro.dll + PSS_STYLE :=2 + LDFLAGS += -DLL + PLATFORM_EXT := win32 + FFMPEGINCFLAGS += -I$(FFMPEGDIR)/Windows/$(TARGET_ARCH)/include + FFMPEGLIBDIR := $(FFMPEGDIR)/Windows/$(TARGET_ARCH)/lib + FFMPEGLDFLAGS += -LIBPATH:$(FFMPEGLIBDIR) + GL_LIB := opengl32.lib + LDFLAGS += ws2_32.lib user32.lib shell32.lib avcodec.lib avutil.lib swresample.lib swscale.lib avformat.lib advapi32.lib winmm.lib gdi32.lib d3d9.lib d3dx9.lib + +# Windows +else ifneq (,$(findstring win,$(platform))) + TARGET := $(TARGET_NAME)_libretro.dll + CFLAGS += -D_UNICODE -DUNICODE + CXXFLAGS += -fpermissive -Wno-multichar -D_UNICODE -DUNICODE + LDFLAGS += -shared -Wl,--no-undefined -static-libgcc -static-libstdc++ -Wl,--version-script=link.T -lwinmm -lgdi32 -lwsock32 -lws2_32 -ld3d9 -ld3dx9 + GL_LIB := -lopengl32 + PLATFORM_EXT := win32 + FFMPEGINCFLAGS += -I$(FFMPEGDIR)/Windows/$(TARGET_ARCH)/include + FFMPEGLDFLAGS += -lavformat -lavcodec -lavutil -lswresample -lswscale + INCFLAGS += -include $(CORE_DIR)/Windows/mingw_defines.h + ifneq (,$(findstring 64,$(TARGET_ARCH))) + LDFLAGS += -L$(CORE_DIR)/dx9sdk/Lib/x64 + else + LDFLAGS += -L$(CORE_DIR)/dx9sdk/Lib/x86 + endif + fpic = -fPIC + CC = gcc + CXX = g++ +endif + +include Makefile.common + +ifeq ($(GLES), 1) + GLFLAGS += -DGLES -DUSING_GLES2 +else + GLFLAGS += -DHAVE_OPENGL +endif + +COREFLAGS += -D__LIBRETRO__ -DPPSSPP -DUSE_FFMPEG -DGLEW_STATIC -DGLEW_NO_GLU + +ifeq ($(DEBUG), 1) + ifneq (,$(findstring msvc,$(platform))) + CPUOPTS += -Od -MDd -Zi -FS + LDFLAGS += -DEBUG + else + CPUOPTS += -O0 -g + endif + CPUOPTS += -D_DEBUG +else + CPUOPTS += -O2 -D_NDEBUG +endif + +ifeq (,$(findstring msvc,$(platform))) + CXXFLAGS += -std=c++11 +endif + +### Finalize ### +OBJECTS += $(SOURCES_CXX:.cpp=.o) $(SOURCES_C:.c=.o) $(ASMFILES:.S=.o) +CXXFLAGS += $(CPUOPTS) $(COREFLAGS) $(FFMPEGINCFLAGS) $(INCFLAGS) $(INCFLAGS_PLATFORM) $(PLATCFLAGS) $(fpic) $(PLATCFLAGS) $(CPUFLAGS) $(GLFLAGS) $(DYNAFLAGS) +CFLAGS += $(CPUOPTS) $(COREFLAGS) $(FFMPEGINCFLAGS) $(INCFLAGS) $(INCFLAGS_PLATFORM) $(PLATCFLAGS) $(fpic) $(PLATCFLAGS) $(CPUFLAGS) $(GLFLAGS) $(DYNAFLAGS) + +LDFLAGS += $(FFMPEGLDFLAGS) $(fpic) +ifeq (,$(findstring android,$(platform))) + ifeq (,$(findstring msvc,$(platform))) + LDFLAGS += -lpthread + endif +endif + +OBJOUT = -o +LINKOUT = -o + +ifneq (,$(findstring msvc,$(platform))) + OBJOUT = -Fo + LINKOUT = -out: + LD = link.exe +else + LD = $(CXX) + CFLAGS += -ffunction-sections -fdata-sections + CXXFLAGS += -ffunction-sections -fdata-sections + LDFLAGS += -Wl,--gc-sections +endif + +all: $(TARGET) + +%.o: %.S + $(AS) $(CFLAGS) -c $(OBJOUT)$@ $< + +%.o: %.c + $(CC) $(CFLAGS) -c $(OBJOUT)$@ $< + +%.o: %.cpp + $(CXX) $(CXXFLAGS) -c $(OBJOUT)$@ $< + +$(TARGET): $(OBJECTS) +ifeq ($(STATIC_LINKING), 1) + $(AR) rcs $A $(OBJECTS) +else + $(LD) $(LINKOUT)$@ $(OBJECTS) $(LDFLAGS) $(GL_LIB) +endif + +clean: + rm -f $(OBJECTS) $(TARGET) + +.PHONY: clean + +print-%: + @echo '$*=$($*)' diff --git a/libretro/Makefile.common b/libretro/Makefile.common new file mode 100644 index 0000000000..addcb5962e --- /dev/null +++ b/libretro/Makefile.common @@ -0,0 +1,690 @@ +FFMPEGDIR = $(CORE_DIR)/ffmpeg +LIBRETRODIR = $(CORE_DIR)/libretro +COREDIR = $(CORE_DIR)/Core +COMMONDIR = $(CORE_DIR)/Common +GPUCOMMONDIR = $(CORE_DIR)/GPU/Common +GPUDIR = $(CORE_DIR)/GPU +EXTDIR = $(CORE_DIR)/ext +NATIVEDIR = $(EXTDIR)/native + +INCFLAGS += \ + -I$(CORE_DIR) \ + -I$(COMMONDIR) \ + -I$(CORE_DIR)/libretro \ + -I$(EXTDIR)/native \ + -I$(EXTDIR)/zlib \ + -I$(EXTDIR)/snappy \ + -I$(FFMPEGDIR) \ + $(FFMPEGINCFLAGS) \ + -I$(EXTDIR)/cityhash \ + -I$(EXTDIR)/armips \ + -I$(NATIVEDIR)/ext \ + -I$(NATIVEDIR) \ + -I$(EXTDIR)/libkirk \ + -I$(EXTDIR)/xbrz \ + -I$(EXTDIR)/xxhash \ + -I$(EXTDIR)/glew + +ifeq ($(PLATFORM_EXT), android) + INCFLAGS += -I$(NATIVEDIR)/ext/libzip + SOURCES_C += \ + $(NATIVEDIR)/ext/libzip/mkstemp.c \ + $(NATIVEDIR)/ext/libzip/zip_add.c \ + $(NATIVEDIR)/ext/libzip/zip_add_dir.c \ + $(NATIVEDIR)/ext/libzip/zip_close.c \ + $(NATIVEDIR)/ext/libzip/zip_delete.c \ + $(NATIVEDIR)/ext/libzip/zip_dirent.c \ + $(NATIVEDIR)/ext/libzip/zip_entry_free.c \ + $(NATIVEDIR)/ext/libzip/zip_entry_new.c \ + $(NATIVEDIR)/ext/libzip/zip_err_str.c \ + $(NATIVEDIR)/ext/libzip/zip_error.c \ + $(NATIVEDIR)/ext/libzip/zip_error_clear.c \ + $(NATIVEDIR)/ext/libzip/zip_error_get.c \ + $(NATIVEDIR)/ext/libzip/zip_error_get_sys_type.c \ + $(NATIVEDIR)/ext/libzip/zip_error_strerror.c \ + $(NATIVEDIR)/ext/libzip/zip_error_to_str.c \ + $(NATIVEDIR)/ext/libzip/zip_fclose.c \ + $(NATIVEDIR)/ext/libzip/zip_file_error_clear.c \ + $(NATIVEDIR)/ext/libzip/zip_file_error_get.c \ + $(NATIVEDIR)/ext/libzip/zip_file_get_offset.c \ + $(NATIVEDIR)/ext/libzip/zip_file_strerror.c \ + $(NATIVEDIR)/ext/libzip/zip_filerange_crc.c \ + $(NATIVEDIR)/ext/libzip/zip_fopen.c \ + $(NATIVEDIR)/ext/libzip/zip_fopen_index.c \ + $(NATIVEDIR)/ext/libzip/zip_fread.c \ + $(NATIVEDIR)/ext/libzip/zip_free.c \ + $(NATIVEDIR)/ext/libzip/zip_get_archive_comment.c \ + $(NATIVEDIR)/ext/libzip/zip_get_archive_flag.c \ + $(NATIVEDIR)/ext/libzip/zip_get_file_comment.c \ + $(NATIVEDIR)/ext/libzip/zip_get_name.c \ + $(NATIVEDIR)/ext/libzip/zip_get_num_files.c \ + $(NATIVEDIR)/ext/libzip/zip_memdup.c \ + $(NATIVEDIR)/ext/libzip/zip_name_locate.c \ + $(NATIVEDIR)/ext/libzip/zip_new.c \ + $(NATIVEDIR)/ext/libzip/zip_open.c \ + $(NATIVEDIR)/ext/libzip/zip_rename.c \ + $(NATIVEDIR)/ext/libzip/zip_replace.c \ + $(NATIVEDIR)/ext/libzip/zip_set_archive_comment.c \ + $(NATIVEDIR)/ext/libzip/zip_set_archive_flag.c \ + $(NATIVEDIR)/ext/libzip/zip_set_file_comment.c \ + $(NATIVEDIR)/ext/libzip/zip_set_name.c \ + $(NATIVEDIR)/ext/libzip/zip_source_buffer.c \ + $(NATIVEDIR)/ext/libzip/zip_source_file.c \ + $(NATIVEDIR)/ext/libzip/zip_source_filep.c \ + $(NATIVEDIR)/ext/libzip/zip_source_free.c \ + $(NATIVEDIR)/ext/libzip/zip_source_function.c \ + $(NATIVEDIR)/ext/libzip/zip_source_zip.c \ + $(NATIVEDIR)/ext/libzip/zip_stat.c \ + $(NATIVEDIR)/ext/libzip/zip_stat_index.c \ + $(NATIVEDIR)/ext/libzip/zip_stat_init.c \ + $(NATIVEDIR)/ext/libzip/zip_strerror.c \ + $(NATIVEDIR)/ext/libzip/zip_unchange.c \ + $(NATIVEDIR)/ext/libzip/zip_unchange_all.c \ + $(NATIVEDIR)/ext/libzip/zip_unchange_archive.c \ + $(NATIVEDIR)/ext/libzip/zip_unchange_data.c + + SOURCES_C +=\ + $(NATIVEDIR)/gfx_es2/gl3stub.c \ + $(NATIVEDIR)/math/fast/fast_math.c \ + $(NATIVEDIR)/math/fast/fast_matrix.c +endif + +SOURCES_C += $(EXTDIR)/glew/glew.c + +SOURCES_C += \ + $(EXTDIR)/libkirk/AES.c \ + $(EXTDIR)/libkirk/amctrl.c \ + $(EXTDIR)/libkirk/SHA1.c \ + $(EXTDIR)/libkirk/bn.c \ + $(EXTDIR)/libkirk/ec.c \ + $(EXTDIR)/libkirk/kirk_engine.c + +SOURCES_C += \ + $(NATIVEDIR)/ext/libpng17/png.c \ + $(NATIVEDIR)/ext/libpng17/pngerror.c \ + $(NATIVEDIR)/ext/libpng17/pngget.c \ + $(NATIVEDIR)/ext/libpng17/pngmem.c \ + $(NATIVEDIR)/ext/libpng17/pngread.c \ + $(NATIVEDIR)/ext/libpng17/pngrio.c \ + $(NATIVEDIR)/ext/libpng17/pngrtran.c \ + $(NATIVEDIR)/ext/libpng17/pngrutil.c \ + $(NATIVEDIR)/ext/libpng17/pngset.c \ + $(NATIVEDIR)/ext/libpng17/pngtrans.c \ + $(NATIVEDIR)/ext/libpng17/pngwio.c \ + $(NATIVEDIR)/ext/libpng17/pngwrite.c \ + $(NATIVEDIR)/ext/libpng17/pngwtran.c \ + $(NATIVEDIR)/ext/libpng17/pngwutil.c + +SOURCES_C += $(EXTDIR)/sfmt19937/SFMT.c +SOURCES_C += $(EXTDIR)/xxhash.c + +SOURCES_CXX += \ + $(EXTDIR)/snappy/snappy-c.cpp \ + $(EXTDIR)/snappy/snappy.cpp + +SOURCES_CXX += $(EXTDIR)/xbrz/xbrz.cpp + +SOURCES_CXX += \ + $(NATIVEDIR)/ext/vjson/json.cpp \ + $(NATIVEDIR)/ext/vjson/block_allocator.cpp + +SOURCES_CXX += $(NATIVEDIR)/ext/cityhash/city.cpp + +SOURCES_CXX += \ + $(COMMONDIR)/Crypto/md5.cpp \ + $(COMMONDIR)/Crypto/sha1.cpp \ + $(COMMONDIR)/Crypto/sha256.cpp + +SOURCES_CXX += \ + $(COMMONDIR)/ChunkFile.cpp \ + $(COMMONDIR)/ConsoleListener.cpp \ + $(COMMONDIR)/FileUtil.cpp \ + $(COMMONDIR)/KeyMap.cpp \ + $(COMMONDIR)/LogManager.cpp \ + $(COMMONDIR)/OSVersion.cpp \ + $(COMMONDIR)/MemoryUtil.cpp \ + $(COMMONDIR)/Misc.cpp \ + $(COMMONDIR)/MsgHandler.cpp \ + $(COMMONDIR)/StringUtils.cpp \ + $(COMMONDIR)/Timer.cpp \ + $(COMMONDIR)/ThreadPools.cpp + + + +SOURCES_CXX += \ + $(GPUCOMMONDIR)/VertexDecoderCommon.cpp \ + $(GPUCOMMONDIR)/GPUStateUtils.cpp \ + $(GPUCOMMONDIR)/DrawEngineCommon.cpp \ + $(GPUCOMMONDIR)/SplineCommon.cpp \ + $(GPUCOMMONDIR)/FramebufferCommon.cpp \ + $(GPUCOMMONDIR)/ShaderId.cpp \ + $(GPUCOMMONDIR)/ShaderCommon.cpp \ + $(GPUCOMMONDIR)/ShaderUniforms.cpp \ + $(GPUCOMMONDIR)/ShaderTranslation.cpp \ + $(GPUCOMMONDIR)/GPUDebugInterface.cpp \ + $(GPUCOMMONDIR)/DepalettizeShaderCommon.cpp \ + $(GPUCOMMONDIR)/TransformCommon.cpp \ + $(GPUCOMMONDIR)/IndexGenerator.cpp \ + $(GPUCOMMONDIR)/TextureDecoder.cpp \ + $(GPUCOMMONDIR)/PostShader.cpp \ + $(COMMONDIR)/ColorConv.cpp \ + $(GPUDIR)/Debugger/Breakpoints.cpp \ + $(GPUDIR)/Debugger/Stepping.cpp \ + $(GPUDIR)/Debugger/Record.cpp \ + $(GPUDIR)/Common/TextureCacheCommon.cpp \ + $(GPUDIR)/Common/TextureScalerCommon.cpp \ + $(GPUDIR)/Common/SoftwareTransformCommon.cpp \ + $(GPUDIR)/Common/StencilCommon.cpp \ + $(GPUDIR)/Software/TransformUnit.cpp \ + $(GPUDIR)/Software/SoftGpu.cpp \ + $(GPUDIR)/Software/Sampler.cpp \ + $(GPUDIR)/GeDisasm.cpp \ + $(GPUDIR)/GPUCommon.cpp \ + $(GPUDIR)/GPU.cpp \ + $(GPUDIR)/GPUState.cpp \ + $(GPUDIR)/Math3D.cpp \ + $(GPUDIR)/Null/NullGpu.cpp \ + $(GPUDIR)/Software/Clipper.cpp \ + $(GPUDIR)/Software/Lighting.cpp \ + $(GPUDIR)/Software/Rasterizer.cpp \ + $(GPUDIR)/GLES/DepalettizeShaderGLES.cpp \ + $(GPUDIR)/GLES/VertexShaderGeneratorGLES.cpp \ + $(GPUDIR)/GLES/DrawEngineGLES.cpp \ + $(GPUDIR)/GLES/GPU_GLES.cpp \ + $(GPUDIR)/GLES/FragmentShaderGeneratorGLES.cpp \ + $(GPUDIR)/GLES/FragmentTestCacheGLES.cpp \ + $(GPUDIR)/GLES/FramebufferManagerGLES.cpp \ + $(GPUDIR)/GLES/TextureCacheGLES.cpp \ + $(GPUDIR)/GLES/TextureScalerGLES.cpp \ + $(GPUDIR)/GLES/ShaderManagerGLES.cpp \ + $(GPUDIR)/GLES/StateMappingGLES.cpp \ + $(GPUDIR)/GLES/StencilBufferGLES.cpp \ + $(EXTDIR)/native/base/backtrace.cpp \ + $(EXTDIR)/native/base/buffer.cpp \ + $(EXTDIR)/native/base/colorutil.cpp \ + $(EXTDIR)/native/base/display.cpp \ + $(EXTDIR)/native/base/logging.cpp \ + $(EXTDIR)/native/base/stringutil.cpp \ + $(EXTDIR)/native/base/timeutil.cpp \ + $(EXTDIR)/native/data/compression.cpp \ + $(EXTDIR)/glslang/OGLCompilersDLL/InitializeDll.cpp \ + $(EXTDIR)/glslang/glslang/GenericCodeGen/CodeGen.cpp \ + $(EXTDIR)/glslang/glslang/GenericCodeGen/Link.cpp \ + $(EXTDIR)/glslang/glslang/MachineIndependent/preprocessor/Pp.cpp \ + $(EXTDIR)/glslang/glslang/MachineIndependent/preprocessor/PpAtom.cpp \ + $(EXTDIR)/glslang/glslang/MachineIndependent/preprocessor/PpContext.cpp \ + $(EXTDIR)/glslang/glslang/MachineIndependent/preprocessor/PpScanner.cpp \ + $(EXTDIR)/glslang/glslang/MachineIndependent/preprocessor/PpTokens.cpp \ + $(EXTDIR)/glslang/glslang/MachineIndependent/Constant.cpp \ + $(EXTDIR)/glslang/glslang/MachineIndependent/InfoSink.cpp \ + $(EXTDIR)/glslang/glslang/MachineIndependent/Initialize.cpp \ + $(EXTDIR)/glslang/glslang/MachineIndependent/Intermediate.cpp \ + $(EXTDIR)/glslang/glslang/MachineIndependent/IntermTraverse.cpp \ + $(EXTDIR)/glslang/glslang/MachineIndependent/ParseContextBase.cpp \ + $(EXTDIR)/glslang/glslang/MachineIndependent/ParseHelper.cpp \ + $(EXTDIR)/glslang/glslang/MachineIndependent/PoolAlloc.cpp \ + $(EXTDIR)/glslang/glslang/MachineIndependent/RemoveTree.cpp \ + $(EXTDIR)/glslang/glslang/MachineIndependent/Scan.cpp \ + $(EXTDIR)/glslang/glslang/MachineIndependent/ShaderLang.cpp \ + $(EXTDIR)/glslang/glslang/MachineIndependent/SymbolTable.cpp \ + $(EXTDIR)/glslang/glslang/MachineIndependent/Versions.cpp \ + $(EXTDIR)/glslang/glslang/MachineIndependent/glslang_tab.cpp \ + $(EXTDIR)/glslang/glslang/MachineIndependent/intermOut.cpp \ + $(EXTDIR)/glslang/glslang/MachineIndependent/iomapper.cpp \ + $(EXTDIR)/glslang/glslang/MachineIndependent/limits.cpp \ + $(EXTDIR)/glslang/glslang/MachineIndependent/linkValidate.cpp \ + $(EXTDIR)/glslang/glslang/MachineIndependent/parseConst.cpp \ + $(EXTDIR)/glslang/glslang/MachineIndependent/propagateNoContraction.cpp \ + $(EXTDIR)/glslang/glslang/MachineIndependent/reflection.cpp \ + $(EXTDIR)/glslang/SPIRV/InReadableOrder.cpp \ + $(EXTDIR)/glslang/SPIRV/GlslangToSpv.cpp \ + $(EXTDIR)/glslang/SPIRV/Logger.cpp \ + $(EXTDIR)/glslang/SPIRV/SpvBuilder.cpp \ + $(EXTDIR)/SPIRV-Cross/spirv_cfg.cpp \ + $(EXTDIR)/SPIRV-Cross/spirv_cross.cpp \ + $(EXTDIR)/SPIRV-Cross/spirv_glsl.cpp \ + $(EXTDIR)/SPIRV-Cross/spirv_hlsl.cpp + +ifeq ($(PLATFORM_EXT), win32) +SOURCES_CXX += $(COMMONDIR)/MemArenaWin32.cpp \ + $(EXTDIR)/glslang/glslang/OSDependent/Windows/ossource.cpp \ + $(NATIVEDIR)/gfx_es2/draw_text_win.cpp +else ifeq ($(PLATFORM_EXT), darwin) +SOURCES_CXX += $(COMMONDIR)/MemArenaDarwin.cpp +else ifeq ($(PLATFORM_EXT), android) +SOURCES_CXX += $(COMMONDIR)/MemArenaAndroid.cpp \ + $(EXTDIR)/glslang/glslang/OSDependent/Unix/ossource.cpp \ + $(NATIVEDIR)/gfx_es2/draw_text_android.cpp +else +SOURCES_CXX += $(COMMONDIR)/MemArenaPosix.cpp \ + $(EXTDIR)/glslang/glslang/OSDependent/Unix/ossource.cpp +endif + +SOURCES_CXX += $(NATIVEDIR)/math/dataconv.cpp \ + $(NATIVEDIR)/file/fd_util.cpp \ + $(NATIVEDIR)/file/file_util.cpp \ + $(NATIVEDIR)/file/ini_file.cpp \ + $(NATIVEDIR)/file/free.cpp \ + $(NATIVEDIR)/file/zip_read.cpp \ + $(NATIVEDIR)/gfx/gl_debug_log.cpp \ + $(NATIVEDIR)/gfx/texture_atlas.cpp \ + $(NATIVEDIR)/gfx/d3d9_shader.cpp \ + $(NATIVEDIR)/gfx/d3d9_state.cpp \ + $(NATIVEDIR)/gfx_es2/draw_buffer.cpp \ + $(NATIVEDIR)/gfx_es2/draw_text.cpp \ + $(NATIVEDIR)/gfx_es2/gpu_features.cpp \ + $(NATIVEDIR)/gfx_es2/glsl_program.cpp \ + $(NATIVEDIR)/i18n/i18n.cpp \ + $(NATIVEDIR)/image/zim_load.cpp \ + $(NATIVEDIR)/image/png_load.cpp \ + $(NATIVEDIR)/input/gesture_detector.cpp \ + $(NATIVEDIR)/input/input_state.cpp \ + $(NATIVEDIR)/math/curves.cpp \ + $(NATIVEDIR)/math/expression_parser.cpp \ + $(NATIVEDIR)/math/lin/matrix4x4.cpp \ + $(NATIVEDIR)/math/lin/plane.cpp \ + $(NATIVEDIR)/math/lin/quat.cpp \ + $(NATIVEDIR)/math/lin/vec3.cpp \ + $(NATIVEDIR)/net/http_client.cpp \ + $(NATIVEDIR)/net/resolve.cpp \ + $(NATIVEDIR)/net/url.cpp \ + $(NATIVEDIR)/thin3d/thin3d.cpp \ + $(NATIVEDIR)/thin3d/thin3d_gl.cpp \ + $(NATIVEDIR)/thin3d/GLRenderManager.cpp \ + $(NATIVEDIR)/thin3d/GLQueueRunner.cpp \ + $(NATIVEDIR)/thin3d/DataFormatGL.cpp \ + $(NATIVEDIR)/thread/threadutil.cpp \ + $(NATIVEDIR)/thread/threadpool.cpp \ + $(NATIVEDIR)/ui/screen.cpp \ + $(NATIVEDIR)/ui/ui.cpp \ + $(NATIVEDIR)/ui/ui_context.cpp \ + $(NATIVEDIR)/ui/ui_screen.cpp \ + $(NATIVEDIR)/ui/ui_tween.cpp \ + $(NATIVEDIR)/ui/view.cpp \ + $(NATIVEDIR)/ui/viewgroup.cpp \ + $(NATIVEDIR)/util/hash/hash.cpp \ + $(NATIVEDIR)/util/text/utf8.cpp \ + $(NATIVEDIR)/util/text/parsers.cpp \ + $(NATIVEDIR)/util/text/wrap_text.cpp \ + $(NATIVEDIR)/ext/jpge/jpgd.cpp \ + $(NATIVEDIR)/ext/jpge/jpge.cpp \ + $(COREDIR)/AVIDump.cpp \ + $(COREDIR)/Config.cpp \ + $(COREDIR)/TextureReplacer.cpp \ + $(COREDIR)/Core.cpp \ + $(COREDIR)/WaveFile.cpp \ + $(COREDIR)/FileLoaders/HTTPFileLoader.cpp \ + $(COREDIR)/FileLoaders/CachingFileLoader.cpp \ + $(COREDIR)/FileLoaders/DiskCachingFileLoader.cpp \ + $(COREDIR)/FileLoaders/RetryingFileLoader.cpp \ + $(COREDIR)/FileLoaders/RamCachingFileLoader.cpp \ + $(COREDIR)/FileLoaders/LocalFileLoader.cpp \ + $(COREDIR)/CoreTiming.cpp \ + $(COREDIR)/CwCheat.cpp \ + $(COREDIR)/HDRemaster.cpp \ + $(COREDIR)/Debugger/Breakpoints.cpp \ + $(COREDIR)/Debugger/SymbolMap.cpp \ + $(COREDIR)/Dialog/PSPDialog.cpp \ + $(COREDIR)/Dialog/PSPGamedataInstallDialog.cpp \ + $(COREDIR)/Dialog/PSPMsgDialog.cpp \ + $(COREDIR)/Dialog/PSPNetconfDialog.cpp \ + $(COREDIR)/Dialog/PSPOskDialog.cpp \ + $(COREDIR)/Dialog/PSPSaveDialog.cpp \ + $(COREDIR)/Dialog/PSPScreenshotDialog.cpp \ + $(COREDIR)/Dialog/SavedataParam.cpp \ + $(COREDIR)/ELF/ElfReader.cpp \ + $(COREDIR)/ELF/PBPReader.cpp \ + $(COREDIR)/ELF/PrxDecrypter.cpp \ + $(COREDIR)/ELF/ParamSFO.cpp \ + $(COREDIR)/FileSystems/tlzrc.cpp \ + $(COREDIR)/FileSystems/BlockDevices.cpp \ + $(COREDIR)/FileSystems/BlobFileSystem.cpp \ + $(COREDIR)/FileSystems/DirectoryFileSystem.cpp \ + $(COREDIR)/FileSystems/FileSystem.cpp \ + $(COREDIR)/FileSystems/ISOFileSystem.cpp \ + $(COREDIR)/FileSystems/MetaFileSystem.cpp \ + $(COREDIR)/FileSystems/VirtualDiscFileSystem.cpp \ + $(COREDIR)/Font/PGF.cpp \ + $(COREDIR)/HLE/HLE.cpp \ + $(COREDIR)/HLE/KUBridge.cpp \ + $(COREDIR)/HLE/sceSha256.cpp \ + $(COREDIR)/HLE/sceG729.cpp \ + $(COREDIR)/HLE/sceSfmt19937.cpp \ + $(COREDIR)/HLE/ReplaceTables.cpp \ + $(COREDIR)/HLE/HLEHelperThread.cpp \ + $(COREDIR)/HLE/HLETables.cpp \ + $(COREDIR)/HLE/sceAdler.cpp \ + $(COREDIR)/HLE/sceAtrac.cpp \ + $(COREDIR)/HLE/sceAudio.cpp \ + $(COREDIR)/HLE/sceAudiocodec.cpp \ + $(COREDIR)/HLE/sceAudioRouting.cpp \ + $(COREDIR)/HLE/sceCcc.cpp \ + $(COREDIR)/HLE/sceChnnlsv.cpp \ + $(COREDIR)/HLE/sceCtrl.cpp \ + $(COREDIR)/HLE/sceDeflt.cpp \ + $(COREDIR)/HLE/sceDisplay.cpp \ + $(COREDIR)/HLE/sceDmac.cpp \ + $(COREDIR)/HLE/sceGameUpdate.cpp \ + $(COREDIR)/HLE/sceGe.cpp \ + $(COREDIR)/HLE/sceFont.cpp \ + $(COREDIR)/HLE/sceHeap.cpp \ + $(COREDIR)/HLE/sceHprm.cpp \ + $(COREDIR)/HLE/sceHttp.cpp \ + $(COREDIR)/HLE/sceImpose.cpp \ + $(COREDIR)/HLE/sceIo.cpp \ + $(COREDIR)/HLE/sceJpeg.cpp \ + $(COREDIR)/HLE/sceKernel.cpp \ + $(COREDIR)/HLE/sceKernelAlarm.cpp \ + $(COREDIR)/HLE/sceKernelEventFlag.cpp \ + $(COREDIR)/HLE/sceKernelInterrupt.cpp \ + $(COREDIR)/HLE/sceKernelMbx.cpp \ + $(COREDIR)/HLE/sceKernelMemory.cpp \ + $(COREDIR)/HLE/sceKernelModule.cpp \ + $(COREDIR)/HLE/sceKernelMsgPipe.cpp \ + $(COREDIR)/HLE/sceKernelMutex.cpp \ + $(COREDIR)/HLE/sceKernelSemaphore.cpp \ + $(COREDIR)/HLE/sceKernelThread.cpp \ + $(COREDIR)/HLE/sceKernelTime.cpp \ + $(COREDIR)/HLE/sceKernelVTimer.cpp \ + $(COREDIR)/HLE/sceMpeg.cpp \ + $(COREDIR)/HLE/sceNet.cpp \ + $(COREDIR)/HLE/sceNetAdhoc.cpp \ + $(COREDIR)/HLE/proAdhocServer.cpp \ + $(COREDIR)/HLE/proAdhoc.cpp \ + $(COREDIR)/HLE/sceOpenPSID.cpp \ + $(COREDIR)/HLE/sceP3da.cpp \ + $(COREDIR)/HLE/sceMt19937.cpp \ + $(COREDIR)/HLE/sceMd5.cpp \ + $(COREDIR)/HLE/sceMp4.cpp \ + $(COREDIR)/HLE/sceMp3.cpp \ + $(COREDIR)/HLE/sceParseHttp.cpp \ + $(COREDIR)/HLE/sceParseUri.cpp \ + $(COREDIR)/HLE/scePower.cpp \ + $(COREDIR)/HLE/scePsmf.cpp \ + $(COREDIR)/HLE/sceRtc.cpp \ + $(COREDIR)/HLE/sceSas.cpp \ + $(COREDIR)/HLE/sceSsl.cpp \ + $(COREDIR)/HLE/sceUmd.cpp \ + $(COREDIR)/HLE/sceUsb.cpp \ + $(COREDIR)/HLE/sceUsbCam.cpp \ + $(COREDIR)/HLE/sceUtility.cpp \ + $(COREDIR)/HLE/sceVaudio.cpp \ + $(COREDIR)/HLE/scePspNpDrm_user.cpp \ + $(COREDIR)/HLE/sceNp.cpp \ + $(COREDIR)/HLE/scePauth.cpp \ + $(COREDIR)/HLE/sceUsbGps.cpp \ + $(COREDIR)/HW/SimpleAudioDec.cpp \ + $(COREDIR)/HW/AsyncIOManager.cpp \ + $(COREDIR)/HW/MediaEngine.cpp \ + $(COREDIR)/HW/MpegDemux.cpp \ + $(COREDIR)/HW/MemoryStick.cpp \ + $(COREDIR)/HW/SasAudio.cpp \ + $(COREDIR)/HW/SasReverb.cpp \ + $(COREDIR)/HW/StereoResampler.cpp \ + $(COREDIR)/Compatibility.cpp \ + $(COREDIR)/Host.cpp \ + $(COREDIR)/Loaders.cpp \ + $(COREDIR)/MIPS/JitCommon/JitCommon.cpp \ + $(COREDIR)/MIPS/JitCommon/JitState.cpp \ + $(COREDIR)/MIPS/JitCommon/JitBlockCache.cpp \ + $(COREDIR)/MIPS/IR/IRCompALU.cpp \ + $(COREDIR)/MIPS/IR/IRCompBranch.cpp \ + $(COREDIR)/MIPS/IR/IRCompFPU.cpp \ + $(COREDIR)/MIPS/IR/IRCompLoadStore.cpp \ + $(COREDIR)/MIPS/IR/IRCompVFPU.cpp \ + $(COREDIR)/MIPS/IR/IRInterpreter.cpp \ + $(COREDIR)/MIPS/IR/IRJit.cpp \ + $(COREDIR)/MIPS/IR/IRInst.cpp \ + $(COREDIR)/MIPS/IR/IRPassSimplify.cpp \ + $(COREDIR)/MIPS/IR/IRRegCache.cpp \ + $(COREDIR)/MIPS/IR/IRFrontend.cpp \ + $(COREDIR)/MIPS/MIPS.cpp \ + $(COREDIR)/MIPS/MIPSAnalyst.cpp \ + $(COREDIR)/MIPS/MIPSCodeUtils.cpp \ + $(COREDIR)/MIPS/MIPSDebugInterface.cpp \ + $(COREDIR)/MIPS/MIPSDis.cpp \ + $(COREDIR)/MIPS/MIPSDisVFPU.cpp \ + $(COREDIR)/MIPS/MIPSInt.cpp \ + $(COREDIR)/MIPS/MIPSIntVFPU.cpp \ + $(COREDIR)/MIPS/MIPSTables.cpp \ + $(COREDIR)/MIPS/MIPSVFPUUtils.cpp \ + $(COREDIR)/MemMap.cpp \ + $(COREDIR)/MemMapFunctions.cpp \ + $(COREDIR)/PSPLoaders.cpp \ + $(COREDIR)/Reporting.cpp \ + $(COREDIR)/SaveState.cpp \ + $(COREDIR)/Screenshot.cpp \ + $(COREDIR)/System.cpp \ + $(COREDIR)/Util/BlockAllocator.cpp \ + $(COREDIR)/Util/PPGeDraw.cpp \ + $(COREDIR)/Util/ppge_atlas.cpp \ + $(COREDIR)/Util/AudioFormat.cpp \ + $(EXTDIR)/disarm.cpp \ + $(CORE_DIR)/UI/TextureUtil.cpp + +SOURCES_CXX += $(COREDIR)/HLE/__sceAudio.cpp + +### DYNAREC ### +ifeq ($(WITH_DYNAREC),1) + DYNAFLAGS += -DDYNAREC + ifeq ($(TARGET_ARCH),arm) + DYNAFLAGS += -D_ARCH_32 + SOURCES_CXX += $(COMMONDIR)/ArmEmitter.cpp \ + $(COMMONDIR)/ArmCPUDetect.cpp \ + $(COREDIR)/MIPS/ARM/ArmAsm.cpp \ + $(COREDIR)/MIPS/ARM/ArmCompALU.cpp \ + $(COREDIR)/MIPS/ARM/ArmCompBranch.cpp \ + $(COREDIR)/MIPS/ARM/ArmCompFPU.cpp \ + $(COREDIR)/MIPS/ARM/ArmCompLoadStore.cpp \ + $(COREDIR)/MIPS/ARM/ArmCompVFPU.cpp \ + $(COREDIR)/MIPS/ARM/ArmCompReplace.cpp \ + $(COREDIR)/MIPS/ARM/ArmJit.cpp \ + $(COREDIR)/MIPS/ARM/ArmRegCache.cpp \ + $(COREDIR)/MIPS/ARM/ArmRegCacheFPU.cpp \ + $(GPUCOMMONDIR)/VertexDecoderArm.cpp + + ifeq ($(HAVE_NEON),1) + SOURCES_CXX += \ + $(COREDIR)/MIPS/ARM/ArmCompVFPUNEON.cpp \ + $(COREDIR)/MIPS/ARM/ArmCompVFPUNEONUtil.cpp \ + $(COREDIR)/Util/AudioFormatNEON.cpp \ + $(COMMONDIR)/ColorConvNEON.cpp \ + $(GPUDIR)/Common/TextureDecoderNEON.cpp + + SOURCES_C += $(NATIVEDIR)/ext/libpng17/arm/arm_init.c \ + $(NATIVEDIR)/ext/libpng17/arm/filter_neon_intrinsics.c + ASMFILES += $(NATIVEDIR)/math/fast/fast_matrix_neon.S \ + $(NATIVEDIR)/ext/libpng17/arm/filter_neon.S + endif + else ifeq ($(TARGET_ARCH),arm64) + DYNAFLAGS += -D_ARCH_64 + SOURCES_CXX += $(COMMONDIR)/Arm64Emitter.cpp \ + $(COMMONDIR)/ArmCPUDetect.cpp \ + $(COREDIR)/MIPS/ARM64/Arm64Asm.cpp \ + $(COREDIR)/MIPS/ARM64/Arm64CompALU.cpp \ + $(COREDIR)/MIPS/ARM64/Arm64CompBranch.cpp \ + $(COREDIR)/MIPS/ARM64/Arm64CompFPU.cpp \ + $(COREDIR)/MIPS/ARM64/Arm64CompLoadStore.cpp \ + $(COREDIR)/MIPS/ARM64/Arm64CompVFPU.cpp \ + $(COREDIR)/MIPS/ARM64/Arm64CompReplace.cpp \ + $(COREDIR)/MIPS/ARM64/Arm64Jit.cpp \ + $(COREDIR)/MIPS/ARM64/Arm64RegCache.cpp \ + $(COREDIR)/MIPS/ARM64/Arm64RegCacheFPU.cpp \ + $(COREDIR)/Util/DisArm64.cpp \ + $(GPUCOMMONDIR)/VertexDecoderArm64.cpp + + ifeq ($(HAVE_NEON),1) + SOURCES_CXX += \ + $(COREDIR)/MIPS/ARM/ArmCompVFPUNEON.cpp \ + $(COREDIR)/MIPS/ARM/ArmCompVFPUNEONUtil.cpp \ + $(COMMONDIR)/ColorConvNEON.cpp \ + $(GPUDIR)/Common/TextureDecoderNEON.cpp + + SOURCES_C += $(NATIVEDIR)/ext/libpng17/arm/arm_init.c \ + $(NATIVEDIR)/ext/libpng17/arm/filter_neon_intrinsics.c + ASMFILES += $(NATIVEDIR)/math/fast/fast_matrix_neon.S \ + $(NATIVEDIR)/ext/libpng17/arm/filter_neon.S + endif + else + ifneq (,$(findstring msvc,$(platform))) + ifeq (,$(findstring x64,$(platform))) + CPUFLAGS += /arch:SSE2 + endif + CPUFLAGS += -D_M_IX86_FP + else + CPUFLAGS += -msse -msse2 +endif + ifeq ($(TARGET_ARCH),x86_64) + CPUFLAGS += -D_M_X64 -D_ARCH_64 + else + CPUFLAGS += -D_M_IX86 -D_ARCH_32 + ifeq (,$(findstring msvc,$(platform))) + CPUFLAGS += -m32 + endif + endif + SOURCES_CXX += $(GPUDIR)/Software/SamplerX86.cpp + SOURCES_CXX += $(COMMONDIR)/x64Emitter.cpp \ + $(COMMONDIR)/ABI.cpp \ + $(COMMONDIR)/Thunk.cpp \ + $(COMMONDIR)/CPUDetect.cpp \ + $(COREDIR)/MIPS/x86/CompReplace.cpp \ + $(COREDIR)/MIPS/x86/CompBranch.cpp \ + $(COREDIR)/MIPS/x86/Asm.cpp \ + $(COREDIR)/MIPS/x86/CompALU.cpp \ + $(COREDIR)/MIPS/x86/CompVFPU.cpp \ + $(COREDIR)/MIPS/x86/CompLoadStore.cpp \ + $(COREDIR)/MIPS/x86/CompFPU.cpp \ + $(COREDIR)/MIPS/x86/Jit.cpp \ + $(COREDIR)/MIPS/x86/JitSafeMem.cpp \ + $(COREDIR)/MIPS/x86/RegCache.cpp \ + $(COREDIR)/MIPS/x86/RegCacheFPU.cpp \ + $(GPUDIR)/Common/VertexDecoderX86.cpp + SOURCES_C += $(NATIVEDIR)/math/fast/fast_matrix_sse.c + endif +endif +SOURCES_CXX += \ + $(COMMONDIR)/ArmEmitter.cpp \ + $(COMMONDIR)/Arm64Emitter.cpp \ + $(COREDIR)/Util/DisArm64.cpp + +#UDIS86 +# Compiled and linked even on ARM for now + +SOURCES_C += $(EXTDIR)/udis86/decode.c \ + $(EXTDIR)/udis86/itab.c \ + $(EXTDIR)/udis86/syn-intel.c \ + $(EXTDIR)/udis86/syn.c \ + $(EXTDIR)/udis86/udis86.c + +ifeq ($(PLATFORM_EXT), darwin) + COREFLAGS += -DNO_VULKAN +else + SOURCES_CXX += \ + $(COMMONDIR)/Vulkan/SPIRVDisasm.cpp \ + $(COMMONDIR)/Vulkan/VulkanContext.cpp \ + $(COMMONDIR)/Vulkan/VulkanDebug.cpp \ + $(COMMONDIR)/Vulkan/VulkanImage.cpp \ + $(COMMONDIR)/Vulkan/VulkanLoader.cpp \ + $(COMMONDIR)/Vulkan/VulkanMemory.cpp \ + $(NATIVEDIR)/thin3d/thin3d_vulkan.cpp \ + $(NATIVEDIR)/thin3d/VulkanRenderManager.cpp \ + $(NATIVEDIR)/thin3d/VulkanQueueRunner.cpp \ + $(GPUDIR)/Vulkan/DepalettizeShaderVulkan.cpp \ + $(GPUDIR)/Vulkan/DrawEngineVulkan.cpp \ + $(GPUDIR)/Vulkan/FragmentShaderGeneratorVulkan.cpp \ + $(GPUDIR)/Vulkan/FramebufferVulkan.cpp \ + $(GPUDIR)/Vulkan/GPU_Vulkan.cpp \ + $(GPUDIR)/Vulkan/PipelineManagerVulkan.cpp \ + $(GPUDIR)/Vulkan/ShaderManagerVulkan.cpp \ + $(GPUDIR)/Vulkan/StateMappingVulkan.cpp \ + $(GPUDIR)/Vulkan/StencilBufferVulkan.cpp \ + $(GPUDIR)/Vulkan/TextureCacheVulkan.cpp \ + $(GPUDIR)/Vulkan/TextureScalerVulkan.cpp \ + $(GPUDIR)/Vulkan/VertexShaderGeneratorVulkan.cpp \ + $(GPUDIR)/Vulkan/VulkanUtil.cpp \ + $(LIBRETRODIR)/LibretroVulkanContext.cpp \ + $(LIBRETRODIR)/libretro_vulkan.cpp + + ifeq ($(PLATFORM_EXT), unix) + COREFLAGS += -DVK_USE_PLATFORM_XLIB_KHR + endif +endif + +ifeq ($(PLATFORM_EXT), win32) +SOURCES_CXX += \ + $(GPUDIR)/Directx9/DepalettizeShaderDX9.cpp \ + $(GPUDIR)/Directx9/DrawEngineDX9.cpp \ + $(GPUDIR)/Directx9/PixelShaderGeneratorDX9.cpp \ + $(GPUDIR)/Directx9/FramebufferDX9.cpp \ + $(GPUDIR)/Directx9/GPU_DX9.cpp \ + $(GPUDIR)/Directx9/ShaderManagerDX9.cpp \ + $(GPUDIR)/Directx9/StateMappingDX9.cpp \ + $(GPUDIR)/Directx9/StencilBufferDX9.cpp \ + $(GPUDIR)/Directx9/TextureCacheDX9.cpp \ + $(GPUDIR)/Directx9/TextureScalerDX9.cpp \ + $(GPUDIR)/Directx9/VertexShaderGeneratorDX9.cpp + +SOURCES_CXX += \ + $(GPUDIR)/D3D11/DepalettizeShaderD3D11.cpp \ + $(GPUDIR)/D3D11/DrawEngineD3D11.cpp \ + $(GPUDIR)/D3D11/FragmentShaderGeneratorD3D11.cpp \ + $(GPUDIR)/D3D11/FramebufferManagerD3D11.cpp \ + $(GPUDIR)/D3D11/GPU_D3D11.cpp \ + $(GPUDIR)/D3D11/D3D11Util.cpp \ + $(GPUDIR)/D3D11/ShaderManagerD3D11.cpp \ + $(GPUDIR)/D3D11/StateMappingD3D11.cpp \ + $(GPUDIR)/D3D11/StencilBufferD3D11.cpp \ + $(GPUDIR)/D3D11/TextureCacheD3D11.cpp \ + $(GPUDIR)/D3D11/TextureScalerD3D11.cpp \ + $(GPUDIR)/D3D11/VertexShaderGeneratorD3D11.cpp + +SOURCES_CXX += \ + $(NATIVEDIR)/thin3d/thin3d_d3d9.cpp \ + $(NATIVEDIR)/thin3d/thin3d_d3d11.cpp \ + $(NATIVEDIR)/thin3d/d3dx9_loader.cpp \ + $(NATIVEDIR)/thin3d/d3d11_loader.cpp + +INCFLAGS += -I$(CORE_DIR)/dx9sdk/Include -I$(CORE_DIR)/dx9sdk/Include/DX11 + +endif + +SOURCES_CXX += \ + $(LIBRETRODIR)/libretro.cpp \ + $(LIBRETRODIR)/LibretroGraphicsContext.cpp \ + $(LIBRETRODIR)/LibretroGLContext.cpp + +ifneq ($(STATIC_LINKING), 1) +SOURCES_C += \ + $(EXTDIR)/zlib/adler32.c \ + $(EXTDIR)/zlib/compress.c \ + $(EXTDIR)/zlib/crc32.c \ + $(EXTDIR)/zlib/deflate.c \ + $(EXTDIR)/zlib/gzclose.c \ + $(EXTDIR)/zlib/gzlib.c \ + $(EXTDIR)/zlib/gzread.c \ + $(EXTDIR)/zlib/gzwrite.c \ + $(EXTDIR)/zlib/inffast.c \ + $(EXTDIR)/zlib/inflate.c \ + $(EXTDIR)/zlib/inftrees.c \ + $(EXTDIR)/zlib/trees.c \ + $(EXTDIR)/zlib/uncompr.c \ + $(EXTDIR)/zlib/zutil.c +endif + +GIT_VERSION_SRC = $(CORE_DIR)/git-version.cpp +GIT_VERSION := $(shell git describe --always || echo v1.4.2-git) +GIT_VERSION_NO_UPDATE = $(findstring 1,$(shell grep PPSSPP_GIT_VERSION_NO_UPDATE $(GIT_VERSION_SRC))) +ifneq (,$(findstring $(GIT_VERSION),$(shell grep char $(GIT_VERSION_SRC)))) + GIT_VERSION_NO_UPDATE = 1 +endif + +ifneq ($(GIT_VERSION_NO_UPDATE),1) + $(shell echo '// This is a generated file.' > $(GIT_VERSION_SRC)) + $(shell echo >> $(GIT_VERSION_SRC)) + $(shell echo 'const char *PPSSPP_GIT_VERSION = "${GIT_VERSION}";' >> $(GIT_VERSION_SRC)) + $(shell echo >> $(GIT_VERSION_SRC)) + $(shell echo "// If you don't want this file to update/recompile, change to 1." >> $(GIT_VERSION_SRC)) + $(shell echo '#define PPSSPP_GIT_VERSION_NO_UPDATE 0' >> $(GIT_VERSION_SRC)) +endif + +SOURCES_CXX += $(GIT_VERSION_SRC) diff --git a/libretro/jni/Android.mk b/libretro/jni/Android.mk new file mode 100644 index 0000000000..83a0dc7b25 --- /dev/null +++ b/libretro/jni/Android.mk @@ -0,0 +1,82 @@ +LOCAL_PATH := $(call my-dir) + +GIT_VERSION := " $(shell git rev-parse --short HEAD || echo unknown)" +ifneq ($(GIT_VERSION)," unknown") + COREFLAGS += -DGIT_VERSION=\"$(GIT_VERSION)\" +endif + +COREFLAGS := +CORE_DIR := ../.. +FFMPEGDIR := $(CORE_DIR)/ffmpeg +FFMPEGLIBS += libavformat libavcodec libavutil libswresample libswscale + +ifeq ($(TARGET_ARCH),arm64) + COREFLAGS += -DARM64 -D_ARCH_64 + HAVE_NEON := 1 + FFMPEGLIBDIR := $(FFMPEGDIR)/android/arm64/lib + FFMPEGINCFLAGS := -I$(FFMPEGDIR)/android/arm64/include +endif + +ifeq ($(TARGET_ARCH),arm) + COREFLAGS += -DARM -DARMEABI_V7A -D__arm__ -DARM_ASM -D_ARCH_32 -mfpu=neon + HAVE_NEON := 1 + FFMPEGLIBDIR := $(FFMPEGDIR)/android/armv7/lib + FFMPEGINCFLAGS := -I$(FFMPEGDIR)/android/armv7/include +endif + +ifeq ($(TARGET_ARCH),x86) + COREFLAGS += -D_ARCH_32 -D_M_IX86 -fomit-frame-pointer -mtune=atom -mfpmath=sse -mssse3 -mstackrealign + FFMPEGLIBDIR := $(FFMPEGDIR)/android/x86/lib + FFMPEGINCFLAGS := -I$(FFMPEGDIR)/android/x86/include +endif + +ifeq ($(TARGET_ARCH),x86_64) + COREFLAGS += -D_ARCH_64 -D_M_X64 -fomit-frame-pointer -mtune=atom -mfpmath=sse -mssse3 -mstackrealign + FFMPEGLIBDIR := $(FFMPEGDIR)/android/x86_64/lib + FFMPEGINCFLAGS := -I$(FFMPEGDIR)/android/x86_64/include +endif + +include $(CLEAR_VARS) +LOCAL_MODULE := libavformat +LOCAL_SRC_FILES := $(FFMPEGLIBDIR)/libavformat.a +include $(PREBUILT_STATIC_LIBRARY) + +include $(CLEAR_VARS) +LOCAL_MODULE := libavcodec +LOCAL_SRC_FILES := $(FFMPEGLIBDIR)/libavcodec.a +include $(PREBUILT_STATIC_LIBRARY) + +include $(CLEAR_VARS) +LOCAL_MODULE := libavutil +LOCAL_SRC_FILES := $(FFMPEGLIBDIR)/libavutil.a +include $(PREBUILT_STATIC_LIBRARY) + +include $(CLEAR_VARS) +LOCAL_MODULE := libswresample +LOCAL_SRC_FILES := $(FFMPEGLIBDIR)/libswresample.a +include $(PREBUILT_STATIC_LIBRARY) + +include $(CLEAR_VARS) +LOCAL_MODULE := libswscale +LOCAL_SRC_FILES := $(FFMPEGLIBDIR)/libswscale.a +include $(PREBUILT_STATIC_LIBRARY) + +include $(CLEAR_VARS) + +PLATFORM_EXT := android +platform := android +GLES = 1 + +LOCAL_MODULE := retro + +include $(CORE_DIR)/libretro/Makefile.common + +COREFLAGS += -DINLINE="inline" -DPPSSPP -DUSE_FFMPEG -DMOBILE_DEVICE -DBAKE_IN_GIT -DDYNAREC -D__LIBRETRO__ -DUSING_GLES2 -D__STDC_CONSTANT_MACROS -DGLEW_NO_GLU -DNO_VULKAN $(INCFLAGS) +LOCAL_SRC_FILES = $(SOURCES_CXX) $(SOURCES_C) $(ASMFILES) +LOCAL_CPPFLAGS := -Wall -std=gnu++11 $(COREFLAGS) -DSPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS +LOCAL_CFLAGS := -O2 -ffast-math -DANDROID $(COREFLAGS) +LOCAL_LDLIBS += -lz -llog -lGLESv2 -lEGL -latomic +LOCAL_STATIC_LIBRARIES += $(FFMPEGLIBS) + +include $(BUILD_SHARED_LIBRARY) + diff --git a/libretro/jni/Application.mk b/libretro/jni/Application.mk new file mode 100644 index 0000000000..4ed1b3142f --- /dev/null +++ b/libretro/jni/Application.mk @@ -0,0 +1,5 @@ +NDK_TOOLCHAIN_VERSION ?= 4.8 +APP_ABI := armeabi-v7a,arm64-v8a,x86 +APP_STL := c++_static +APP_GNUSTL_CPP_FEATURES := exceptions +APP_PLATFORM := android-9 diff --git a/libretro/libretro.cpp b/libretro/libretro.cpp new file mode 100644 index 0000000000..f97369b4a4 --- /dev/null +++ b/libretro/libretro.cpp @@ -0,0 +1,792 @@ + +#include +#include +#include +#include + +#include "base/timeutil.h" +#include "Common/ChunkFile.h" +#include "Core/Config.h" +#include "Core/Core.h" +#include "Core/HLE/sceCtrl.h" +#include "Core/HLE/sceUtility.h" +#include "Core/HLE/__sceAudio.h" +#include "Core/HW/MemoryStick.h" +#include "Core/Host.h" +#include "Core/System.h" +#include "Log.h" +#include "LogManager.h" +#include "ConsoleListener.h" +#include "file/vfs.h" +#include "file/zip_read.h" +#include "GPU/GPUState.h" +#include "GPU/GPUInterface.h" +#include "GPU/Common/FramebufferCommon.h" +#include "GPU/Common/TextureScalerCommon.h" +#include "input/input_state.h" +#include "base/NativeApp.h" +#include "thread/threadutil.h" + +#include "libretro/libretro.h" +#include "libretro/LibretroGraphicsContext.h" + +#define DIR_SEP "/" +#ifdef _WIN32 +#define DIR_SEP_CHRS "/\\" +#else +#define DIR_SEP_CHRS "/" +#endif + +#define SAMPLERATE 44100 + +namespace Libretro { +LibretroGraphicsContext *ctx; +retro_environment_t environ_cb; +static retro_audio_sample_batch_t audio_batch_cb; +static retro_input_poll_t input_poll_cb; +static retro_input_state_t input_state_cb; +} // namespace Libretro + +using namespace Libretro; + +class LibretroHost : public Host { + public: + LibretroHost() {} + bool InitGraphics(std::string *error_message, GraphicsContext **ctx) override { return true; } + void ShutdownGraphics() override {} + void InitSound() override {} + void UpdateSound() override + { + extern int hostAttemptBlockSize; + const int blockSizeMax = 512; + static int16_t audio[blockSizeMax * 2]; + assert(hostAttemptBlockSize <= blockSizeMax); + + int samples = __AudioMix(audio, hostAttemptBlockSize, SAMPLERATE); + audio_batch_cb(audio, samples); + } + void ShutdownSound() override {} + bool IsDebuggingEnabled() override { return false; } + bool AttemptLoadSymbolMap() override { return false; } +}; + +class PrintfLogger : public LogListener { + public: + PrintfLogger(retro_log_callback log) : log_(log.log) {} + void Log(const LogMessage &message) + { + switch (message.level) + { + case LogTypes::LVERBOSE: + case LogTypes::LDEBUG: + log_(RETRO_LOG_DEBUG, "[%s] %s", message.log, message.msg.c_str()); + return; + + case LogTypes::LERROR: + log_(RETRO_LOG_ERROR, "[%s] %s", message.log, message.msg.c_str()); + return; + + case LogTypes::LNOTICE: + case LogTypes::LWARNING: + log_(RETRO_LOG_WARN, "[%s] %s", message.log, message.msg.c_str()); + return; + + case LogTypes::LINFO: + default: + log_(RETRO_LOG_INFO, "[%s] %s", message.log, message.msg.c_str()); + return; + } + } + + private: + retro_log_printf_t log_; +}; +static PrintfLogger *printfLogger; + +template class RetroOption { + public: + RetroOption(const char *id, const char *name, std::initializer_list> list) : id_(id), name_(name), list_(list.begin(), list.end()) {} + RetroOption(const char *id, const char *name, std::initializer_list list) : id_(id), name_(name) + { + for (auto option : list) + list_.push_back({ option, (T)list_.size() }); + } + RetroOption(const char *id, const char *name, T first, std::initializer_list list) : id_(id), name_(name) + { + for (auto option : list) + list_.push_back({ option, first + (int)list_.size() }); + } + RetroOption(const char *id, const char *name, T first, int count, int step = 1) : id_(id), name_(name) + { + for (T i = first; i < first + count; i += step) + list_.push_back({ std::to_string(i), i }); + } + RetroOption(const char *id, const char *name, bool initial) : id_(id), name_(name) + { + list_.push_back({ initial ? "enabled" : "disabled", initial }); + list_.push_back({ !initial ? "enabled" : "disabled", !initial }); + } + retro_variable GetOptions() + { + if (options_.empty()) + { + options_ = name_; + options_.push_back(';'); + for (auto &option : list_) + { + if (option.first == list_.begin()->first) + options_ += std::string(" ") + option.first; + else + options_ += std::string("|") + option.first; + } + } + return { id_, options_.c_str() }; + } + bool Update(T *dest) + { + retro_variable var{ id_ }; + T val = list_.front().second; + + if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) + { + for (auto option : list_) + { + if (option.first == var.value) + { + val = option.second; + break; + } + } + } + + if (*dest != val) + { + *dest = val; + return true; + } + + return false; + } + + private: + const char *id_; + const char *name_; + std::string options_; + std::vector> list_; +}; + +static RetroOption ppsspp_cpu_core("ppsspp_cpu_core", "CPU Core", { { "jit", CPUCore::JIT }, { "IR jit", CPUCore::IR_JIT }, { "interpreter", CPUCore::INTERPRETER } }); +static RetroOption ppsspp_locked_cpu_speed("ppsspp_locked_cpu_speed", "Locked CPU Speed", { { "off", 0 }, { "222MHz", 222 }, { "266MHz", 266 }, { "333MHz", 333 } }); +static RetroOption ppsspp_language("ppsspp_language", "Language", { { "automatic", -1 }, { "english", PSP_SYSTEMPARAM_LANGUAGE_ENGLISH }, { "japanese", PSP_SYSTEMPARAM_LANGUAGE_JAPANESE }, { "french", PSP_SYSTEMPARAM_LANGUAGE_FRENCH }, { "spanish", PSP_SYSTEMPARAM_LANGUAGE_SPANISH }, { "german", PSP_SYSTEMPARAM_LANGUAGE_GERMAN }, { "italian", PSP_SYSTEMPARAM_LANGUAGE_ITALIAN }, { "dutch", PSP_SYSTEMPARAM_LANGUAGE_DUTCH }, { "portuguese", PSP_SYSTEMPARAM_LANGUAGE_PORTUGUESE }, { "russian", PSP_SYSTEMPARAM_LANGUAGE_RUSSIAN }, { "korean", PSP_SYSTEMPARAM_LANGUAGE_KOREAN }, { "chinese_traditional", PSP_SYSTEMPARAM_LANGUAGE_CHINESE_TRADITIONAL }, { "chinese_simplified", PSP_SYSTEMPARAM_LANGUAGE_CHINESE_SIMPLIFIED } }); +static RetroOption ppsspp_rendering_mode("ppsspp_rendering_mode", "Rendering Mode", { { "buffered", FB_BUFFERED_MODE }, { "nonbuffered", FB_NON_BUFFERED_MODE } }); +static RetroOption ppsspp_true_color("ppsspp_true_color", "True Color Depth", true); +static RetroOption ppsspp_auto_frameskip("ppsspp_auto_frameskip", "Auto Frameskip", false); +static RetroOption ppsspp_frameskip("ppsspp_frameskip", "Frameskip", 0, 10); +static RetroOption ppsspp_force_max_fps("ppsspp_force_max_fps", "Force Max FPS", { { "disabled", 0 }, { "enabled", 60 } }); +static RetroOption ppsspp_audio_latency("ppsspp_audio_latency", "Audio latency", { "low", "medium", "high" }); +static RetroOption ppsspp_internal_resolution("ppsspp_internal_resolution", "Internal Resolution", 1, { "480x272", "960x544", "1440x816", "1920x1088", "2400x1360", "2880x1632", "3360x1904", "3840x2176", "4320x2448", "4800x2720" }); +static RetroOption ppsspp_button_preference("ppsspp_button_preference", "Confirmation Button", { { "cross", PSP_SYSTEMPARAM_BUTTON_CROSS }, { "circle", PSP_SYSTEMPARAM_BUTTON_CIRCLE } }); +static RetroOption ppsspp_fast_memory("ppsspp_fast_memory", "Fast Memory (Speedhack)", true); +static RetroOption ppsspp_block_transfer_gpu("ppsspp_block_transfer_gpu", "Block Transfer GPU", true); +static RetroOption ppsspp_texture_scaling_level("ppsspp_texture_scaling_level", "Texture Scaling Level", { { "1", 1 }, { "2", 2 }, { "3", 3 }, { "4", 4 }, { "5", 5 }, { "0", 0 } }); +static RetroOption ppsspp_texture_scaling_type("ppsspp_texture_scaling_type", "Texture Scaling Type", { { "xbrz", TextureScalerCommon::XBRZ }, { "hybrid", TextureScalerCommon::HYBRID }, { "bicubic", TextureScalerCommon::BICUBIC }, { "hybrid_bicubic", TextureScalerCommon::HYBRID_BICUBIC } }); +static RetroOption ppsspp_texture_anisotropic_filtering("ppsspp_texture_anisotropic_filtering", "Anisotropic Filtering", { "off", "1x", "2x", "4x", "8x", "16x" }); +static RetroOption ppsspp_texture_deposterize("ppsspp_texture_deposterize", "Texture Deposterize", false); +static RetroOption ppsspp_gpu_hardware_transform("ppsspp_gpu_hardware_transform", "GPU Hardware T&L", true); +static RetroOption ppsspp_vertex_cache("ppsspp_vertex_cache", "Vertex Cache (Speedhack)", true); +static RetroOption ppsspp_separate_io_thread("ppsspp_separate_io_thread", "IO Threading", false); +static RetroOption ppsspp_unsafe_func_replacements("ppsspp_unsafe_func_replacements", "Unsafe FuncReplacements", true); +static RetroOption ppsspp_sound_speedhack("ppsspp_sound_speedhack", "Sound Speedhack", false); +static RetroOption ppsspp_cheats("ppsspp_cheats", "Internal Cheats Support", false); + +void retro_set_environment(retro_environment_t cb) +{ + std::vector vars; + vars.push_back(ppsspp_cpu_core.GetOptions()); + vars.push_back(ppsspp_locked_cpu_speed.GetOptions()); + vars.push_back(ppsspp_language.GetOptions()); + vars.push_back(ppsspp_rendering_mode.GetOptions()); + vars.push_back(ppsspp_true_color.GetOptions()); + vars.push_back(ppsspp_auto_frameskip.GetOptions()); + vars.push_back(ppsspp_frameskip.GetOptions()); + vars.push_back(ppsspp_force_max_fps.GetOptions()); + vars.push_back(ppsspp_audio_latency.GetOptions()); + vars.push_back(ppsspp_internal_resolution.GetOptions()); + vars.push_back(ppsspp_button_preference.GetOptions()); + vars.push_back(ppsspp_fast_memory.GetOptions()); + vars.push_back(ppsspp_block_transfer_gpu.GetOptions()); + vars.push_back(ppsspp_texture_scaling_level.GetOptions()); + vars.push_back(ppsspp_texture_scaling_type.GetOptions()); + vars.push_back(ppsspp_texture_anisotropic_filtering.GetOptions()); + vars.push_back(ppsspp_texture_deposterize.GetOptions()); + vars.push_back(ppsspp_gpu_hardware_transform.GetOptions()); + vars.push_back(ppsspp_vertex_cache.GetOptions()); + vars.push_back(ppsspp_separate_io_thread.GetOptions()); + vars.push_back(ppsspp_unsafe_func_replacements.GetOptions()); + vars.push_back(ppsspp_sound_speedhack.GetOptions()); + vars.push_back(ppsspp_cheats.GetOptions()); + vars.push_back({}); + + environ_cb = cb; + + cb(RETRO_ENVIRONMENT_SET_VARIABLES, (void *)vars.data()); +} + +static int get_language_auto(void) +{ + retro_language val = RETRO_LANGUAGE_ENGLISH; + environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &val); + + switch (val) + { + default: + case RETRO_LANGUAGE_ENGLISH: + return PSP_SYSTEMPARAM_LANGUAGE_ENGLISH; + case RETRO_LANGUAGE_JAPANESE: + return PSP_SYSTEMPARAM_LANGUAGE_JAPANESE; + case RETRO_LANGUAGE_FRENCH: + return PSP_SYSTEMPARAM_LANGUAGE_FRENCH; + case RETRO_LANGUAGE_GERMAN: + return PSP_SYSTEMPARAM_LANGUAGE_GERMAN; + case RETRO_LANGUAGE_SPANISH: + return PSP_SYSTEMPARAM_LANGUAGE_SPANISH; + case RETRO_LANGUAGE_ITALIAN: + return PSP_SYSTEMPARAM_LANGUAGE_ITALIAN; + case RETRO_LANGUAGE_PORTUGUESE_BRAZIL: + case RETRO_LANGUAGE_PORTUGUESE_PORTUGAL: + return PSP_SYSTEMPARAM_LANGUAGE_PORTUGUESE; + case RETRO_LANGUAGE_RUSSIAN: + return PSP_SYSTEMPARAM_LANGUAGE_RUSSIAN; + case RETRO_LANGUAGE_DUTCH: + return PSP_SYSTEMPARAM_LANGUAGE_DUTCH; + case RETRO_LANGUAGE_KOREAN: + return PSP_SYSTEMPARAM_LANGUAGE_KOREAN; + case RETRO_LANGUAGE_CHINESE_TRADITIONAL: + return PSP_SYSTEMPARAM_LANGUAGE_CHINESE_TRADITIONAL; + case RETRO_LANGUAGE_CHINESE_SIMPLIFIED: + return PSP_SYSTEMPARAM_LANGUAGE_CHINESE_SIMPLIFIED; + } +} + +static void check_variables(CoreParameter &coreParam) +{ + bool updated = false; + + if (coreState != CORE_POWERUP && environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && !updated) + return; + + ppsspp_button_preference.Update(&g_Config.iButtonPreference); + ppsspp_fast_memory.Update(&g_Config.bFastMemory); + ppsspp_vertex_cache.Update(&g_Config.bVertexCache); + ppsspp_gpu_hardware_transform.Update(&g_Config.bHardwareTransform); + ppsspp_frameskip.Update(&g_Config.iFrameSkip); + ppsspp_audio_latency.Update(&g_Config.iAudioLatency); + ppsspp_true_color.Update(&g_Config.bTrueColor); + ppsspp_auto_frameskip.Update(&g_Config.bAutoFrameSkip); + ppsspp_block_transfer_gpu.Update(&g_Config.bBlockTransferGPU); + ppsspp_texture_anisotropic_filtering.Update(&g_Config.iAnisotropyLevel); + ppsspp_texture_deposterize.Update(&g_Config.bTexDeposterize); + ppsspp_separate_io_thread.Update(&g_Config.bSeparateIOThread); + ppsspp_unsafe_func_replacements.Update(&g_Config.bFuncReplacements); + ppsspp_sound_speedhack.Update(&g_Config.bSoundSpeedHack); + ppsspp_cheats.Update(&g_Config.bEnableCheats); + ppsspp_locked_cpu_speed.Update(&g_Config.iLockedCPUSpeed); + ppsspp_rendering_mode.Update(&g_Config.iRenderingMode); + ppsspp_force_max_fps.Update(&g_Config.iForceMaxEmulatedFPS); + ppsspp_cpu_core.Update((CPUCore *)&g_Config.iCpuCore); + + ppsspp_language.Update(&g_Config.iLanguage); + if (g_Config.iLanguage < 0) + g_Config.iLanguage = get_language_auto(); + + if (ppsspp_internal_resolution.Update(&g_Config.iInternalResolution)) + { + coreParam.pixelWidth = coreParam.renderWidth = g_Config.iInternalResolution * 480; + coreParam.pixelHeight = coreParam.renderHeight = g_Config.iInternalResolution * 272; + if (gpu) + { + retro_system_av_info av_info; + retro_get_system_av_info(&av_info); + environ_cb(RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO, &av_info); + gpu->Resized(); + } + } + + if (ppsspp_texture_scaling_type.Update(&g_Config.iTexScalingType) && gpu) + gpu->ClearCacheNextFrame(); + + if (ppsspp_texture_scaling_level.Update(&g_Config.iTexScalingLevel) && gpu) + gpu->ClearCacheNextFrame(); +} + +void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb) { audio_batch_cb = cb; } +void retro_set_audio_sample(retro_audio_sample_t cb) { (void)cb; } +void retro_set_input_poll(retro_input_poll_t cb) { input_poll_cb = cb; } +void retro_set_input_state(retro_input_state_t cb) { input_state_cb = cb; } + +void retro_init(void) +{ +#if 0 + g_Config.Load(""); +#endif + + g_Config.bEnableLogging = true; + g_Config.bFrameSkipUnthrottle = false; + g_Config.bMemStickInserted = PSP_MEMORYSTICK_STATE_INSERTED; + g_Config.iGlobalVolume = VOLUME_MAX - 1; + g_Config.bEnableSound = true; + g_Config.bAudioResampler = false; + g_Config.iCwCheatRefreshRate = 60; + + LogManager::Init(); + + host = new LibretroHost; + + struct retro_log_callback log; + if (environ_cb(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &log)) + { + printfLogger = new PrintfLogger(log); + LogManager *logman = LogManager::GetInstance(); + logman->RemoveListener(logman->GetConsoleListener()); + logman->RemoveListener(logman->GetDebuggerListener()); + logman->ChangeFileLog(nullptr); + logman->AddListener(printfLogger); +#if 1 + logman->SetAllLogLevels(LogTypes::LINFO); +#endif + } +} + +void retro_deinit(void) +{ + LogManager::Shutdown(); + + delete printfLogger; + printfLogger = nullptr; + + delete host; + host = nullptr; +} + +void retro_set_controller_port_device(unsigned port, unsigned device) +{ + (void)port; + (void)device; +} + +void retro_get_system_info(struct retro_system_info *info) +{ + *info = {}; + info->library_name = "PPSSPP"; + info->library_version = PPSSPP_GIT_VERSION; + info->need_fullpath = true; + info->valid_extensions = "elf|iso|cso|prx|pbp"; +} + +void retro_get_system_av_info(struct retro_system_av_info *info) +{ + *info = {}; + info->timing.fps = 60.0f / 1.001f; + info->timing.sample_rate = SAMPLERATE; + + info->geometry.base_width = g_Config.iInternalResolution * 480; + info->geometry.base_height = g_Config.iInternalResolution * 272; + info->geometry.max_width = g_Config.iInternalResolution * 480; + info->geometry.max_height = g_Config.iInternalResolution * 272; + info->geometry.aspect_ratio = 16.0 / 9.0; +} + +unsigned retro_api_version(void) { return RETRO_API_VERSION; } +namespace Libretro { + +bool useEmuThread = false; +std::atomic emuThreadState(EmuThreadState::DISABLED); + +static std::thread emuThread; +static void EmuFrame() +{ + ctx->SetRenderTarget(); + if (ctx->GetDrawContext()) + ctx->GetDrawContext()->BeginFrame(); + + gpu->BeginHostFrame(); + + coreState = CORE_RUNNING; + PSP_RunLoopUntil(UINT64_MAX); + + gpu->EndHostFrame(); + + if (ctx->GetDrawContext()) + ctx->GetDrawContext()->EndFrame(); +} + +static void EmuThreadFunc() +{ + setCurrentThreadName("Emu"); + + while (true) + { + switch ((EmuThreadState)emuThreadState) + { + case EmuThreadState::START_REQUESTED: + emuThreadState = EmuThreadState::RUNNING; + /* fallthrough */ + case EmuThreadState::RUNNING: + EmuFrame(); + break; + case EmuThreadState::PAUSE_REQUESTED: + emuThreadState = EmuThreadState::PAUSED; + /* fallthrough */ + case EmuThreadState::PAUSED: + sleep_ms(1); + break; + default: + case EmuThreadState::QUIT_REQUESTED: + emuThreadState = EmuThreadState::STOPPED; + ctx->StopThread(); + return; + } + } +} + +void EmuThreadStart() +{ + bool wasPaused = emuThreadState == EmuThreadState::PAUSED; + emuThreadState = EmuThreadState::START_REQUESTED; + + if (!wasPaused) + { + ctx->ThreadStart(); + emuThread = std::thread(&EmuThreadFunc); + } +} + +void EmuThreadStop() +{ + if (emuThreadState != EmuThreadState::RUNNING) + return; + + emuThreadState = EmuThreadState::QUIT_REQUESTED; + + while (ctx->ThreadFrame()) + { + // Need to keep eating frames to allow the EmuThread to exit correctly. + continue; + } + emuThread.join(); + emuThread = std::thread(); + ctx->ThreadEnd(); +} + +void EmuThreadPause() +{ + if (emuThreadState != EmuThreadState::RUNNING) + return; + emuThreadState = EmuThreadState::PAUSE_REQUESTED; + ctx->ThreadFrame(); + while (emuThreadState != EmuThreadState::PAUSED) + sleep_ms(1); +} + +} // namespace Libretro + +bool retro_load_game(const struct retro_game_info *game) +{ + struct retro_input_descriptor desc[] = { + { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left" }, + { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" }, + { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" }, + { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right" }, + { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "Cross" }, + { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "Circle" }, + { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "Triangle" }, + { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Square" }, + { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L, "L" }, + { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R, "R" }, + { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" }, + { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" }, + { 0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_X, "Analog X" }, + { 0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_Y, "Analog Y" }, + { 0 }, + }; + environ_cb(RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS, desc); + + enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_XRGB8888; + if (!environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt)) + { + ERROR_LOG(SYSTEM, "XRGB8888 is not supported.\n"); + return false; + } + + const char *nickname = NULL; + if (environ_cb(RETRO_ENVIRONMENT_GET_USERNAME, &nickname) && nickname) + g_Config.sNickName = std::string(nickname); + + const char *dir_ptr = NULL; + static std::string retro_base_dir; + static std::string retro_save_dir; + + if (environ_cb(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, &dir_ptr) && dir_ptr) + { + retro_base_dir = dir_ptr; + // Make sure that we don't have any lingering slashes, etc, as they break Windows. + size_t last = retro_base_dir.find_last_not_of(DIR_SEP_CHRS); + if (last != std::string::npos) + last++; + + retro_base_dir = retro_base_dir.substr(0, last) + DIR_SEP; + } + + if (environ_cb(RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY, &dir_ptr) && dir_ptr) + { + retro_save_dir = dir_ptr; + // Make sure that we don't have any lingering slashes, etc, as they break Windows. + size_t last = retro_save_dir.find_last_not_of(DIR_SEP_CHRS); + if (last != std::string::npos) + last++; + + retro_save_dir = retro_save_dir.substr(0, last) + DIR_SEP; + } + + if (retro_base_dir.empty()) + retro_base_dir = File::GetDir(game->path); + + retro_base_dir += "PPSSPP" DIR_SEP; + + if (retro_save_dir.empty()) + retro_save_dir = File::GetDir(game->path); + + g_Config.currentDirectory = retro_base_dir; + g_Config.externalDirectory = retro_base_dir; + g_Config.memStickDirectory = retro_save_dir; + g_Config.flash0Directory = retro_base_dir + "flash0" DIR_SEP; + g_Config.internalDataDirectory = retro_base_dir; + + VFSRegister("", new DirectoryAssetReader(retro_base_dir.c_str())); + + coreState = CORE_POWERUP; + ctx = LibretroGraphicsContext::CreateGraphicsContext(); + INFO_LOG(SYSTEM, "Using %s backend", ctx->Ident()); + + Core_SetGraphicsContext(ctx); + SetGPUBackend((GPUBackend)g_Config.iGPUBackend); + + useEmuThread = ctx->GetGPUCore() == GPUCORE_GLES; + + CoreParameter coreParam = {}; + coreParam.enableSound = true; + coreParam.fileToStart = std::string(game->path); + coreParam.mountIso = ""; + coreParam.startPaused = false; + coreParam.printfEmuLog = true; + coreParam.headLess = true; + coreParam.unthrottle = true; + coreParam.graphicsContext = ctx; + coreParam.gpuCore = ctx->GetGPUCore(); + coreParam.cpuCore = CPUCore::JIT; + check_variables(coreParam); + +#if 0 + g_Config.bVertexDecoderJit = (coreParam.cpuCore == CPU_JIT) ? true : false; +#endif + + std::string error_string; + if (!PSP_InitStart(coreParam, &error_string)) + { + ERROR_LOG(BOOT, "%s", error_string.c_str()); + return false; + } + + return true; +} + +void retro_unload_game(void) +{ + if (Libretro::useEmuThread) + Libretro::EmuThreadStop(); + + PSP_Shutdown(); + VFSShutdown(); + + delete ctx; + ctx = nullptr; + PSP_CoreParameter().graphicsContext = nullptr; +} + +void retro_reset(void) +{ + std::string error_string; + + PSP_Shutdown(); + +#if 0 + coreState = CORE_POWERUP; + if(!PSP_InitStart(PSP_CoreParameter(), &error_string)) + { + ERROR_LOG(BOOT, "%s", error_string.c_str()); + environ_cb(RETRO_ENVIRONMENT_SHUTDOWN, nullptr); + } +#else + if (!PSP_Init(PSP_CoreParameter(), &error_string)) + { + ERROR_LOG(BOOT, "%s", error_string.c_str()); + environ_cb(RETRO_ENVIRONMENT_SHUTDOWN, nullptr); + } +#endif +} + +static void retro_input(void) +{ + // clang-format off + static struct + { + u32 retro; + u32 sceCtrl; + } map[] = { + { RETRO_DEVICE_ID_JOYPAD_UP, CTRL_UP }, + { RETRO_DEVICE_ID_JOYPAD_DOWN, CTRL_DOWN }, + { RETRO_DEVICE_ID_JOYPAD_LEFT, CTRL_LEFT }, + { RETRO_DEVICE_ID_JOYPAD_RIGHT, CTRL_RIGHT }, + { RETRO_DEVICE_ID_JOYPAD_X, CTRL_TRIANGLE }, + { RETRO_DEVICE_ID_JOYPAD_A, CTRL_CIRCLE }, + { RETRO_DEVICE_ID_JOYPAD_B, CTRL_CROSS }, + { RETRO_DEVICE_ID_JOYPAD_Y, CTRL_SQUARE }, + { RETRO_DEVICE_ID_JOYPAD_L, CTRL_LTRIGGER }, + { RETRO_DEVICE_ID_JOYPAD_R, CTRL_RTRIGGER }, + { RETRO_DEVICE_ID_JOYPAD_START, CTRL_START }, + { RETRO_DEVICE_ID_JOYPAD_SELECT, CTRL_SELECT }, + }; + // clang-format on + + input_poll_cb(); + + for (int i = 0; i < sizeof(map) / sizeof(*map); i++) + { + if (input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, map[i].retro)) + __CtrlButtonDown(map[i].sceCtrl); + else + __CtrlButtonUp(map[i].sceCtrl); + } + + __CtrlSetAnalogX(input_state_cb(0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_X) / 32768.0f); + __CtrlSetAnalogY(input_state_cb(0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_Y) / -32768.0f); +} + +void retro_run(void) +{ + if (PSP_IsIniting()) + { + std::string error_string; +#if 0 + if(!PSP_InitUpdate(&error_string)) + { + graphics_context->SwapBuffers(); + return; + } +#else + while (!PSP_InitUpdate(&error_string)) + sleep_ms(4); +#endif + + if (!PSP_IsInited()) + { + ERROR_LOG(BOOT, "%s", error_string.c_str()); + environ_cb(RETRO_ENVIRONMENT_SHUTDOWN, nullptr); + return; + } + } + + check_variables(PSP_CoreParameter()); + + retro_input(); + + if (useEmuThread) + { + if (emuThreadState != EmuThreadState::RUNNING) + EmuThreadStart(); + + if (!ctx->ThreadFrame()) + return; + } + else + EmuFrame(); + + ctx->SwapBuffers(); +} + +unsigned retro_get_region(void) { return RETRO_REGION_NTSC; } + +bool retro_load_game_special(unsigned type, const struct retro_game_info *info, size_t num) +{ + (void)type; + (void)info; + (void)num; + return false; +} + +namespace SaveState { +struct SaveStart +{ + void DoState(PointerWrap &p); +}; +} // namespace SaveState + +size_t retro_serialize_size(void) +{ + SaveState::SaveStart state; + return (CChunkFileReader::MeasurePtr(state) + 0x800000) & ~0x7FFFFF; +} + +bool retro_serialize(void *data, size_t size) +{ + SaveState::SaveStart state; + assert(CChunkFileReader::MeasurePtr(state) <= size); + return CChunkFileReader::SavePtr((u8 *)data, state) == CChunkFileReader::ERROR_NONE; +} + +bool retro_unserialize(const void *data, size_t size) +{ + SaveState::SaveStart state; + return CChunkFileReader::LoadPtr((u8 *)data, state) == CChunkFileReader::ERROR_NONE; +} + +void *retro_get_memory_data(unsigned id) +{ + (void)id; + return NULL; +} + +size_t retro_get_memory_size(unsigned id) +{ + (void)id; + return 0; +} + +void retro_cheat_reset(void) {} + +void retro_cheat_set(unsigned index, bool enabled, const char *code) +{ + (void)index; + (void)enabled; + (void)code; +} + +int System_GetPropertyInt(SystemProperty prop) +{ + switch (prop) + { + case SYSPROP_AUDIO_SAMPLE_RATE: + return SAMPLERATE; + case SYSPROP_DISPLAY_REFRESH_RATE: + return 60000; + default: + return -1; + } +} + +std::string System_GetProperty(SystemProperty prop) { return ""; } +void System_SendMessage(const char *command, const char *parameter) {} +void NativeUpdate() {} +void NativeRender(GraphicsContext *graphicsContext) {} +void NativeResized() {} +bool System_InputBoxGetWString(const wchar_t *title, const std::wstring &defaultvalue, std::wstring &outvalue) { return false; } diff --git a/libretro/libretro.def b/libretro/libretro.def new file mode 100644 index 0000000000..caf1ae005b --- /dev/null +++ b/libretro/libretro.def @@ -0,0 +1,27 @@ +LIBRARY "libretro" +EXPORTS +retro_set_environment +retro_set_video_refresh +retro_set_audio_sample +retro_set_audio_sample_batch +retro_set_input_poll +retro_set_input_state +retro_init +retro_deinit +retro_api_version +retro_get_system_info +retro_get_system_av_info +retro_set_controller_port_device +retro_reset +retro_run +retro_serialize_size +retro_serialize +retro_unserialize +retro_cheat_reset +retro_cheat_set +retro_load_game +retro_load_game_special +retro_unload_game +retro_get_region +retro_get_memory_data +retro_get_memory_size diff --git a/libretro/libretro.h b/libretro/libretro.h new file mode 100644 index 0000000000..25164d45c2 --- /dev/null +++ b/libretro/libretro.h @@ -0,0 +1,2182 @@ +/* Copyright (C) 2010-2017 The RetroArch team + * + * --------------------------------------------------------------------------------------- + * The following license statement only applies to this libretro API header (libretro.h). + * --------------------------------------------------------------------------------------- + * + * Permission is hereby granted, free of charge, + * to any person obtaining a copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation the rights to + * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, + * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, + * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef LIBRETRO_H__ +#define LIBRETRO_H__ + +#include +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef __cplusplus +#if defined(_MSC_VER) && !defined(SN_TARGET_PS3) +/* Hack applied for MSVC when compiling in C89 mode + * as it isn't C99-compliant. */ +#define bool unsigned char +#define true 1 +#define false 0 +#else +#include +#endif +#endif + +#ifndef RETRO_CALLCONV +# if defined(__GNUC__) && defined(__i386__) && !defined(__x86_64__) +# define RETRO_CALLCONV __attribute__((cdecl)) +# elif defined(_MSC_VER) && defined(_M_X86) && !defined(_M_X64) +# define RETRO_CALLCONV __cdecl +# else +# define RETRO_CALLCONV /* all other platforms only have one calling convention each */ +# endif +#endif + +#ifndef RETRO_API +# if defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__) +# ifdef RETRO_IMPORT_SYMBOLS +# ifdef __GNUC__ +# define RETRO_API RETRO_CALLCONV __attribute__((__dllimport__)) +# else +# define RETRO_API RETRO_CALLCONV __declspec(dllimport) +# endif +# else +# ifdef __GNUC__ +# define RETRO_API RETRO_CALLCONV __attribute__((__dllexport__)) +# else +# define RETRO_API RETRO_CALLCONV __declspec(dllexport) +# endif +# endif +# else +# if defined(__GNUC__) && __GNUC__ >= 4 && !defined(__CELLOS_LV2__) +# define RETRO_API RETRO_CALLCONV __attribute__((__visibility__("default"))) +# else +# define RETRO_API RETRO_CALLCONV +# endif +# endif +#endif + +/* Used for checking API/ABI mismatches that can break libretro + * implementations. + * It is not incremented for compatible changes to the API. + */ +#define RETRO_API_VERSION 1 + +/* + * Libretro's fundamental device abstractions. + * + * Libretro's input system consists of some standardized device types, + * such as a joypad (with/without analog), mouse, keyboard, lightgun + * and a pointer. + * + * The functionality of these devices are fixed, and individual cores + * map their own concept of a controller to libretro's abstractions. + * This makes it possible for frontends to map the abstract types to a + * real input device, and not having to worry about binding input + * correctly to arbitrary controller layouts. + */ + +#define RETRO_DEVICE_TYPE_SHIFT 8 +#define RETRO_DEVICE_MASK ((1 << RETRO_DEVICE_TYPE_SHIFT) - 1) +#define RETRO_DEVICE_SUBCLASS(base, id) (((id + 1) << RETRO_DEVICE_TYPE_SHIFT) | base) + +/* Input disabled. */ +#define RETRO_DEVICE_NONE 0 + +/* The JOYPAD is called RetroPad. It is essentially a Super Nintendo + * controller, but with additional L2/R2/L3/R3 buttons, similar to a + * PS1 DualShock. */ +#define RETRO_DEVICE_JOYPAD 1 + +/* The mouse is a simple mouse, similar to Super Nintendo's mouse. + * X and Y coordinates are reported relatively to last poll (poll callback). + * It is up to the libretro implementation to keep track of where the mouse + * pointer is supposed to be on the screen. + * The frontend must make sure not to interfere with its own hardware + * mouse pointer. + */ +#define RETRO_DEVICE_MOUSE 2 + +/* KEYBOARD device lets one poll for raw key pressed. + * It is poll based, so input callback will return with the current + * pressed state. + * For event/text based keyboard input, see + * RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK. + */ +#define RETRO_DEVICE_KEYBOARD 3 + +/* Lightgun X/Y coordinates are reported relatively to last poll, + * similar to mouse. */ +#define RETRO_DEVICE_LIGHTGUN 4 + +/* The ANALOG device is an extension to JOYPAD (RetroPad). + * Similar to DualShock it adds two analog sticks. + * This is treated as a separate device type as it returns values in the + * full analog range of [-0x8000, 0x7fff]. Positive X axis is right. + * Positive Y axis is down. + * Only use ANALOG type when polling for analog values of the axes. + */ +#define RETRO_DEVICE_ANALOG 5 + +/* Abstracts the concept of a pointing mechanism, e.g. touch. + * This allows libretro to query in absolute coordinates where on the + * screen a mouse (or something similar) is being placed. + * For a touch centric device, coordinates reported are the coordinates + * of the press. + * + * Coordinates in X and Y are reported as: + * [-0x7fff, 0x7fff]: -0x7fff corresponds to the far left/top of the screen, + * and 0x7fff corresponds to the far right/bottom of the screen. + * The "screen" is here defined as area that is passed to the frontend and + * later displayed on the monitor. + * + * The frontend is free to scale/resize this screen as it sees fit, however, + * (X, Y) = (-0x7fff, -0x7fff) will correspond to the top-left pixel of the + * game image, etc. + * + * To check if the pointer coordinates are valid (e.g. a touch display + * actually being touched), PRESSED returns 1 or 0. + * + * If using a mouse on a desktop, PRESSED will usually correspond to the + * left mouse button, but this is a frontend decision. + * PRESSED will only return 1 if the pointer is inside the game screen. + * + * For multi-touch, the index variable can be used to successively query + * more presses. + * If index = 0 returns true for _PRESSED, coordinates can be extracted + * with _X, _Y for index = 0. One can then query _PRESSED, _X, _Y with + * index = 1, and so on. + * Eventually _PRESSED will return false for an index. No further presses + * are registered at this point. */ +#define RETRO_DEVICE_POINTER 6 + +/* Buttons for the RetroPad (JOYPAD). + * The placement of these is equivalent to placements on the + * Super Nintendo controller. + * L2/R2/L3/R3 buttons correspond to the PS1 DualShock. */ +#define RETRO_DEVICE_ID_JOYPAD_B 0 +#define RETRO_DEVICE_ID_JOYPAD_Y 1 +#define RETRO_DEVICE_ID_JOYPAD_SELECT 2 +#define RETRO_DEVICE_ID_JOYPAD_START 3 +#define RETRO_DEVICE_ID_JOYPAD_UP 4 +#define RETRO_DEVICE_ID_JOYPAD_DOWN 5 +#define RETRO_DEVICE_ID_JOYPAD_LEFT 6 +#define RETRO_DEVICE_ID_JOYPAD_RIGHT 7 +#define RETRO_DEVICE_ID_JOYPAD_A 8 +#define RETRO_DEVICE_ID_JOYPAD_X 9 +#define RETRO_DEVICE_ID_JOYPAD_L 10 +#define RETRO_DEVICE_ID_JOYPAD_R 11 +#define RETRO_DEVICE_ID_JOYPAD_L2 12 +#define RETRO_DEVICE_ID_JOYPAD_R2 13 +#define RETRO_DEVICE_ID_JOYPAD_L3 14 +#define RETRO_DEVICE_ID_JOYPAD_R3 15 + +/* Index / Id values for ANALOG device. */ +#define RETRO_DEVICE_INDEX_ANALOG_LEFT 0 +#define RETRO_DEVICE_INDEX_ANALOG_RIGHT 1 +#define RETRO_DEVICE_ID_ANALOG_X 0 +#define RETRO_DEVICE_ID_ANALOG_Y 1 + +/* Id values for MOUSE. */ +#define RETRO_DEVICE_ID_MOUSE_X 0 +#define RETRO_DEVICE_ID_MOUSE_Y 1 +#define RETRO_DEVICE_ID_MOUSE_LEFT 2 +#define RETRO_DEVICE_ID_MOUSE_RIGHT 3 +#define RETRO_DEVICE_ID_MOUSE_WHEELUP 4 +#define RETRO_DEVICE_ID_MOUSE_WHEELDOWN 5 +#define RETRO_DEVICE_ID_MOUSE_MIDDLE 6 +#define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELUP 7 +#define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELDOWN 8 + +/* Id values for LIGHTGUN types. */ +#define RETRO_DEVICE_ID_LIGHTGUN_X 0 +#define RETRO_DEVICE_ID_LIGHTGUN_Y 1 +#define RETRO_DEVICE_ID_LIGHTGUN_TRIGGER 2 +#define RETRO_DEVICE_ID_LIGHTGUN_CURSOR 3 +#define RETRO_DEVICE_ID_LIGHTGUN_TURBO 4 +#define RETRO_DEVICE_ID_LIGHTGUN_PAUSE 5 +#define RETRO_DEVICE_ID_LIGHTGUN_START 6 + +/* Id values for POINTER. */ +#define RETRO_DEVICE_ID_POINTER_X 0 +#define RETRO_DEVICE_ID_POINTER_Y 1 +#define RETRO_DEVICE_ID_POINTER_PRESSED 2 + +/* Returned from retro_get_region(). */ +#define RETRO_REGION_NTSC 0 +#define RETRO_REGION_PAL 1 + +/* Id values for LANGUAGE */ +enum retro_language +{ + RETRO_LANGUAGE_ENGLISH = 0, + RETRO_LANGUAGE_JAPANESE = 1, + RETRO_LANGUAGE_FRENCH = 2, + RETRO_LANGUAGE_SPANISH = 3, + RETRO_LANGUAGE_GERMAN = 4, + RETRO_LANGUAGE_ITALIAN = 5, + RETRO_LANGUAGE_DUTCH = 6, + RETRO_LANGUAGE_PORTUGUESE_BRAZIL = 7, + RETRO_LANGUAGE_PORTUGUESE_PORTUGAL = 8, + RETRO_LANGUAGE_RUSSIAN = 9, + RETRO_LANGUAGE_KOREAN = 10, + RETRO_LANGUAGE_CHINESE_TRADITIONAL = 11, + RETRO_LANGUAGE_CHINESE_SIMPLIFIED = 12, + RETRO_LANGUAGE_ESPERANTO = 13, + RETRO_LANGUAGE_POLISH = 14, + RETRO_LANGUAGE_VIETNAMESE = 15, + RETRO_LANGUAGE_LAST, + + /* Ensure sizeof(enum) == sizeof(int) */ + RETRO_LANGUAGE_DUMMY = INT_MAX +}; + +/* Passed to retro_get_memory_data/size(). + * If the memory type doesn't apply to the + * implementation NULL/0 can be returned. + */ +#define RETRO_MEMORY_MASK 0xff + +/* Regular save RAM. This RAM is usually found on a game cartridge, + * backed up by a battery. + * If save game data is too complex for a single memory buffer, + * the SAVE_DIRECTORY (preferably) or SYSTEM_DIRECTORY environment + * callback can be used. */ +#define RETRO_MEMORY_SAVE_RAM 0 + +/* Some games have a built-in clock to keep track of time. + * This memory is usually just a couple of bytes to keep track of time. + */ +#define RETRO_MEMORY_RTC 1 + +/* System ram lets a frontend peek into a game systems main RAM. */ +#define RETRO_MEMORY_SYSTEM_RAM 2 + +/* Video ram lets a frontend peek into a game systems video RAM (VRAM). */ +#define RETRO_MEMORY_VIDEO_RAM 3 + +/* Keysyms used for ID in input state callback when polling RETRO_KEYBOARD. */ +enum retro_key +{ + RETROK_UNKNOWN = 0, + RETROK_FIRST = 0, + RETROK_BACKSPACE = 8, + RETROK_TAB = 9, + RETROK_CLEAR = 12, + RETROK_RETURN = 13, + RETROK_PAUSE = 19, + RETROK_ESCAPE = 27, + RETROK_SPACE = 32, + RETROK_EXCLAIM = 33, + RETROK_QUOTEDBL = 34, + RETROK_HASH = 35, + RETROK_DOLLAR = 36, + RETROK_AMPERSAND = 38, + RETROK_QUOTE = 39, + RETROK_LEFTPAREN = 40, + RETROK_RIGHTPAREN = 41, + RETROK_ASTERISK = 42, + RETROK_PLUS = 43, + RETROK_COMMA = 44, + RETROK_MINUS = 45, + RETROK_PERIOD = 46, + RETROK_SLASH = 47, + RETROK_0 = 48, + RETROK_1 = 49, + RETROK_2 = 50, + RETROK_3 = 51, + RETROK_4 = 52, + RETROK_5 = 53, + RETROK_6 = 54, + RETROK_7 = 55, + RETROK_8 = 56, + RETROK_9 = 57, + RETROK_COLON = 58, + RETROK_SEMICOLON = 59, + RETROK_LESS = 60, + RETROK_EQUALS = 61, + RETROK_GREATER = 62, + RETROK_QUESTION = 63, + RETROK_AT = 64, + RETROK_LEFTBRACKET = 91, + RETROK_BACKSLASH = 92, + RETROK_RIGHTBRACKET = 93, + RETROK_CARET = 94, + RETROK_UNDERSCORE = 95, + RETROK_BACKQUOTE = 96, + RETROK_a = 97, + RETROK_b = 98, + RETROK_c = 99, + RETROK_d = 100, + RETROK_e = 101, + RETROK_f = 102, + RETROK_g = 103, + RETROK_h = 104, + RETROK_i = 105, + RETROK_j = 106, + RETROK_k = 107, + RETROK_l = 108, + RETROK_m = 109, + RETROK_n = 110, + RETROK_o = 111, + RETROK_p = 112, + RETROK_q = 113, + RETROK_r = 114, + RETROK_s = 115, + RETROK_t = 116, + RETROK_u = 117, + RETROK_v = 118, + RETROK_w = 119, + RETROK_x = 120, + RETROK_y = 121, + RETROK_z = 122, + RETROK_DELETE = 127, + + RETROK_KP0 = 256, + RETROK_KP1 = 257, + RETROK_KP2 = 258, + RETROK_KP3 = 259, + RETROK_KP4 = 260, + RETROK_KP5 = 261, + RETROK_KP6 = 262, + RETROK_KP7 = 263, + RETROK_KP8 = 264, + RETROK_KP9 = 265, + RETROK_KP_PERIOD = 266, + RETROK_KP_DIVIDE = 267, + RETROK_KP_MULTIPLY = 268, + RETROK_KP_MINUS = 269, + RETROK_KP_PLUS = 270, + RETROK_KP_ENTER = 271, + RETROK_KP_EQUALS = 272, + + RETROK_UP = 273, + RETROK_DOWN = 274, + RETROK_RIGHT = 275, + RETROK_LEFT = 276, + RETROK_INSERT = 277, + RETROK_HOME = 278, + RETROK_END = 279, + RETROK_PAGEUP = 280, + RETROK_PAGEDOWN = 281, + + RETROK_F1 = 282, + RETROK_F2 = 283, + RETROK_F3 = 284, + RETROK_F4 = 285, + RETROK_F5 = 286, + RETROK_F6 = 287, + RETROK_F7 = 288, + RETROK_F8 = 289, + RETROK_F9 = 290, + RETROK_F10 = 291, + RETROK_F11 = 292, + RETROK_F12 = 293, + RETROK_F13 = 294, + RETROK_F14 = 295, + RETROK_F15 = 296, + + RETROK_NUMLOCK = 300, + RETROK_CAPSLOCK = 301, + RETROK_SCROLLOCK = 302, + RETROK_RSHIFT = 303, + RETROK_LSHIFT = 304, + RETROK_RCTRL = 305, + RETROK_LCTRL = 306, + RETROK_RALT = 307, + RETROK_LALT = 308, + RETROK_RMETA = 309, + RETROK_LMETA = 310, + RETROK_LSUPER = 311, + RETROK_RSUPER = 312, + RETROK_MODE = 313, + RETROK_COMPOSE = 314, + + RETROK_HELP = 315, + RETROK_PRINT = 316, + RETROK_SYSREQ = 317, + RETROK_BREAK = 318, + RETROK_MENU = 319, + RETROK_POWER = 320, + RETROK_EURO = 321, + RETROK_UNDO = 322, + + RETROK_LAST, + + RETROK_DUMMY = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */ +}; + +enum retro_mod +{ + RETROKMOD_NONE = 0x0000, + + RETROKMOD_SHIFT = 0x01, + RETROKMOD_CTRL = 0x02, + RETROKMOD_ALT = 0x04, + RETROKMOD_META = 0x08, + + RETROKMOD_NUMLOCK = 0x10, + RETROKMOD_CAPSLOCK = 0x20, + RETROKMOD_SCROLLOCK = 0x40, + + RETROKMOD_DUMMY = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */ +}; + +/* If set, this call is not part of the public libretro API yet. It can + * change or be removed at any time. */ +#define RETRO_ENVIRONMENT_EXPERIMENTAL 0x10000 +/* Environment callback to be used internally in frontend. */ +#define RETRO_ENVIRONMENT_PRIVATE 0x20000 + +/* Environment commands. */ +#define RETRO_ENVIRONMENT_SET_ROTATION 1 /* const unsigned * -- + * Sets screen rotation of graphics. + * Is only implemented if rotation can be accelerated by hardware. + * Valid values are 0, 1, 2, 3, which rotates screen by 0, 90, 180, + * 270 degrees counter-clockwise respectively. + */ +#define RETRO_ENVIRONMENT_GET_OVERSCAN 2 /* bool * -- + * Boolean value whether or not the implementation should use overscan, + * or crop away overscan. + */ +#define RETRO_ENVIRONMENT_GET_CAN_DUPE 3 /* bool * -- + * Boolean value whether or not frontend supports frame duping, + * passing NULL to video frame callback. + */ + + /* Environ 4, 5 are no longer supported (GET_VARIABLE / SET_VARIABLES), + * and reserved to avoid possible ABI clash. + */ + +#define RETRO_ENVIRONMENT_SET_MESSAGE 6 /* const struct retro_message * -- + * Sets a message to be displayed in implementation-specific manner + * for a certain amount of 'frames'. + * Should not be used for trivial messages, which should simply be + * logged via RETRO_ENVIRONMENT_GET_LOG_INTERFACE (or as a + * fallback, stderr). + */ +#define RETRO_ENVIRONMENT_SHUTDOWN 7 /* N/A (NULL) -- + * Requests the frontend to shutdown. + * Should only be used if game has a specific + * way to shutdown the game from a menu item or similar. + */ +#define RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL 8 + /* const unsigned * -- + * Gives a hint to the frontend how demanding this implementation + * is on a system. E.g. reporting a level of 2 means + * this implementation should run decently on all frontends + * of level 2 and up. + * + * It can be used by the frontend to potentially warn + * about too demanding implementations. + * + * The levels are "floating". + * + * This function can be called on a per-game basis, + * as certain games an implementation can play might be + * particularly demanding. + * If called, it should be called in retro_load_game(). + */ +#define RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY 9 + /* const char ** -- + * Returns the "system" directory of the frontend. + * This directory can be used to store system specific + * content such as BIOSes, configuration data, etc. + * The returned value can be NULL. + * If so, no such directory is defined, + * and it's up to the implementation to find a suitable directory. + * + * NOTE: Some cores used this folder also for "save" data such as + * memory cards, etc, for lack of a better place to put it. + * This is now discouraged, and if possible, cores should try to + * use the new GET_SAVE_DIRECTORY. + */ +#define RETRO_ENVIRONMENT_SET_PIXEL_FORMAT 10 + /* const enum retro_pixel_format * -- + * Sets the internal pixel format used by the implementation. + * The default pixel format is RETRO_PIXEL_FORMAT_0RGB1555. + * This pixel format however, is deprecated (see enum retro_pixel_format). + * If the call returns false, the frontend does not support this pixel + * format. + * + * This function should be called inside retro_load_game() or + * retro_get_system_av_info(). + */ +#define RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS 11 + /* const struct retro_input_descriptor * -- + * Sets an array of retro_input_descriptors. + * It is up to the frontend to present this in a usable way. + * The array is terminated by retro_input_descriptor::description + * being set to NULL. + * This function can be called at any time, but it is recommended + * to call it as early as possible. + */ +#define RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK 12 + /* const struct retro_keyboard_callback * -- + * Sets a callback function used to notify core about keyboard events. + */ +#define RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE 13 + /* const struct retro_disk_control_callback * -- + * Sets an interface which frontend can use to eject and insert + * disk images. + * This is used for games which consist of multiple images and + * must be manually swapped out by the user (e.g. PSX). + */ +#define RETRO_ENVIRONMENT_SET_HW_RENDER 14 + /* struct retro_hw_render_callback * -- + * Sets an interface to let a libretro core render with + * hardware acceleration. + * Should be called in retro_load_game(). + * If successful, libretro cores will be able to render to a + * frontend-provided framebuffer. + * The size of this framebuffer will be at least as large as + * max_width/max_height provided in get_av_info(). + * If HW rendering is used, pass only RETRO_HW_FRAME_BUFFER_VALID or + * NULL to retro_video_refresh_t. + */ +#define RETRO_ENVIRONMENT_GET_VARIABLE 15 + /* struct retro_variable * -- + * Interface to acquire user-defined information from environment + * that cannot feasibly be supported in a multi-system way. + * 'key' should be set to a key which has already been set by + * SET_VARIABLES. + * 'data' will be set to a value or NULL. + */ +#define RETRO_ENVIRONMENT_SET_VARIABLES 16 + /* const struct retro_variable * -- + * Allows an implementation to signal the environment + * which variables it might want to check for later using + * GET_VARIABLE. + * This allows the frontend to present these variables to + * a user dynamically. + * This should be called as early as possible (ideally in + * retro_set_environment). + * + * 'data' points to an array of retro_variable structs + * terminated by a { NULL, NULL } element. + * retro_variable::key should be namespaced to not collide + * with other implementations' keys. E.g. A core called + * 'foo' should use keys named as 'foo_option'. + * retro_variable::value should contain a human readable + * description of the key as well as a '|' delimited list + * of expected values. + * + * The number of possible options should be very limited, + * i.e. it should be feasible to cycle through options + * without a keyboard. + * + * First entry should be treated as a default. + * + * Example entry: + * { "foo_option", "Speed hack coprocessor X; false|true" } + * + * Text before first ';' is description. This ';' must be + * followed by a space, and followed by a list of possible + * values split up with '|'. + * + * Only strings are operated on. The possible values will + * generally be displayed and stored as-is by the frontend. + */ +#define RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE 17 + /* bool * -- + * Result is set to true if some variables are updated by + * frontend since last call to RETRO_ENVIRONMENT_GET_VARIABLE. + * Variables should be queried with GET_VARIABLE. + */ +#define RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME 18 + /* const bool * -- + * If true, the libretro implementation supports calls to + * retro_load_game() with NULL as argument. + * Used by cores which can run without particular game data. + * This should be called within retro_set_environment() only. + */ +#define RETRO_ENVIRONMENT_GET_LIBRETRO_PATH 19 + /* const char ** -- + * Retrieves the absolute path from where this libretro + * implementation was loaded. + * NULL is returned if the libretro was loaded statically + * (i.e. linked statically to frontend), or if the path cannot be + * determined. + * Mostly useful in cooperation with SET_SUPPORT_NO_GAME as assets can + * be loaded without ugly hacks. + */ + + /* Environment 20 was an obsolete version of SET_AUDIO_CALLBACK. + * It was not used by any known core at the time, + * and was removed from the API. */ +#define RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK 22 + /* const struct retro_audio_callback * -- + * Sets an interface which is used to notify a libretro core about audio + * being available for writing. + * The callback can be called from any thread, so a core using this must + * have a thread safe audio implementation. + * It is intended for games where audio and video are completely + * asynchronous and audio can be generated on the fly. + * This interface is not recommended for use with emulators which have + * highly synchronous audio. + * + * The callback only notifies about writability; the libretro core still + * has to call the normal audio callbacks + * to write audio. The audio callbacks must be called from within the + * notification callback. + * The amount of audio data to write is up to the implementation. + * Generally, the audio callback will be called continously in a loop. + * + * Due to thread safety guarantees and lack of sync between audio and + * video, a frontend can selectively disallow this interface based on + * internal configuration. A core using this interface must also + * implement the "normal" audio interface. + * + * A libretro core using SET_AUDIO_CALLBACK should also make use of + * SET_FRAME_TIME_CALLBACK. + */ +#define RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK 21 + /* const struct retro_frame_time_callback * -- + * Lets the core know how much time has passed since last + * invocation of retro_run(). + * The frontend can tamper with the timing to fake fast-forward, + * slow-motion, frame stepping, etc. + * In this case the delta time will use the reference value + * in frame_time_callback.. + */ +#define RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE 23 + /* struct retro_rumble_interface * -- + * Gets an interface which is used by a libretro core to set + * state of rumble motors in controllers. + * A strong and weak motor is supported, and they can be + * controlled indepedently. + */ +#define RETRO_ENVIRONMENT_GET_INPUT_DEVICE_CAPABILITIES 24 + /* uint64_t * -- + * Gets a bitmask telling which device type are expected to be + * handled properly in a call to retro_input_state_t. + * Devices which are not handled or recognized always return + * 0 in retro_input_state_t. + * Example bitmask: caps = (1 << RETRO_DEVICE_JOYPAD) | (1 << RETRO_DEVICE_ANALOG). + * Should only be called in retro_run(). + */ +#define RETRO_ENVIRONMENT_GET_SENSOR_INTERFACE (25 | RETRO_ENVIRONMENT_EXPERIMENTAL) + /* struct retro_sensor_interface * -- + * Gets access to the sensor interface. + * The purpose of this interface is to allow + * setting state related to sensors such as polling rate, + * enabling/disable it entirely, etc. + * Reading sensor state is done via the normal + * input_state_callback API. + */ +#define RETRO_ENVIRONMENT_GET_CAMERA_INTERFACE (26 | RETRO_ENVIRONMENT_EXPERIMENTAL) + /* struct retro_camera_callback * -- + * Gets an interface to a video camera driver. + * A libretro core can use this interface to get access to a + * video camera. + * New video frames are delivered in a callback in same + * thread as retro_run(). + * + * GET_CAMERA_INTERFACE should be called in retro_load_game(). + * + * Depending on the camera implementation used, camera frames + * will be delivered as a raw framebuffer, + * or as an OpenGL texture directly. + * + * The core has to tell the frontend here which types of + * buffers can be handled properly. + * An OpenGL texture can only be handled when using a + * libretro GL core (SET_HW_RENDER). + * It is recommended to use a libretro GL core when + * using camera interface. + * + * The camera is not started automatically. The retrieved start/stop + * functions must be used to explicitly + * start and stop the camera driver. + */ +#define RETRO_ENVIRONMENT_GET_LOG_INTERFACE 27 + /* struct retro_log_callback * -- + * Gets an interface for logging. This is useful for + * logging in a cross-platform way + * as certain platforms cannot use stderr for logging. + * It also allows the frontend to + * show logging information in a more suitable way. + * If this interface is not used, libretro cores should + * log to stderr as desired. + */ +#define RETRO_ENVIRONMENT_GET_PERF_INTERFACE 28 + /* struct retro_perf_callback * -- + * Gets an interface for performance counters. This is useful + * for performance logging in a cross-platform way and for detecting + * architecture-specific features, such as SIMD support. + */ +#define RETRO_ENVIRONMENT_GET_LOCATION_INTERFACE 29 + /* struct retro_location_callback * -- + * Gets access to the location interface. + * The purpose of this interface is to be able to retrieve + * location-based information from the host device, + * such as current latitude / longitude. + */ +#define RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY 30 /* Old name, kept for compatibility. */ +#define RETRO_ENVIRONMENT_GET_CORE_ASSETS_DIRECTORY 30 + /* const char ** -- + * Returns the "core assets" directory of the frontend. + * This directory can be used to store specific assets that the + * core relies upon, such as art assets, + * input data, etc etc. + * The returned value can be NULL. + * If so, no such directory is defined, + * and it's up to the implementation to find a suitable directory. + */ +#define RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY 31 + /* const char ** -- + * Returns the "save" directory of the frontend. + * This directory can be used to store SRAM, memory cards, + * high scores, etc, if the libretro core + * cannot use the regular memory interface (retro_get_memory_data()). + * + * NOTE: libretro cores used to check GET_SYSTEM_DIRECTORY for + * similar things before. + * They should still check GET_SYSTEM_DIRECTORY if they want to + * be backwards compatible. + * The path here can be NULL. It should only be non-NULL if the + * frontend user has set a specific save path. + */ +#define RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO 32 + /* const struct retro_system_av_info * -- + * Sets a new av_info structure. This can only be called from + * within retro_run(). + * This should *only* be used if the core is completely altering the + * internal resolutions, aspect ratios, timings, sampling rate, etc. + * Calling this can require a full reinitialization of video/audio + * drivers in the frontend, + * + * so it is important to call it very sparingly, and usually only with + * the users explicit consent. + * An eventual driver reinitialize will happen so that video and + * audio callbacks + * happening after this call within the same retro_run() call will + * target the newly initialized driver. + * + * This callback makes it possible to support configurable resolutions + * in games, which can be useful to + * avoid setting the "worst case" in max_width/max_height. + * + * ***HIGHLY RECOMMENDED*** Do not call this callback every time + * resolution changes in an emulator core if it's + * expected to be a temporary change, for the reasons of possible + * driver reinitialization. + * This call is not a free pass for not trying to provide + * correct values in retro_get_system_av_info(). If you need to change + * things like aspect ratio or nominal width/height, + * use RETRO_ENVIRONMENT_SET_GEOMETRY, which is a softer variant + * of SET_SYSTEM_AV_INFO. + * + * If this returns false, the frontend does not acknowledge a + * changed av_info struct. + */ +#define RETRO_ENVIRONMENT_SET_PROC_ADDRESS_CALLBACK 33 + /* const struct retro_get_proc_address_interface * -- + * Allows a libretro core to announce support for the + * get_proc_address() interface. + * This interface allows for a standard way to extend libretro where + * use of environment calls are too indirect, + * e.g. for cases where the frontend wants to call directly into the core. + * + * If a core wants to expose this interface, SET_PROC_ADDRESS_CALLBACK + * **MUST** be called from within retro_set_environment(). + */ +#define RETRO_ENVIRONMENT_SET_SUBSYSTEM_INFO 34 + /* const struct retro_subsystem_info * -- + * This environment call introduces the concept of libretro "subsystems". + * A subsystem is a variant of a libretro core which supports + * different kinds of games. + * The purpose of this is to support e.g. emulators which might + * have special needs, e.g. Super Nintendo's Super GameBoy, Sufami Turbo. + * It can also be used to pick among subsystems in an explicit way + * if the libretro implementation is a multi-system emulator itself. + * + * Loading a game via a subsystem is done with retro_load_game_special(), + * and this environment call allows a libretro core to expose which + * subsystems are supported for use with retro_load_game_special(). + * A core passes an array of retro_game_special_info which is terminated + * with a zeroed out retro_game_special_info struct. + * + * If a core wants to use this functionality, SET_SUBSYSTEM_INFO + * **MUST** be called from within retro_set_environment(). + */ +#define RETRO_ENVIRONMENT_SET_CONTROLLER_INFO 35 + /* const struct retro_controller_info * -- + * This environment call lets a libretro core tell the frontend + * which controller types are recognized in calls to + * retro_set_controller_port_device(). + * + * Some emulators such as Super Nintendo + * support multiple lightgun types which must be specifically + * selected from. + * It is therefore sometimes necessary for a frontend to be able + * to tell the core about a special kind of input device which is + * not covered by the libretro input API. + * + * In order for a frontend to understand the workings of an input device, + * it must be a specialized type + * of the generic device types already defined in the libretro API. + * + * Which devices are supported can vary per input port. + * The core must pass an array of const struct retro_controller_info which + * is terminated with a blanked out struct. Each element of the struct + * corresponds to an ascending port index to + * retro_set_controller_port_device(). + * Even if special device types are set in the libretro core, + * libretro should only poll input based on the base input device types. + */ +#define RETRO_ENVIRONMENT_SET_MEMORY_MAPS (36 | RETRO_ENVIRONMENT_EXPERIMENTAL) + /* const struct retro_memory_map * -- + * This environment call lets a libretro core tell the frontend + * about the memory maps this core emulates. + * This can be used to implement, for example, cheats in a core-agnostic way. + * + * Should only be used by emulators; it doesn't make much sense for + * anything else. + * It is recommended to expose all relevant pointers through + * retro_get_memory_* as well. + * + * Can be called from retro_init and retro_load_game. + */ +#define RETRO_ENVIRONMENT_SET_GEOMETRY 37 + /* const struct retro_game_geometry * -- + * This environment call is similar to SET_SYSTEM_AV_INFO for changing + * video parameters, but provides a guarantee that drivers will not be + * reinitialized. + * This can only be called from within retro_run(). + * + * The purpose of this call is to allow a core to alter nominal + * width/heights as well as aspect ratios on-the-fly, which can be + * useful for some emulators to change in run-time. + * + * max_width/max_height arguments are ignored and cannot be changed + * with this call as this could potentially require a reinitialization or a + * non-constant time operation. + * If max_width/max_height are to be changed, SET_SYSTEM_AV_INFO is required. + * + * A frontend must guarantee that this environment call completes in + * constant time. + */ +#define RETRO_ENVIRONMENT_GET_USERNAME 38 + /* const char ** + * Returns the specified username of the frontend, if specified by the user. + * This username can be used as a nickname for a core that has online facilities + * or any other mode where personalization of the user is desirable. + * The returned value can be NULL. + * If this environ callback is used by a core that requires a valid username, + * a default username should be specified by the core. + */ +#define RETRO_ENVIRONMENT_GET_LANGUAGE 39 + /* unsigned * -- + * Returns the specified language of the frontend, if specified by the user. + * It can be used by the core for localization purposes. + */ +#define RETRO_ENVIRONMENT_GET_CURRENT_SOFTWARE_FRAMEBUFFER (40 | RETRO_ENVIRONMENT_EXPERIMENTAL) + /* struct retro_framebuffer * -- + * Returns a preallocated framebuffer which the core can use for rendering + * the frame into when not using SET_HW_RENDER. + * The framebuffer returned from this call must not be used + * after the current call to retro_run() returns. + * + * The goal of this call is to allow zero-copy behavior where a core + * can render directly into video memory, avoiding extra bandwidth cost by copying + * memory from core to video memory. + * + * If this call succeeds and the core renders into it, + * the framebuffer pointer and pitch can be passed to retro_video_refresh_t. + * If the buffer from GET_CURRENT_SOFTWARE_FRAMEBUFFER is to be used, + * the core must pass the exact + * same pointer as returned by GET_CURRENT_SOFTWARE_FRAMEBUFFER; + * i.e. passing a pointer which is offset from the + * buffer is undefined. The width, height and pitch parameters + * must also match exactly to the values obtained from GET_CURRENT_SOFTWARE_FRAMEBUFFER. + * + * It is possible for a frontend to return a different pixel format + * than the one used in SET_PIXEL_FORMAT. This can happen if the frontend + * needs to perform conversion. + * + * It is still valid for a core to render to a different buffer + * even if GET_CURRENT_SOFTWARE_FRAMEBUFFER succeeds. + * + * A frontend must make sure that the pointer obtained from this function is + * writeable (and readable). + */ + +#define RETRO_ENVIRONMENT_SET_HW_SHARED_CONTEXT (44 | RETRO_ENVIRONMENT_EXPERIMENTAL) + /* N/A (null) * -- + * The frontend will try to use a 'shared' hardware context (mostly applicable + * to OpenGL) when a hardware context is being set up. + * + * Returns true if the frontend supports shared hardware contexts and false + * if the frontend does not support shared hardware contexts. + * + * This will do nothing on its own until SET_HW_RENDER env callbacks are + * being used. + */ + +enum retro_hw_render_interface_type +{ + RETRO_HW_RENDER_INTERFACE_VULKAN = 0, + RETRO_HW_RENDER_INTERFACE_DUMMY = INT_MAX +}; + +/* Base struct. All retro_hw_render_interface_* types + * contain at least these fields. */ +struct retro_hw_render_interface +{ + enum retro_hw_render_interface_type interface_type; + unsigned interface_version; +}; +#define RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE (41 | RETRO_ENVIRONMENT_EXPERIMENTAL) + /* const struct retro_hw_render_interface ** -- + * Returns an API specific rendering interface for accessing API specific data. + * Not all HW rendering APIs support or need this. + * The contents of the returned pointer is specific to the rendering API + * being used. See the various headers like libretro_vulkan.h, etc. + * + * GET_HW_RENDER_INTERFACE cannot be called before context_reset has been called. + * Similarly, after context_destroyed callback returns, + * the contents of the HW_RENDER_INTERFACE are invalidated. + */ + +#define RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS (42 | RETRO_ENVIRONMENT_EXPERIMENTAL) + /* const bool * -- + * If true, the libretro implementation supports achievements + * either via memory descriptors set with RETRO_ENVIRONMENT_SET_MEMORY_MAPS + * or via retro_get_memory_data/retro_get_memory_size. + * + * This must be called before the first call to retro_run. + */ + +enum retro_hw_render_context_negotiation_interface_type +{ + RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_VULKAN = 0, + RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_DUMMY = INT_MAX +}; + +/* Base struct. All retro_hw_render_context_negotiation_interface_* types + * contain at least these fields. */ +struct retro_hw_render_context_negotiation_interface +{ + enum retro_hw_render_context_negotiation_interface_type interface_type; + unsigned interface_version; +}; +#define RETRO_ENVIRONMENT_SET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE (43 | RETRO_ENVIRONMENT_EXPERIMENTAL) + /* const struct retro_hw_render_context_negotiation_interface * -- + * Sets an interface which lets the libretro core negotiate with frontend how a context is created. + * The semantics of this interface depends on which API is used in SET_HW_RENDER earlier. + * This interface will be used when the frontend is trying to create a HW rendering context, + * so it will be used after SET_HW_RENDER, but before the context_reset callback. + */ + +/* Serialized state is incomplete in some way. Set if serialization is + * usable in typical end-user cases but should not be relied upon to + * implement frame-sensitive frontend features such as netplay or + * rerecording. */ +#define RETRO_SERIALIZATION_QUIRK_INCOMPLETE (1 << 0) +/* The core must spend some time initializing before serialization is + * supported. retro_serialize() will initially fail; retro_unserialize() + * and retro_serialize_size() may or may not work correctly either. */ +#define RETRO_SERIALIZATION_QUIRK_MUST_INITIALIZE (1 << 1) +/* Serialization size may change within a session. */ +#define RETRO_SERIALIZATION_QUIRK_CORE_VARIABLE_SIZE (1 << 2) +/* Set by the frontend to acknowledge that it supports variable-sized + * states. */ +#define RETRO_SERIALIZATION_QUIRK_FRONT_VARIABLE_SIZE (1 << 3) +/* Serialized state can only be loaded during the same session. */ +#define RETRO_SERIALIZATION_QUIRK_SINGLE_SESSION (1 << 4) +/* Serialized state cannot be loaded on an architecture with a different + * endianness from the one it was saved on. */ +#define RETRO_SERIALIZATION_QUIRK_ENDIAN_DEPENDENT (1 << 5) +/* Serialized state cannot be loaded on a different platform from the one it + * was saved on for reasons other than endianness, such as word size + * dependence */ +#define RETRO_SERIALIZATION_QUIRK_PLATFORM_DEPENDENT (1 << 6) + +#define RETRO_ENVIRONMENT_SET_SERIALIZATION_QUIRKS 44 + /* uint64_t * -- + * Sets quirk flags associated with serialization. The frontend will zero any flags it doesn't + * recognize or support. Should be set in either retro_init or retro_load_game, but not both. + */ + + +#define RETRO_MEMDESC_CONST (1 << 0) /* The frontend will never change this memory area once retro_load_game has returned. */ +#define RETRO_MEMDESC_BIGENDIAN (1 << 1) /* The memory area contains big endian data. Default is little endian. */ +#define RETRO_MEMDESC_ALIGN_2 (1 << 16) /* All memory access in this area is aligned to their own size, or 2, whichever is smaller. */ +#define RETRO_MEMDESC_ALIGN_4 (2 << 16) +#define RETRO_MEMDESC_ALIGN_8 (3 << 16) +#define RETRO_MEMDESC_MINSIZE_2 (1 << 24) /* All memory in this region is accessed at least 2 bytes at the time. */ +#define RETRO_MEMDESC_MINSIZE_4 (2 << 24) +#define RETRO_MEMDESC_MINSIZE_8 (3 << 24) +struct retro_memory_descriptor +{ + uint64_t flags; + + /* Pointer to the start of the relevant ROM or RAM chip. + * It's strongly recommended to use 'offset' if possible, rather than + * doing math on the pointer. + * + * If the same byte is mapped my multiple descriptors, their descriptors + * must have the same pointer. + * If 'start' does not point to the first byte in the pointer, put the + * difference in 'offset' instead. + * + * May be NULL if there's nothing usable here (e.g. hardware registers and + * open bus). No flags should be set if the pointer is NULL. + * It's recommended to minimize the number of descriptors if possible, + * but not mandatory. */ + void *ptr; + size_t offset; + + /* This is the location in the emulated address space + * where the mapping starts. */ + size_t start; + + /* Which bits must be same as in 'start' for this mapping to apply. + * The first memory descriptor to claim a certain byte is the one + * that applies. + * A bit which is set in 'start' must also be set in this. + * Can be zero, in which case each byte is assumed mapped exactly once. + * In this case, 'len' must be a power of two. */ + size_t select; + + /* If this is nonzero, the set bits are assumed not connected to the + * memory chip's address pins. */ + size_t disconnect; + + /* This one tells the size of the current memory area. + * If, after start+disconnect are applied, the address is higher than + * this, the highest bit of the address is cleared. + * + * If the address is still too high, the next highest bit is cleared. + * Can be zero, in which case it's assumed to be infinite (as limited + * by 'select' and 'disconnect'). */ + size_t len; + + /* To go from emulated address to physical address, the following + * order applies: + * Subtract 'start', pick off 'disconnect', apply 'len', add 'offset'. */ + + /* The address space name must consist of only a-zA-Z0-9_-, + * should be as short as feasible (maximum length is 8 plus the NUL), + * and may not be any other address space plus one or more 0-9A-F + * at the end. + * However, multiple memory descriptors for the same address space is + * allowed, and the address space name can be empty. NULL is treated + * as empty. + * + * Address space names are case sensitive, but avoid lowercase if possible. + * The same pointer may exist in multiple address spaces. + * + * Examples: + * blank+blank - valid (multiple things may be mapped in the same namespace) + * 'Sp'+'Sp' - valid (multiple things may be mapped in the same namespace) + * 'A'+'B' - valid (neither is a prefix of each other) + * 'S'+blank - valid ('S' is not in 0-9A-F) + * 'a'+blank - valid ('a' is not in 0-9A-F) + * 'a'+'A' - valid (neither is a prefix of each other) + * 'AR'+blank - valid ('R' is not in 0-9A-F) + * 'ARB'+blank - valid (the B can't be part of the address either, because + * there is no namespace 'AR') + * blank+'B' - not valid, because it's ambigous which address space B1234 + * would refer to. + * The length can't be used for that purpose; the frontend may want + * to append arbitrary data to an address, without a separator. */ + const char *addrspace; + + /* TODO: When finalizing this one, add a description field, which should be + * "WRAM" or something roughly equally long. */ + + /* TODO: When finalizing this one, replace 'select' with 'limit', which tells + * which bits can vary and still refer to the same address (limit = ~select). + * TODO: limit? range? vary? something else? */ + + /* TODO: When finalizing this one, if 'len' is above what 'select' (or + * 'limit') allows, it's bankswitched. Bankswitched data must have both 'len' + * and 'select' != 0, and the mappings don't tell how the system switches the + * banks. */ + + /* TODO: When finalizing this one, fix the 'len' bit removal order. + * For len=0x1800, pointer 0x1C00 should go to 0x1400, not 0x0C00. + * Algorithm: Take bits highest to lowest, but if it goes above len, clear + * the most recent addition and continue on the next bit. + * TODO: Can the above be optimized? Is "remove the lowest bit set in both + * pointer and 'len'" equivalent? */ + + /* TODO: Some emulators (MAME?) emulate big endian systems by only accessing + * the emulated memory in 32-bit chunks, native endian. But that's nothing + * compared to Darek Mihocka + * (section Emulation 103 - Nearly Free Byte Reversal) - he flips the ENTIRE + * RAM backwards! I'll want to represent both of those, via some flags. + * + * I suspect MAME either didn't think of that idea, or don't want the #ifdef. + * Not sure which, nor do I really care. */ + + /* TODO: Some of those flags are unused and/or don't really make sense. Clean + * them up. */ +}; + +/* The frontend may use the largest value of 'start'+'select' in a + * certain namespace to infer the size of the address space. + * + * If the address space is larger than that, a mapping with .ptr=NULL + * should be at the end of the array, with .select set to all ones for + * as long as the address space is big. + * + * Sample descriptors (minus .ptr, and RETRO_MEMFLAG_ on the flags): + * SNES WRAM: + * .start=0x7E0000, .len=0x20000 + * (Note that this must be mapped before the ROM in most cases; some of the + * ROM mappers + * try to claim $7E0000, or at least $7E8000.) + * SNES SPC700 RAM: + * .addrspace="S", .len=0x10000 + * SNES WRAM mirrors: + * .flags=MIRROR, .start=0x000000, .select=0xC0E000, .len=0x2000 + * .flags=MIRROR, .start=0x800000, .select=0xC0E000, .len=0x2000 + * SNES WRAM mirrors, alternate equivalent descriptor: + * .flags=MIRROR, .select=0x40E000, .disconnect=~0x1FFF + * (Various similar constructions can be created by combining parts of + * the above two.) + * SNES LoROM (512KB, mirrored a couple of times): + * .flags=CONST, .start=0x008000, .select=0x408000, .disconnect=0x8000, .len=512*1024 + * .flags=CONST, .start=0x400000, .select=0x400000, .disconnect=0x8000, .len=512*1024 + * SNES HiROM (4MB): + * .flags=CONST, .start=0x400000, .select=0x400000, .len=4*1024*1024 + * .flags=CONST, .offset=0x8000, .start=0x008000, .select=0x408000, .len=4*1024*1024 + * SNES ExHiROM (8MB): + * .flags=CONST, .offset=0, .start=0xC00000, .select=0xC00000, .len=4*1024*1024 + * .flags=CONST, .offset=4*1024*1024, .start=0x400000, .select=0xC00000, .len=4*1024*1024 + * .flags=CONST, .offset=0x8000, .start=0x808000, .select=0xC08000, .len=4*1024*1024 + * .flags=CONST, .offset=4*1024*1024+0x8000, .start=0x008000, .select=0xC08000, .len=4*1024*1024 + * Clarify the size of the address space: + * .ptr=NULL, .select=0xFFFFFF + * .len can be implied by .select in many of them, but was included for clarity. + */ + +struct retro_memory_map +{ + const struct retro_memory_descriptor *descriptors; + unsigned num_descriptors; +}; + +struct retro_controller_description +{ + /* Human-readable description of the controller. Even if using a generic + * input device type, this can be set to the particular device type the + * core uses. */ + const char *desc; + + /* Device type passed to retro_set_controller_port_device(). If the device + * type is a sub-class of a generic input device type, use the + * RETRO_DEVICE_SUBCLASS macro to create an ID. + * + * E.g. RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 1). */ + unsigned id; +}; + +struct retro_controller_info +{ + const struct retro_controller_description *types; + unsigned num_types; +}; + +struct retro_subsystem_memory_info +{ + /* The extension associated with a memory type, e.g. "psram". */ + const char *extension; + + /* The memory type for retro_get_memory(). This should be at + * least 0x100 to avoid conflict with standardized + * libretro memory types. */ + unsigned type; +}; + +struct retro_subsystem_rom_info +{ + /* Describes what the content is (SGB BIOS, GB ROM, etc). */ + const char *desc; + + /* Same definition as retro_get_system_info(). */ + const char *valid_extensions; + + /* Same definition as retro_get_system_info(). */ + bool need_fullpath; + + /* Same definition as retro_get_system_info(). */ + bool block_extract; + + /* This is set if the content is required to load a game. + * If this is set to false, a zeroed-out retro_game_info can be passed. */ + bool required; + + /* Content can have multiple associated persistent + * memory types (retro_get_memory()). */ + const struct retro_subsystem_memory_info *memory; + unsigned num_memory; +}; + +struct retro_subsystem_info +{ + /* Human-readable string of the subsystem type, e.g. "Super GameBoy" */ + const char *desc; + + /* A computer friendly short string identifier for the subsystem type. + * This name must be [a-z]. + * E.g. if desc is "Super GameBoy", this can be "sgb". + * This identifier can be used for command-line interfaces, etc. + */ + const char *ident; + + /* Infos for each content file. The first entry is assumed to be the + * "most significant" content for frontend purposes. + * E.g. with Super GameBoy, the first content should be the GameBoy ROM, + * as it is the most "significant" content to a user. + * If a frontend creates new file paths based on the content used + * (e.g. savestates), it should use the path for the first ROM to do so. */ + const struct retro_subsystem_rom_info *roms; + + /* Number of content files associated with a subsystem. */ + unsigned num_roms; + + /* The type passed to retro_load_game_special(). */ + unsigned id; +}; + +typedef void (RETRO_CALLCONV *retro_proc_address_t)(void); + +/* libretro API extension functions: + * (None here so far). + * + * Get a symbol from a libretro core. + * Cores should only return symbols which are actual + * extensions to the libretro API. + * + * Frontends should not use this to obtain symbols to standard + * libretro entry points (static linking or dlsym). + * + * The symbol name must be equal to the function name, + * e.g. if void retro_foo(void); exists, the symbol must be called "retro_foo". + * The returned function pointer must be cast to the corresponding type. + */ +typedef retro_proc_address_t (RETRO_CALLCONV *retro_get_proc_address_t)(const char *sym); + +struct retro_get_proc_address_interface +{ + retro_get_proc_address_t get_proc_address; +}; + +enum retro_log_level +{ + RETRO_LOG_DEBUG = 0, + RETRO_LOG_INFO, + RETRO_LOG_WARN, + RETRO_LOG_ERROR, + + RETRO_LOG_DUMMY = INT_MAX +}; + +/* Logging function. Takes log level argument as well. */ +typedef void (RETRO_CALLCONV *retro_log_printf_t)(enum retro_log_level level, + const char *fmt, ...); + +struct retro_log_callback +{ + retro_log_printf_t log; +}; + +/* Performance related functions */ + +/* ID values for SIMD CPU features */ +#define RETRO_SIMD_SSE (1 << 0) +#define RETRO_SIMD_SSE2 (1 << 1) +#define RETRO_SIMD_VMX (1 << 2) +#define RETRO_SIMD_VMX128 (1 << 3) +#define RETRO_SIMD_AVX (1 << 4) +#define RETRO_SIMD_NEON (1 << 5) +#define RETRO_SIMD_SSE3 (1 << 6) +#define RETRO_SIMD_SSSE3 (1 << 7) +#define RETRO_SIMD_MMX (1 << 8) +#define RETRO_SIMD_MMXEXT (1 << 9) +#define RETRO_SIMD_SSE4 (1 << 10) +#define RETRO_SIMD_SSE42 (1 << 11) +#define RETRO_SIMD_AVX2 (1 << 12) +#define RETRO_SIMD_VFPU (1 << 13) +#define RETRO_SIMD_PS (1 << 14) +#define RETRO_SIMD_AES (1 << 15) +#define RETRO_SIMD_VFPV3 (1 << 16) +#define RETRO_SIMD_VFPV4 (1 << 17) +#define RETRO_SIMD_POPCNT (1 << 18) +#define RETRO_SIMD_MOVBE (1 << 19) +#define RETRO_SIMD_CMOV (1 << 20) +#define RETRO_SIMD_ASIMD (1 << 21) + +typedef uint64_t retro_perf_tick_t; +typedef int64_t retro_time_t; + +struct retro_perf_counter +{ + const char *ident; + retro_perf_tick_t start; + retro_perf_tick_t total; + retro_perf_tick_t call_cnt; + + bool registered; +}; + +/* Returns current time in microseconds. + * Tries to use the most accurate timer available. + */ +typedef retro_time_t (RETRO_CALLCONV *retro_perf_get_time_usec_t)(void); + +/* A simple counter. Usually nanoseconds, but can also be CPU cycles. + * Can be used directly if desired (when creating a more sophisticated + * performance counter system). + * */ +typedef retro_perf_tick_t (RETRO_CALLCONV *retro_perf_get_counter_t)(void); + +/* Returns a bit-mask of detected CPU features (RETRO_SIMD_*). */ +typedef uint64_t (RETRO_CALLCONV *retro_get_cpu_features_t)(void); + +/* Asks frontend to log and/or display the state of performance counters. + * Performance counters can always be poked into manually as well. + */ +typedef void (RETRO_CALLCONV *retro_perf_log_t)(void); + +/* Register a performance counter. + * ident field must be set with a discrete value and other values in + * retro_perf_counter must be 0. + * Registering can be called multiple times. To avoid calling to + * frontend redundantly, you can check registered field first. */ +typedef void (RETRO_CALLCONV *retro_perf_register_t)(struct retro_perf_counter *counter); + +/* Starts a registered counter. */ +typedef void (RETRO_CALLCONV *retro_perf_start_t)(struct retro_perf_counter *counter); + +/* Stops a registered counter. */ +typedef void (RETRO_CALLCONV *retro_perf_stop_t)(struct retro_perf_counter *counter); + +/* For convenience it can be useful to wrap register, start and stop in macros. + * E.g.: + * #ifdef LOG_PERFORMANCE + * #define RETRO_PERFORMANCE_INIT(perf_cb, name) static struct retro_perf_counter name = {#name}; if (!name.registered) perf_cb.perf_register(&(name)) + * #define RETRO_PERFORMANCE_START(perf_cb, name) perf_cb.perf_start(&(name)) + * #define RETRO_PERFORMANCE_STOP(perf_cb, name) perf_cb.perf_stop(&(name)) + * #else + * ... Blank macros ... + * #endif + * + * These can then be used mid-functions around code snippets. + * + * extern struct retro_perf_callback perf_cb; * Somewhere in the core. + * + * void do_some_heavy_work(void) + * { + * RETRO_PERFORMANCE_INIT(cb, work_1; + * RETRO_PERFORMANCE_START(cb, work_1); + * heavy_work_1(); + * RETRO_PERFORMANCE_STOP(cb, work_1); + * + * RETRO_PERFORMANCE_INIT(cb, work_2); + * RETRO_PERFORMANCE_START(cb, work_2); + * heavy_work_2(); + * RETRO_PERFORMANCE_STOP(cb, work_2); + * } + * + * void retro_deinit(void) + * { + * perf_cb.perf_log(); * Log all perf counters here for example. + * } + */ + +struct retro_perf_callback +{ + retro_perf_get_time_usec_t get_time_usec; + retro_get_cpu_features_t get_cpu_features; + + retro_perf_get_counter_t get_perf_counter; + retro_perf_register_t perf_register; + retro_perf_start_t perf_start; + retro_perf_stop_t perf_stop; + retro_perf_log_t perf_log; +}; + +/* FIXME: Document the sensor API and work out behavior. + * It will be marked as experimental until then. + */ +enum retro_sensor_action +{ + RETRO_SENSOR_ACCELEROMETER_ENABLE = 0, + RETRO_SENSOR_ACCELEROMETER_DISABLE, + + RETRO_SENSOR_DUMMY = INT_MAX +}; + +/* Id values for SENSOR types. */ +#define RETRO_SENSOR_ACCELEROMETER_X 0 +#define RETRO_SENSOR_ACCELEROMETER_Y 1 +#define RETRO_SENSOR_ACCELEROMETER_Z 2 + +typedef bool (RETRO_CALLCONV *retro_set_sensor_state_t)(unsigned port, + enum retro_sensor_action action, unsigned rate); + +typedef float (RETRO_CALLCONV *retro_sensor_get_input_t)(unsigned port, unsigned id); + +struct retro_sensor_interface +{ + retro_set_sensor_state_t set_sensor_state; + retro_sensor_get_input_t get_sensor_input; +}; + +enum retro_camera_buffer +{ + RETRO_CAMERA_BUFFER_OPENGL_TEXTURE = 0, + RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER, + + RETRO_CAMERA_BUFFER_DUMMY = INT_MAX +}; + +/* Starts the camera driver. Can only be called in retro_run(). */ +typedef bool (RETRO_CALLCONV *retro_camera_start_t)(void); + +/* Stops the camera driver. Can only be called in retro_run(). */ +typedef void (RETRO_CALLCONV *retro_camera_stop_t)(void); + +/* Callback which signals when the camera driver is initialized + * and/or deinitialized. + * retro_camera_start_t can be called in initialized callback. + */ +typedef void (RETRO_CALLCONV *retro_camera_lifetime_status_t)(void); + +/* A callback for raw framebuffer data. buffer points to an XRGB8888 buffer. + * Width, height and pitch are similar to retro_video_refresh_t. + * First pixel is top-left origin. + */ +typedef void (RETRO_CALLCONV *retro_camera_frame_raw_framebuffer_t)(const uint32_t *buffer, + unsigned width, unsigned height, size_t pitch); + +/* A callback for when OpenGL textures are used. + * + * texture_id is a texture owned by camera driver. + * Its state or content should be considered immutable, except for things like + * texture filtering and clamping. + * + * texture_target is the texture target for the GL texture. + * These can include e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE, and possibly + * more depending on extensions. + * + * affine points to a packed 3x3 column-major matrix used to apply an affine + * transform to texture coordinates. (affine_matrix * vec3(coord_x, coord_y, 1.0)) + * After transform, normalized texture coord (0, 0) should be bottom-left + * and (1, 1) should be top-right (or (width, height) for RECTANGLE). + * + * GL-specific typedefs are avoided here to avoid relying on gl.h in + * the API definition. + */ +typedef void (RETRO_CALLCONV *retro_camera_frame_opengl_texture_t)(unsigned texture_id, + unsigned texture_target, const float *affine); + +struct retro_camera_callback +{ + /* Set by libretro core. + * Example bitmask: caps = (1 << RETRO_CAMERA_BUFFER_OPENGL_TEXTURE) | (1 << RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER). + */ + uint64_t caps; + + /* Desired resolution for camera. Is only used as a hint. */ + unsigned width; + unsigned height; + + /* Set by frontend. */ + retro_camera_start_t start; + retro_camera_stop_t stop; + + /* Set by libretro core if raw framebuffer callbacks will be used. */ + retro_camera_frame_raw_framebuffer_t frame_raw_framebuffer; + + /* Set by libretro core if OpenGL texture callbacks will be used. */ + retro_camera_frame_opengl_texture_t frame_opengl_texture; + + /* Set by libretro core. Called after camera driver is initialized and + * ready to be started. + * Can be NULL, in which this callback is not called. + */ + retro_camera_lifetime_status_t initialized; + + /* Set by libretro core. Called right before camera driver is + * deinitialized. + * Can be NULL, in which this callback is not called. + */ + retro_camera_lifetime_status_t deinitialized; +}; + +/* Sets the interval of time and/or distance at which to update/poll + * location-based data. + * + * To ensure compatibility with all location-based implementations, + * values for both interval_ms and interval_distance should be provided. + * + * interval_ms is the interval expressed in milliseconds. + * interval_distance is the distance interval expressed in meters. + */ +typedef void (RETRO_CALLCONV *retro_location_set_interval_t)(unsigned interval_ms, + unsigned interval_distance); + +/* Start location services. The device will start listening for changes to the + * current location at regular intervals (which are defined with + * retro_location_set_interval_t). */ +typedef bool (RETRO_CALLCONV *retro_location_start_t)(void); + +/* Stop location services. The device will stop listening for changes + * to the current location. */ +typedef void (RETRO_CALLCONV *retro_location_stop_t)(void); + +/* Get the position of the current location. Will set parameters to + * 0 if no new location update has happened since the last time. */ +typedef bool (RETRO_CALLCONV *retro_location_get_position_t)(double *lat, double *lon, + double *horiz_accuracy, double *vert_accuracy); + +/* Callback which signals when the location driver is initialized + * and/or deinitialized. + * retro_location_start_t can be called in initialized callback. + */ +typedef void (RETRO_CALLCONV *retro_location_lifetime_status_t)(void); + +struct retro_location_callback +{ + retro_location_start_t start; + retro_location_stop_t stop; + retro_location_get_position_t get_position; + retro_location_set_interval_t set_interval; + + retro_location_lifetime_status_t initialized; + retro_location_lifetime_status_t deinitialized; +}; + +enum retro_rumble_effect +{ + RETRO_RUMBLE_STRONG = 0, + RETRO_RUMBLE_WEAK = 1, + + RETRO_RUMBLE_DUMMY = INT_MAX +}; + +/* Sets rumble state for joypad plugged in port 'port'. + * Rumble effects are controlled independently, + * and setting e.g. strong rumble does not override weak rumble. + * Strength has a range of [0, 0xffff]. + * + * Returns true if rumble state request was honored. + * Calling this before first retro_run() is likely to return false. */ +typedef bool (RETRO_CALLCONV *retro_set_rumble_state_t)(unsigned port, + enum retro_rumble_effect effect, uint16_t strength); + +struct retro_rumble_interface +{ + retro_set_rumble_state_t set_rumble_state; +}; + +/* Notifies libretro that audio data should be written. */ +typedef void (RETRO_CALLCONV *retro_audio_callback_t)(void); + +/* True: Audio driver in frontend is active, and callback is + * expected to be called regularily. + * False: Audio driver in frontend is paused or inactive. + * Audio callback will not be called until set_state has been + * called with true. + * Initial state is false (inactive). + */ +typedef void (RETRO_CALLCONV *retro_audio_set_state_callback_t)(bool enabled); + +struct retro_audio_callback +{ + retro_audio_callback_t callback; + retro_audio_set_state_callback_t set_state; +}; + +/* Notifies a libretro core of time spent since last invocation + * of retro_run() in microseconds. + * + * It will be called right before retro_run() every frame. + * The frontend can tamper with timing to support cases like + * fast-forward, slow-motion and framestepping. + * + * In those scenarios the reference frame time value will be used. */ +typedef int64_t retro_usec_t; +typedef void (RETRO_CALLCONV *retro_frame_time_callback_t)(retro_usec_t usec); +struct retro_frame_time_callback +{ + retro_frame_time_callback_t callback; + /* Represents the time of one frame. It is computed as + * 1000000 / fps, but the implementation will resolve the + * rounding to ensure that framestepping, etc is exact. */ + retro_usec_t reference; +}; + +/* Pass this to retro_video_refresh_t if rendering to hardware. + * Passing NULL to retro_video_refresh_t is still a frame dupe as normal. + * */ +#define RETRO_HW_FRAME_BUFFER_VALID ((void*)-1) + +/* Invalidates the current HW context. + * Any GL state is lost, and must not be deinitialized explicitly. + * If explicit deinitialization is desired by the libretro core, + * it should implement context_destroy callback. + * If called, all GPU resources must be reinitialized. + * Usually called when frontend reinits video driver. + * Also called first time video driver is initialized, + * allowing libretro core to initialize resources. + */ +typedef void (RETRO_CALLCONV *retro_hw_context_reset_t)(void); + +/* Gets current framebuffer which is to be rendered to. + * Could change every frame potentially. + */ +typedef uintptr_t (RETRO_CALLCONV *retro_hw_get_current_framebuffer_t)(void); + +/* Get a symbol from HW context. */ +typedef retro_proc_address_t (RETRO_CALLCONV *retro_hw_get_proc_address_t)(const char *sym); + +enum retro_hw_context_type +{ + RETRO_HW_CONTEXT_NONE = 0, + /* OpenGL 2.x. Driver can choose to use latest compatibility context. */ + RETRO_HW_CONTEXT_OPENGL = 1, + /* OpenGL ES 2.0. */ + RETRO_HW_CONTEXT_OPENGLES2 = 2, + /* Modern desktop core GL context. Use version_major/ + * version_minor fields to set GL version. */ + RETRO_HW_CONTEXT_OPENGL_CORE = 3, + /* OpenGL ES 3.0 */ + RETRO_HW_CONTEXT_OPENGLES3 = 4, + /* OpenGL ES 3.1+. Set version_major/version_minor. For GLES2 and GLES3, + * use the corresponding enums directly. */ + RETRO_HW_CONTEXT_OPENGLES_VERSION = 5, + + /* Vulkan, see RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE. */ + RETRO_HW_CONTEXT_VULKAN = 6, + + /* Direct3D, set version_major to select the type of interface + * returned by RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE */ + RETRO_HW_CONTEXT_DIRECT3D = 7, + + RETRO_HW_CONTEXT_DUMMY = INT_MAX +}; + +struct retro_hw_render_callback +{ + /* Which API to use. Set by libretro core. */ + enum retro_hw_context_type context_type; + + /* Called when a context has been created or when it has been reset. + * An OpenGL context is only valid after context_reset() has been called. + * + * When context_reset is called, OpenGL resources in the libretro + * implementation are guaranteed to be invalid. + * + * It is possible that context_reset is called multiple times during an + * application lifecycle. + * If context_reset is called without any notification (context_destroy), + * the OpenGL context was lost and resources should just be recreated + * without any attempt to "free" old resources. + */ + retro_hw_context_reset_t context_reset; + + /* Set by frontend. + * TODO: This is rather obsolete. The frontend should not + * be providing preallocated framebuffers. */ + retro_hw_get_current_framebuffer_t get_current_framebuffer; + + /* Set by frontend. + * Can return all relevant functions, including glClear on Windows. */ + retro_hw_get_proc_address_t get_proc_address; + + /* Set if render buffers should have depth component attached. + * TODO: Obsolete. */ + bool depth; + + /* Set if stencil buffers should be attached. + * TODO: Obsolete. */ + bool stencil; + + /* If depth and stencil are true, a packed 24/8 buffer will be added. + * Only attaching stencil is invalid and will be ignored. */ + + /* Use conventional bottom-left origin convention. If false, + * standard libretro top-left origin semantics are used. + * TODO: Move to GL specific interface. */ + bool bottom_left_origin; + + /* Major version number for core GL context or GLES 3.1+. */ + unsigned version_major; + + /* Minor version number for core GL context or GLES 3.1+. */ + unsigned version_minor; + + /* If this is true, the frontend will go very far to avoid + * resetting context in scenarios like toggling fullscreen, etc. + * TODO: Obsolete? Maybe frontend should just always assume this ... + */ + bool cache_context; + + /* The reset callback might still be called in extreme situations + * such as if the context is lost beyond recovery. + * + * For optimal stability, set this to false, and allow context to be + * reset at any time. + */ + + /* A callback to be called before the context is destroyed in a + * controlled way by the frontend. */ + retro_hw_context_reset_t context_destroy; + + /* OpenGL resources can be deinitialized cleanly at this step. + * context_destroy can be set to NULL, in which resources will + * just be destroyed without any notification. + * + * Even when context_destroy is non-NULL, it is possible that + * context_reset is called without any destroy notification. + * This happens if context is lost by external factors (such as + * notified by GL_ARB_robustness). + * + * In this case, the context is assumed to be already dead, + * and the libretro implementation must not try to free any OpenGL + * resources in the subsequent context_reset. + */ + + /* Creates a debug context. */ + bool debug_context; +}; + +/* Callback type passed in RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK. + * Called by the frontend in response to keyboard events. + * down is set if the key is being pressed, or false if it is being released. + * keycode is the RETROK value of the char. + * character is the text character of the pressed key. (UTF-32). + * key_modifiers is a set of RETROKMOD values or'ed together. + * + * The pressed/keycode state can be indepedent of the character. + * It is also possible that multiple characters are generated from a + * single keypress. + * Keycode events should be treated separately from character events. + * However, when possible, the frontend should try to synchronize these. + * If only a character is posted, keycode should be RETROK_UNKNOWN. + * + * Similarily if only a keycode event is generated with no corresponding + * character, character should be 0. + */ +typedef void (RETRO_CALLCONV *retro_keyboard_event_t)(bool down, unsigned keycode, + uint32_t character, uint16_t key_modifiers); + +struct retro_keyboard_callback +{ + retro_keyboard_event_t callback; +}; + +/* Callbacks for RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE. + * Should be set for implementations which can swap out multiple disk + * images in runtime. + * + * If the implementation can do this automatically, it should strive to do so. + * However, there are cases where the user must manually do so. + * + * Overview: To swap a disk image, eject the disk image with + * set_eject_state(true). + * Set the disk index with set_image_index(index). Insert the disk again + * with set_eject_state(false). + */ + +/* If ejected is true, "ejects" the virtual disk tray. + * When ejected, the disk image index can be set. + */ +typedef bool (RETRO_CALLCONV *retro_set_eject_state_t)(bool ejected); + +/* Gets current eject state. The initial state is 'not ejected'. */ +typedef bool (RETRO_CALLCONV *retro_get_eject_state_t)(void); + +/* Gets current disk index. First disk is index 0. + * If return value is >= get_num_images(), no disk is currently inserted. + */ +typedef unsigned (RETRO_CALLCONV *retro_get_image_index_t)(void); + +/* Sets image index. Can only be called when disk is ejected. + * The implementation supports setting "no disk" by using an + * index >= get_num_images(). + */ +typedef bool (RETRO_CALLCONV *retro_set_image_index_t)(unsigned index); + +/* Gets total number of images which are available to use. */ +typedef unsigned (RETRO_CALLCONV *retro_get_num_images_t)(void); + +struct retro_game_info; + +/* Replaces the disk image associated with index. + * Arguments to pass in info have same requirements as retro_load_game(). + * Virtual disk tray must be ejected when calling this. + * + * Replacing a disk image with info = NULL will remove the disk image + * from the internal list. + * As a result, calls to get_image_index() can change. + * + * E.g. replace_image_index(1, NULL), and previous get_image_index() + * returned 4 before. + * Index 1 will be removed, and the new index is 3. + */ +typedef bool (RETRO_CALLCONV *retro_replace_image_index_t)(unsigned index, + const struct retro_game_info *info); + +/* Adds a new valid index (get_num_images()) to the internal disk list. + * This will increment subsequent return values from get_num_images() by 1. + * This image index cannot be used until a disk image has been set + * with replace_image_index. */ +typedef bool (RETRO_CALLCONV *retro_add_image_index_t)(void); + +struct retro_disk_control_callback +{ + retro_set_eject_state_t set_eject_state; + retro_get_eject_state_t get_eject_state; + + retro_get_image_index_t get_image_index; + retro_set_image_index_t set_image_index; + retro_get_num_images_t get_num_images; + + retro_replace_image_index_t replace_image_index; + retro_add_image_index_t add_image_index; +}; + +enum retro_pixel_format +{ + /* 0RGB1555, native endian. + * 0 bit must be set to 0. + * This pixel format is default for compatibility concerns only. + * If a 15/16-bit pixel format is desired, consider using RGB565. */ + RETRO_PIXEL_FORMAT_0RGB1555 = 0, + + /* XRGB8888, native endian. + * X bits are ignored. */ + RETRO_PIXEL_FORMAT_XRGB8888 = 1, + + /* RGB565, native endian. + * This pixel format is the recommended format to use if a 15/16-bit + * format is desired as it is the pixel format that is typically + * available on a wide range of low-power devices. + * + * It is also natively supported in APIs like OpenGL ES. */ + RETRO_PIXEL_FORMAT_RGB565 = 2, + + /* Ensure sizeof() == sizeof(int). */ + RETRO_PIXEL_FORMAT_UNKNOWN = INT_MAX +}; + +struct retro_message +{ + const char *msg; /* Message to be displayed. */ + unsigned frames; /* Duration in frames of message. */ +}; + +/* Describes how the libretro implementation maps a libretro input bind + * to its internal input system through a human readable string. + * This string can be used to better let a user configure input. */ +struct retro_input_descriptor +{ + /* Associates given parameters with a description. */ + unsigned port; + unsigned device; + unsigned index; + unsigned id; + + /* Human readable description for parameters. + * The pointer must remain valid until + * retro_unload_game() is called. */ + const char *description; +}; + +struct retro_system_info +{ + /* All pointers are owned by libretro implementation, and pointers must + * remain valid until retro_deinit() is called. */ + + const char *library_name; /* Descriptive name of library. Should not + * contain any version numbers, etc. */ + const char *library_version; /* Descriptive version of core. */ + + const char *valid_extensions; /* A string listing probably content + * extensions the core will be able to + * load, separated with pipe. + * I.e. "bin|rom|iso". + * Typically used for a GUI to filter + * out extensions. */ + + /* If true, retro_load_game() is guaranteed to provide a valid pathname + * in retro_game_info::path. + * ::data and ::size are both invalid. + * + * If false, ::data and ::size are guaranteed to be valid, but ::path + * might not be valid. + * + * This is typically set to true for libretro implementations that must + * load from file. + * Implementations should strive for setting this to false, as it allows + * the frontend to perform patching, etc. */ + bool need_fullpath; + + /* If true, the frontend is not allowed to extract any archives before + * loading the real content. + * Necessary for certain libretro implementations that load games + * from zipped archives. */ + bool block_extract; +}; + +struct retro_game_geometry +{ + unsigned base_width; /* Nominal video width of game. */ + unsigned base_height; /* Nominal video height of game. */ + unsigned max_width; /* Maximum possible width of game. */ + unsigned max_height; /* Maximum possible height of game. */ + + float aspect_ratio; /* Nominal aspect ratio of game. If + * aspect_ratio is <= 0.0, an aspect ratio + * of base_width / base_height is assumed. + * A frontend could override this setting, + * if desired. */ +}; + +struct retro_system_timing +{ + double fps; /* FPS of video content. */ + double sample_rate; /* Sampling rate of audio. */ +}; + +struct retro_system_av_info +{ + struct retro_game_geometry geometry; + struct retro_system_timing timing; +}; + +struct retro_variable +{ + /* Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE. + * If NULL, obtains the complete environment string if more + * complex parsing is necessary. + * The environment string is formatted as key-value pairs + * delimited by semicolons as so: + * "key1=value1;key2=value2;..." + */ + const char *key; + + /* Value to be obtained. If key does not exist, it is set to NULL. */ + const char *value; +}; + +struct retro_game_info +{ + const char *path; /* Path to game, UTF-8 encoded. + * Sometimes used as a reference for building other paths. + * May be NULL if game was loaded from stdin or similar, + * but in this case some cores will be unable to load `data`. + * So, it is preferable to fabricate something here instead + * of passing NULL, which will help more cores to succeed. + * retro_system_info::need_fullpath requires + * that this path is valid. */ + const void *data; /* Memory buffer of loaded game. Will be NULL + * if need_fullpath was set. */ + size_t size; /* Size of memory buffer. */ + const char *meta; /* String of implementation specific meta-data. */ +}; + +#define RETRO_MEMORY_ACCESS_WRITE (1 << 0) + /* The core will write to the buffer provided by retro_framebuffer::data. */ +#define RETRO_MEMORY_ACCESS_READ (1 << 1) + /* The core will read from retro_framebuffer::data. */ +#define RETRO_MEMORY_TYPE_CACHED (1 << 0) + /* The memory in data is cached. + * If not cached, random writes and/or reading from the buffer is expected to be very slow. */ +struct retro_framebuffer +{ + void *data; /* The framebuffer which the core can render into. + Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. + The initial contents of data are unspecified. */ + unsigned width; /* The framebuffer width used by the core. Set by core. */ + unsigned height; /* The framebuffer height used by the core. Set by core. */ + size_t pitch; /* The number of bytes between the beginning of a scanline, + and beginning of the next scanline. + Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */ + enum retro_pixel_format format; /* The pixel format the core must use to render into data. + This format could differ from the format used in + SET_PIXEL_FORMAT. + Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */ + + unsigned access_flags; /* How the core will access the memory in the framebuffer. + RETRO_MEMORY_ACCESS_* flags. + Set by core. */ + unsigned memory_flags; /* Flags telling core how the memory has been mapped. + RETRO_MEMORY_TYPE_* flags. + Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */ +}; + +/* Callbacks */ + +/* Environment callback. Gives implementations a way of performing + * uncommon tasks. Extensible. */ +typedef bool (RETRO_CALLCONV *retro_environment_t)(unsigned cmd, void *data); + +/* Render a frame. Pixel format is 15-bit 0RGB1555 native endian + * unless changed (see RETRO_ENVIRONMENT_SET_PIXEL_FORMAT). + * + * Width and height specify dimensions of buffer. + * Pitch specifices length in bytes between two lines in buffer. + * + * For performance reasons, it is highly recommended to have a frame + * that is packed in memory, i.e. pitch == width * byte_per_pixel. + * Certain graphic APIs, such as OpenGL ES, do not like textures + * that are not packed in memory. + */ +typedef void (RETRO_CALLCONV *retro_video_refresh_t)(const void *data, unsigned width, + unsigned height, size_t pitch); + +/* Renders a single audio frame. Should only be used if implementation + * generates a single sample at a time. + * Format is signed 16-bit native endian. + */ +typedef void (RETRO_CALLCONV *retro_audio_sample_t)(int16_t left, int16_t right); + +/* Renders multiple audio frames in one go. + * + * One frame is defined as a sample of left and right channels, interleaved. + * I.e. int16_t buf[4] = { l, r, l, r }; would be 2 frames. + * Only one of the audio callbacks must ever be used. + */ +typedef size_t (RETRO_CALLCONV *retro_audio_sample_batch_t)(const int16_t *data, + size_t frames); + +/* Polls input. */ +typedef void (RETRO_CALLCONV *retro_input_poll_t)(void); + +/* Queries for input for player 'port'. device will be masked with + * RETRO_DEVICE_MASK. + * + * Specialization of devices such as RETRO_DEVICE_JOYPAD_MULTITAP that + * have been set with retro_set_controller_port_device() + * will still use the higher level RETRO_DEVICE_JOYPAD to request input. + */ +typedef int16_t (RETRO_CALLCONV *retro_input_state_t)(unsigned port, unsigned device, + unsigned index, unsigned id); + +/* Sets callbacks. retro_set_environment() is guaranteed to be called + * before retro_init(). + * + * The rest of the set_* functions are guaranteed to have been called + * before the first call to retro_run() is made. */ +RETRO_API void retro_set_environment(retro_environment_t); +RETRO_API void retro_set_video_refresh(retro_video_refresh_t); +RETRO_API void retro_set_audio_sample(retro_audio_sample_t); +RETRO_API void retro_set_audio_sample_batch(retro_audio_sample_batch_t); +RETRO_API void retro_set_input_poll(retro_input_poll_t); +RETRO_API void retro_set_input_state(retro_input_state_t); + +/* Library global initialization/deinitialization. */ +RETRO_API void retro_init(void); +RETRO_API void retro_deinit(void); + +/* Must return RETRO_API_VERSION. Used to validate ABI compatibility + * when the API is revised. */ +RETRO_API unsigned retro_api_version(void); + +/* Gets statically known system info. Pointers provided in *info + * must be statically allocated. + * Can be called at any time, even before retro_init(). */ +RETRO_API void retro_get_system_info(struct retro_system_info *info); + +/* Gets information about system audio/video timings and geometry. + * Can be called only after retro_load_game() has successfully completed. + * NOTE: The implementation of this function might not initialize every + * variable if needed. + * E.g. geom.aspect_ratio might not be initialized if core doesn't + * desire a particular aspect ratio. */ +RETRO_API void retro_get_system_av_info(struct retro_system_av_info *info); + +/* Sets device to be used for player 'port'. + * By default, RETRO_DEVICE_JOYPAD is assumed to be plugged into all + * available ports. + * Setting a particular device type is not a guarantee that libretro cores + * will only poll input based on that particular device type. It is only a + * hint to the libretro core when a core cannot automatically detect the + * appropriate input device type on its own. It is also relevant when a + * core can change its behavior depending on device type. */ +RETRO_API void retro_set_controller_port_device(unsigned port, unsigned device); + +/* Resets the current game. */ +RETRO_API void retro_reset(void); + +/* Runs the game for one video frame. + * During retro_run(), input_poll callback must be called at least once. + * + * If a frame is not rendered for reasons where a game "dropped" a frame, + * this still counts as a frame, and retro_run() should explicitly dupe + * a frame if GET_CAN_DUPE returns true. + * In this case, the video callback can take a NULL argument for data. + */ +RETRO_API void retro_run(void); + +/* Returns the amount of data the implementation requires to serialize + * internal state (save states). + * Between calls to retro_load_game() and retro_unload_game(), the + * returned size is never allowed to be larger than a previous returned + * value, to ensure that the frontend can allocate a save state buffer once. + */ +RETRO_API size_t retro_serialize_size(void); + +/* Serializes internal state. If failed, or size is lower than + * retro_serialize_size(), it should return false, true otherwise. */ +RETRO_API bool retro_serialize(void *data, size_t size); +RETRO_API bool retro_unserialize(const void *data, size_t size); + +RETRO_API void retro_cheat_reset(void); +RETRO_API void retro_cheat_set(unsigned index, bool enabled, const char *code); + +/* Loads a game. */ +RETRO_API bool retro_load_game(const struct retro_game_info *game); + +/* Loads a "special" kind of game. Should not be used, + * except in extreme cases. */ +RETRO_API bool retro_load_game_special( + unsigned game_type, + const struct retro_game_info *info, size_t num_info +); + +/* Unloads a currently loaded game. */ +RETRO_API void retro_unload_game(void); + +/* Gets region of game. */ +RETRO_API unsigned retro_get_region(void); + +/* Gets region of memory. */ +RETRO_API void *retro_get_memory_data(unsigned id); +RETRO_API size_t retro_get_memory_size(unsigned id); + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/libretro/libretro_vulkan.cpp b/libretro/libretro_vulkan.cpp new file mode 100644 index 0000000000..0dae7ad90d --- /dev/null +++ b/libretro/libretro_vulkan.cpp @@ -0,0 +1,450 @@ + +#include +#include +#include +#include +#include + +#define VK_NO_PROTOTYPES +#include "libretro/libretro_vulkan.h" + +static retro_hw_render_interface_vulkan *vulkan; + +static struct +{ + VkInstance instance; + VkPhysicalDevice gpu; + VkSurfaceKHR surface; + PFN_vkGetInstanceProcAddr get_instance_proc_addr; + const char **required_device_extensions; + unsigned num_required_device_extensions; + const char **required_device_layers; + unsigned num_required_device_layers; + const VkPhysicalDeviceFeatures *required_features; +} vk_init_info; +static bool DEDICATED_ALLOCATION; + +extern PFN_vkCreateInstance vkCreateInstance; +extern PFN_vkGetPhysicalDeviceMemoryProperties vkGetPhysicalDeviceMemoryProperties; +extern PFN_vkGetImageMemoryRequirements vkGetImageMemoryRequirements; +extern PFN_vkAllocateMemory vkAllocateMemory; +extern PFN_vkBindImageMemory vkBindImageMemory; +extern PFN_vkCreateImage vkCreateImage; +extern PFN_vkDestroyImage vkDestroyImage; +extern PFN_vkCreateImageView vkCreateImageView; +extern PFN_vkDestroyImageView vkDestroyImageView; +extern PFN_vkFreeMemory vkFreeMemory; + +#define VULKAN_MAX_SWAPCHAIN_IMAGES 8 +struct VkSwapchainKHR_T +{ + uint32_t count; + struct + { + VkImage handle; + VkDeviceMemory memory; + retro_vulkan_image retro_image; + } images[VULKAN_MAX_SWAPCHAIN_IMAGES]; + std::mutex mutex; + std::condition_variable condVar; + int current_index; +}; +static VkSwapchainKHR_T chain; + +#define LIBRETRO_VK_WARP_LIST() \ + LIBRETRO_VK_WARP_FUNC(vkDestroyInstance); \ + LIBRETRO_VK_WARP_FUNC(vkCreateDevice); \ + LIBRETRO_VK_WARP_FUNC(vkDestroyDevice); \ + LIBRETRO_VK_WARP_FUNC(vkGetPhysicalDeviceSurfaceCapabilitiesKHR); \ + LIBRETRO_VK_WARP_FUNC(vkDestroySurfaceKHR); \ + LIBRETRO_VK_WARP_FUNC(vkCreateSwapchainKHR); \ + LIBRETRO_VK_WARP_FUNC(vkGetSwapchainImagesKHR); \ + LIBRETRO_VK_WARP_FUNC(vkAcquireNextImageKHR); \ + LIBRETRO_VK_WARP_FUNC(vkQueuePresentKHR); \ + LIBRETRO_VK_WARP_FUNC(vkDestroySwapchainKHR); \ + LIBRETRO_VK_WARP_FUNC(vkQueueSubmit); \ + LIBRETRO_VK_WARP_FUNC(vkQueueWaitIdle); \ + LIBRETRO_VK_WARP_FUNC(vkCmdPipelineBarrier); \ + LIBRETRO_VK_WARP_FUNC(vkCreateRenderPass) + +#define LIBRETRO_VK_WARP_FUNC(x) \ + extern PFN_##x x; \ + PFN_##x x##_org + +LIBRETRO_VK_WARP_FUNC(vkGetInstanceProcAddr); +LIBRETRO_VK_WARP_FUNC(vkGetDeviceProcAddr); +LIBRETRO_VK_WARP_LIST(); + +static VKAPI_ATTR VkResult VKAPI_CALL vkCreateInstance_libretro(const VkInstanceCreateInfo *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkInstance *pInstance) +{ + *pInstance = vk_init_info.instance; + return VK_SUCCESS; +} + +static void add_name_unique(std::vector &list, const char *value) +{ + for (const char *name : list) + if (!strcmp(value, name)) + return; + + list.push_back(value); +} +static VKAPI_ATTR VkResult VKAPI_CALL vkCreateDevice_libretro(VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkDevice *pDevice) +{ + VkDeviceCreateInfo info = *pCreateInfo; + std::vector EnabledLayerNames(info.ppEnabledLayerNames, info.ppEnabledLayerNames + info.enabledLayerCount); + std::vector EnabledExtensionNames(info.ppEnabledExtensionNames, info.ppEnabledExtensionNames + info.enabledExtensionCount); + VkPhysicalDeviceFeatures EnabledFeatures = *info.pEnabledFeatures; + + for (int i = 0; i < vk_init_info.num_required_device_layers; i++) + add_name_unique(EnabledLayerNames, vk_init_info.required_device_layers[i]); + + for (int i = 0; i < vk_init_info.num_required_device_extensions; i++) + add_name_unique(EnabledExtensionNames, vk_init_info.required_device_extensions[i]); + + add_name_unique(EnabledExtensionNames, VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME); + for (int i = 0; i < sizeof(VkPhysicalDeviceFeatures) / sizeof(VkBool32); i++) + { + if (((VkBool32 *)vk_init_info.required_features)[i]) + ((VkBool32 *)&EnabledFeatures)[i] = VK_TRUE; + } + + static bool DEDICATED_ALLOCATION; + for (auto extension_name : EnabledExtensionNames) + { + if (!strcmp(extension_name, VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME)) + DEDICATED_ALLOCATION = true; + } + + info.enabledLayerCount = (uint32_t)EnabledLayerNames.size(); + info.ppEnabledLayerNames = info.enabledLayerCount ? EnabledLayerNames.data() : nullptr; + info.enabledExtensionCount = (uint32_t)EnabledExtensionNames.size(); + info.ppEnabledExtensionNames = info.enabledExtensionCount ? EnabledExtensionNames.data() : nullptr; + info.pEnabledFeatures = &EnabledFeatures; + + return vkCreateDevice_org(physicalDevice, &info, pAllocator, pDevice); +} + +static VKAPI_ATTR VkResult VKAPI_CALL vkCreateLibretroSurfaceKHR(VkInstance instance, const void *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkSurfaceKHR *pSurface) +{ + *pSurface = vk_init_info.surface; + return VK_SUCCESS; +} + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceCapabilitiesKHR_libretro(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, VkSurfaceCapabilitiesKHR *pSurfaceCapabilities) +{ + VkResult res = vkGetPhysicalDeviceSurfaceCapabilitiesKHR_org(physicalDevice, surface, pSurfaceCapabilities); + if (res == VK_SUCCESS) + { + pSurfaceCapabilities->currentExtent.width = -1; + pSurfaceCapabilities->currentExtent.height = -1; + } + return res; +} + +static bool MemoryTypeFromProperties(uint32_t typeBits, VkFlags requirements_mask, uint32_t *typeIndex) +{ + VkPhysicalDeviceMemoryProperties memory_properties; + vkGetPhysicalDeviceMemoryProperties(vulkan->gpu, &memory_properties); + // Search memtypes to find first index with those properties + for (uint32_t i = 0; i < 32; i++) + { + if ((typeBits & 1) == 1) + { + // Type is available, does it match user properties? + if ((memory_properties.memoryTypes[i].propertyFlags & requirements_mask) == requirements_mask) + { + *typeIndex = i; + return true; + } + } + typeBits >>= 1; + } + // No memory types matched, return failure + return false; +} + +static VKAPI_ATTR VkResult VKAPI_CALL vkCreateSwapchainKHR_libretro(VkDevice device, const VkSwapchainCreateInfoKHR *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkSwapchainKHR *pSwapchain) +{ + uint32_t swapchain_mask = vulkan->get_sync_index_mask(vulkan->handle); + + chain.count = 0; + while (swapchain_mask) + { + chain.count++; + swapchain_mask >>= 1; + } + assert(chain.count <= VULKAN_MAX_SWAPCHAIN_IMAGES); + + for (uint32_t i = 0; i < chain.count; i++) + { + { + VkImageCreateInfo info{ VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO }; + info.flags = VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT; + info.imageType = VK_IMAGE_TYPE_2D; + info.format = pCreateInfo->imageFormat; + info.extent.width = pCreateInfo->imageExtent.width; + info.extent.height = pCreateInfo->imageExtent.height; + info.extent.depth = 1; + info.mipLevels = 1; + info.arrayLayers = 1; + info.samples = VK_SAMPLE_COUNT_1_BIT; + info.tiling = VK_IMAGE_TILING_OPTIMAL; + info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; + info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; + + vkCreateImage(device, &info, pAllocator, &chain.images[i].handle); + } + + VkMemoryRequirements memreq; + vkGetImageMemoryRequirements(device, chain.images[i].handle, &memreq); + + VkMemoryAllocateInfo alloc{ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; + alloc.allocationSize = memreq.size; + + VkMemoryDedicatedAllocateInfoKHR dedicated{ VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_KHR }; + if (DEDICATED_ALLOCATION) + { + alloc.pNext = &dedicated; + dedicated.image = chain.images[i].handle; + } + + MemoryTypeFromProperties(memreq.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &alloc.memoryTypeIndex); + VkResult res = vkAllocateMemory(device, &alloc, pAllocator, &chain.images[i].memory); + assert(res == VK_SUCCESS); + res = vkBindImageMemory(device, chain.images[i].handle, chain.images[i].memory, 0); + assert(res == VK_SUCCESS); + + chain.images[i].retro_image.create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; + chain.images[i].retro_image.create_info.image = chain.images[i].handle; + chain.images[i].retro_image.create_info.viewType = VK_IMAGE_VIEW_TYPE_2D; + chain.images[i].retro_image.create_info.format = pCreateInfo->imageFormat; + chain.images[i].retro_image.create_info.components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A }; + chain.images[i].retro_image.create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; + chain.images[i].retro_image.create_info.subresourceRange.layerCount = 1; + chain.images[i].retro_image.create_info.subresourceRange.levelCount = 1; + res = vkCreateImageView(device, &chain.images[i].retro_image.create_info, pAllocator, &chain.images[i].retro_image.image_view); + assert(res == VK_SUCCESS); + + chain.images[i].retro_image.image_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; + } + + chain.current_index = -1; + *pSwapchain = (VkSwapchainKHR)&chain; + + return VK_SUCCESS; +} +static VKAPI_ATTR VkResult VKAPI_CALL vkGetSwapchainImagesKHR_libretro(VkDevice device, VkSwapchainKHR swapchain_, uint32_t *pSwapchainImageCount, VkImage *pSwapchainImages) +{ + VkSwapchainKHR_T *swapchain = (VkSwapchainKHR_T *)swapchain_; + if (pSwapchainImages) + { + assert(*pSwapchainImageCount <= swapchain->count); + for (int i = 0; i < *pSwapchainImageCount; i++) + pSwapchainImages[i] = swapchain->images[i].handle; + } + else + *pSwapchainImageCount = swapchain->count; + + return VK_SUCCESS; +} + +static VKAPI_ATTR VkResult VKAPI_CALL vkAcquireNextImageKHR_libretro(VkDevice device, VkSwapchainKHR swapchain, uint64_t timeout, VkSemaphore semaphore, VkFence fence, uint32_t *pImageIndex) +{ + vulkan->wait_sync_index(vulkan->handle); + *pImageIndex = vulkan->get_sync_index(vulkan->handle); +#if 0 + vulkan->set_signal_semaphore(vulkan->handle, semaphore); +#endif + return VK_SUCCESS; +} + +static VKAPI_ATTR VkResult VKAPI_CALL vkQueuePresentKHR_libretro(VkQueue queue, const VkPresentInfoKHR *pPresentInfo) +{ + VkSwapchainKHR_T *swapchain = (VkSwapchainKHR_T *)pPresentInfo->pSwapchains[0]; + std::unique_lock lock(swapchain->mutex); +#if 0 + if(chain.current_index >= 0) + chain.condVar.wait(lock); +#endif + + chain.current_index = pPresentInfo->pImageIndices[0]; +#if 0 + vulkan->set_image(vulkan->handle, &swapchain->images[pPresentInfo->pImageIndices[0]].retro_image, pPresentInfo->waitSemaphoreCount, pPresentInfo->pWaitSemaphores, vulkan->queue_index); +#else + vulkan->set_image(vulkan->handle, &swapchain->images[pPresentInfo->pImageIndices[0]].retro_image, 0, nullptr, vulkan->queue_index); +#endif + swapchain->condVar.notify_all(); + + return VK_SUCCESS; +} + +void vk_libretro_wait_for_presentation() +{ + std::unique_lock lock(chain.mutex); + if (chain.current_index < 0) + chain.condVar.wait(lock); +#if 0 + chain.current_index = -1; + chain.condVar.notify_all(); +#endif +} + +static VKAPI_ATTR void VKAPI_CALL vkDestroyInstance_libretro(VkInstance instance, const VkAllocationCallbacks *pAllocator) {} +static VKAPI_ATTR void VKAPI_CALL vkDestroyDevice_libretro(VkDevice device, const VkAllocationCallbacks *pAllocator) {} +static VKAPI_ATTR void VKAPI_CALL vkDestroySurfaceKHR_libretro(VkInstance instance, VkSurfaceKHR surface, const VkAllocationCallbacks *pAllocator) {} +static VKAPI_ATTR void VKAPI_CALL vkDestroySwapchainKHR_libretro(VkDevice device, VkSwapchainKHR swapchain, const VkAllocationCallbacks *pAllocator) +{ + for (int i = 0; i < chain.count; i++) + { + vkDestroyImage(device, chain.images[i].handle, pAllocator); + vkDestroyImageView(device, chain.images[i].retro_image.image_view, pAllocator); + vkFreeMemory(device, chain.images[i].memory, pAllocator); + } + + memset(&chain.images, 0x00, sizeof(chain.images)); + chain.count = 0; + chain.current_index = -1; +} + +VKAPI_ATTR VkResult VKAPI_CALL vkQueueSubmit_libretro(VkQueue queue, uint32_t submitCount, const VkSubmitInfo *pSubmits, VkFence fence) +{ + VkResult res = VK_SUCCESS; + +#if 0 + for(int i = 0; i < submitCount; i++) + vulkan->set_command_buffers(vulkan->handle, pSubmits[i].commandBufferCount, pSubmits[i].pCommandBuffers); +#else +#if 1 + for (int i = 0; i < submitCount; i++) + { + ((VkSubmitInfo *)pSubmits)[i].waitSemaphoreCount = 0; + ((VkSubmitInfo *)pSubmits)[i].pWaitSemaphores = nullptr; + ((VkSubmitInfo *)pSubmits)[i].signalSemaphoreCount = 0; + ((VkSubmitInfo *)pSubmits)[i].pSignalSemaphores = nullptr; + } +#endif + vulkan->lock_queue(vulkan->handle); + res = vkQueueSubmit_org(queue, submitCount, pSubmits, fence); + vulkan->unlock_queue(vulkan->handle); +#endif + + return res; +} + +VKAPI_ATTR VkResult VKAPI_CALL vkQueueWaitIdle_libretro(VkQueue queue) +{ + vulkan->lock_queue(vulkan->handle); + VkResult res = vkQueueWaitIdle_org(queue); + vulkan->unlock_queue(vulkan->handle); + return res; +} + +VKAPI_ATTR void VKAPI_CALL vkCmdPipelineBarrier_libretro(VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier *pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier *pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier *pImageMemoryBarriers) +{ + VkImageMemoryBarrier *barriers = (VkImageMemoryBarrier *)pImageMemoryBarriers; + for (int i = 0; i < imageMemoryBarrierCount; i++) + { + if (pImageMemoryBarriers[i].oldLayout == VK_IMAGE_LAYOUT_PRESENT_SRC_KHR) + { + barriers[i].oldLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; + barriers[i].srcAccessMask = VK_ACCESS_SHADER_READ_BIT; + } + if (pImageMemoryBarriers[i].newLayout == VK_IMAGE_LAYOUT_PRESENT_SRC_KHR) + { + barriers[i].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; + barriers[i].dstAccessMask = VK_ACCESS_SHADER_READ_BIT; + } + } + return vkCmdPipelineBarrier_org(commandBuffer, srcStageMask, dstStageMask, dependencyFlags, memoryBarrierCount, pMemoryBarriers, bufferMemoryBarrierCount, pBufferMemoryBarriers, imageMemoryBarrierCount, barriers); +} + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateRenderPass_libretro(VkDevice device, const VkRenderPassCreateInfo *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkRenderPass *pRenderPass) +{ + if (pCreateInfo->pAttachments[0].finalLayout == VK_IMAGE_LAYOUT_PRESENT_SRC_KHR) + ((VkAttachmentDescription *)pCreateInfo->pAttachments)[0].finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; + + return vkCreateRenderPass_org(device, pCreateInfo, pAllocator, pRenderPass); +} + +#undef LIBRETRO_VK_WARP_FUNC +#define LIBRETRO_VK_WARP_FUNC(x) \ + do \ + { \ + if (!strcmp(pName, #x)) \ + { \ + x##_org = (PFN_##x)fptr; \ + return (PFN_vkVoidFunction)x##_libretro; \ + } \ + } while (0) + +VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetInstanceProcAddr_libretro(VkInstance instance, const char *pName) +{ + if (false +#ifdef _WIN32 + || !strcmp(pName, "vkCreateWin32SurfaceKHR") +#endif +#ifdef __ANDROID__ + || !strcmp(pName, "vkCreateAndroidSurfaceKHR") +#endif +#ifdef VK_USE_PLATFORM_XLIB_KHR + || !strcmp(pName, "vkCreateXlibSurfaceKHR") +#endif +#ifdef VK_USE_PLATFORM_XCB_KHR + || !strcmp(pName, "vkCreateXcbSurfaceKHR") +#endif +#ifdef VK_USE_PLATFORM_WAYLAND_KHR + || !strcmp(pName, "vkCreateWaylandSurfaceKHR") +#endif + ) + { + return (PFN_vkVoidFunction)vkCreateLibretroSurfaceKHR; + } + + PFN_vkVoidFunction fptr = vkGetInstanceProcAddr_org(instance, pName); + if (!fptr) + return fptr; + + LIBRETRO_VK_WARP_LIST(); + + return fptr; +} + +VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetDeviceProcAddr_libretro(VkDevice device, const char *pName) +{ + PFN_vkVoidFunction fptr = vkGetDeviceProcAddr_org(device, pName); + if (!fptr) + return fptr; + + LIBRETRO_VK_WARP_LIST(); + + return fptr; +} + +void vk_libretro_init(VkInstance instance, VkPhysicalDevice gpu, VkSurfaceKHR surface, PFN_vkGetInstanceProcAddr get_instance_proc_addr, const char **required_device_extensions, unsigned num_required_device_extensions, const char **required_device_layers, unsigned num_required_device_layers, const VkPhysicalDeviceFeatures *required_features) +{ + assert(surface); + + vk_init_info.instance = instance; + vk_init_info.gpu = gpu; + vk_init_info.surface = surface; + vk_init_info.get_instance_proc_addr = get_instance_proc_addr; + vk_init_info.required_device_extensions = required_device_extensions; + vk_init_info.num_required_device_extensions = num_required_device_extensions; + vk_init_info.required_device_layers = required_device_layers; + vk_init_info.num_required_device_layers = num_required_device_layers; + vk_init_info.required_features = required_features; + + vkGetInstanceProcAddr_org = vkGetInstanceProcAddr; + vkGetInstanceProcAddr = vkGetInstanceProcAddr_libretro; + vkGetDeviceProcAddr_org = vkGetDeviceProcAddr; + vkGetDeviceProcAddr = vkGetDeviceProcAddr_libretro; + vkCreateInstance = vkCreateInstance_libretro; +} + +void vk_libretro_set_hwrender_interface(retro_hw_render_interface *hw_render_interface) { vulkan = (retro_hw_render_interface_vulkan *)hw_render_interface; } +void vk_libretro_shutdown() +{ + vulkan = NULL; + DEDICATED_ALLOCATION = false; +} diff --git a/libretro/libretro_vulkan.h b/libretro/libretro_vulkan.h new file mode 100644 index 0000000000..9d9aa44775 --- /dev/null +++ b/libretro/libretro_vulkan.h @@ -0,0 +1,403 @@ +/* Copyright (C) 2010-2016 The RetroArch team + * + * --------------------------------------------------------------------------------------------- + * The following license statement only applies to this libretro API header (libretro_vulkan.h) + * --------------------------------------------------------------------------------------------- + * + * Permission is hereby granted, free of charge, + * to any person obtaining a copy of this software and associated documentation files (the + * "Software"), + * to deal in the Software without restriction, including without limitation the rights to + * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, + * and to permit persons to whom the Software is furnished to do so, subject to the following + * conditions: + * + * The above copyright notice and this permission notice shall be included in all copies or + * substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, + * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef LIBRETRO_VULKAN_H__ +#define LIBRETRO_VULKAN_H__ + +#include "ext/vulkan/vulkan.h" +#include "libretro.h" + +#define RETRO_HW_RENDER_INTERFACE_VULKAN_VERSION 5 +#define RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_VULKAN_VERSION 1 + +struct retro_vulkan_image +{ + VkImageView image_view; + VkImageLayout image_layout; + VkImageViewCreateInfo create_info; +}; + +typedef void (*retro_vulkan_set_image_t)(void* handle, const struct retro_vulkan_image* image, + uint32_t num_semaphores, const VkSemaphore* semaphores, + uint32_t src_queue_family); + +typedef uint32_t (*retro_vulkan_get_sync_index_t)(void* handle); +typedef uint32_t (*retro_vulkan_get_sync_index_mask_t)(void* handle); +typedef void (*retro_vulkan_set_command_buffers_t)(void* handle, uint32_t num_cmd, + const VkCommandBuffer* cmd); +typedef void (*retro_vulkan_wait_sync_index_t)(void* handle); +typedef void (*retro_vulkan_lock_queue_t)(void* handle); +typedef void (*retro_vulkan_unlock_queue_t)(void* handle); +typedef void (*retro_vulkan_set_signal_semaphore_t)(void* handle, VkSemaphore semaphore); + +typedef const VkApplicationInfo* (*retro_vulkan_get_application_info_t)(void); + +struct retro_vulkan_context +{ + VkPhysicalDevice gpu; + VkDevice device; + VkQueue queue; + uint32_t queue_family_index; + VkQueue presentation_queue; + uint32_t presentation_queue_family_index; +}; + +typedef bool (*retro_vulkan_create_device_t)( + struct retro_vulkan_context* context, VkInstance instance, VkPhysicalDevice gpu, + VkSurfaceKHR surface, PFN_vkGetInstanceProcAddr get_instance_proc_addr, + const char** required_device_extensions, unsigned num_required_device_extensions, + const char** required_device_layers, unsigned num_required_device_layers, + const VkPhysicalDeviceFeatures* required_features); + +typedef void (*retro_vulkan_destroy_device_t)(void); + +/* Note on thread safety: + * The Vulkan API is heavily designed around multi-threading, and + * the libretro interface for it should also be threading friendly. + * A core should be able to build command buffers and submit + * command buffers to the GPU from any thread. + */ + +struct retro_hw_render_context_negotiation_interface_vulkan +{ + /* Must be set to RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_VULKAN. */ + enum retro_hw_render_context_negotiation_interface_type interface_type; + /* Must be set to RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_VULKAN_VERSION. */ + unsigned interface_version; + + /* If non-NULL, returns a VkApplicationInfo struct that the frontend can use instead of + * its "default" application info. + */ + retro_vulkan_get_application_info_t get_application_info; + + /* If non-NULL, the libretro core will choose one or more physical devices, + * create one or more logical devices and create one or more queues. + * The core must prepare a designated PhysicalDevice, Device, Queue and queue family index + * which the frontend will use for its internal operation. + * + * If gpu is not VK_NULL_HANDLE, the physical device provided to the frontend must be this + * PhysicalDevice. + * The core is still free to use other physical devices. + * + * The frontend will request certain extensions and layers for a device which is created. + * The core must ensure that the queue and queue_family_index support GRAPHICS and COMPUTE. + * + * If surface is not VK_NULL_HANDLE, the core must consider presentation when creating the queues. + * If presentation to "surface" is supported on the queue, presentation_queue must be equal to + * queue. + * If not, a second queue must be provided in presentation_queue and presentation_queue_index. + * If surface is not VK_NULL_HANDLE, the instance from frontend will have been created with + * supported for + * VK_KHR_surface extension. + * + * The core is free to set its own queue priorities. + * Device provided to frontend is owned by the frontend, but any additional device resources must + * be freed by core + * in destroy_device callback. + * + * If this function returns true, a PhysicalDevice, Device and Queues are initialized. + * If false, none of the above have been initialized and the frontend will attempt + * to fallback to "default" device creation, as if this function was never called. + */ + retro_vulkan_create_device_t create_device; + + /* If non-NULL, this callback is called similar to context_destroy for HW_RENDER_INTERFACE. + * However, it will be called even if context_reset was not called. + * This can happen if the context never succeeds in being created. + * destroy_device will always be called before the VkInstance + * of the frontend is destroyed if create_device was called successfully so that the core has a + * chance of + * tearing down its own device resources. + * + * Only auxillary resources should be freed here, i.e. resources which are not part of + * retro_vulkan_context. + */ + retro_vulkan_destroy_device_t destroy_device; +}; + +struct retro_hw_render_interface_vulkan +{ + /* Must be set to RETRO_HW_RENDER_INTERFACE_VULKAN. */ + enum retro_hw_render_interface_type interface_type; + /* Must be set to RETRO_HW_RENDER_INTERFACE_VULKAN_VERSION. */ + unsigned interface_version; + + /* Opaque handle to the Vulkan backend in the frontend + * which must be passed along to all function pointers + * in this interface. + * + * The rationale for including a handle here (which libretro v1 + * doesn't currently do in general) is: + * + * - Vulkan cores should be able to be freely threaded without lots of fuzz. + * This would break frontends which currently rely on TLS + * to deal with multiple cores loaded at the same time. + * - Fixing this in general is TODO for an eventual libretro v2. + */ + void* handle; + + /* The Vulkan instance the context is using. */ + VkInstance instance; + /* The physical device used. */ + VkPhysicalDevice gpu; + /* The logical device used. */ + VkDevice device; + + /* Allows a core to fetch all its needed symbols without having to link + * against the loader itself. */ + PFN_vkGetDeviceProcAddr get_device_proc_addr; + PFN_vkGetInstanceProcAddr get_instance_proc_addr; + + /* The queue the core must use to submit data. + * This queue and index must remain constant throughout the lifetime + * of the context. + * + * This queue will be the queue that supports graphics and compute + * if the device supports compute. + */ + VkQueue queue; + unsigned queue_index; + + /* Before calling retro_video_refresh_t with RETRO_HW_FRAME_BUFFER_VALID, + * set which image to use for this frame. + * + * If num_semaphores is non-zero, the frontend will wait for the + * semaphores provided to be signaled before using the results further + * in the pipeline. + * + * Semaphores provided by a single call to set_image will only be + * waited for once (waiting for a semaphore resets it). + * E.g. set_image, video_refresh, and then another + * video_refresh without set_image, + * but same image will only wait for semaphores once. + * + * For this reason, ownership transfer will only occur if semaphores + * are waited on for a particular frame in the frontend. + * + * Using semaphores is optional for synchronization purposes, + * but if not using + * semaphores, an image memory barrier in vkCmdPipelineBarrier + * should be used in the graphics_queue. + * Example: + * + * vkCmdPipelineBarrier(cmd, + * srcStageMask = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, + * dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, + * image_memory_barrier = { + * srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, + * dstAccessMask = VK_ACCESS_SHADER_READ_BIT, + * }); + * + * The use of pipeline barriers instead of semaphores is encouraged + * as it is simpler and more fine-grained. A layout transition + * must generally happen anyways which requires a + * pipeline barrier. + * + * The image passed to set_image must have imageUsage flags set to at least + * VK_IMAGE_USAGE_TRANSFER_SRC_BIT and VK_IMAGE_USAGE_SAMPLED_BIT. + * The core will naturally want to use flags such as + * VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT and/or + * VK_IMAGE_USAGE_TRANSFER_DST_BIT depending + * on how the final image is created. + * + * The image must also have been created with MUTABLE_FORMAT bit set if + * 8-bit formats are used, so that the frontend can reinterpret sRGB + * formats as it sees fit. + * + * Images passed to set_image should be created with TILING_OPTIMAL. + * The image layout should be transitioned to either + * VK_IMAGE_LAYOUT_GENERIC or VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL. + * The actual image layout used must be set in image_layout. + * + * The image must be a 2D texture which may or not be layered + * and/or mipmapped. + * + * The image must be suitable for linear sampling. + * While the image_view is typically the only field used, + * the frontend may want to reinterpret the texture as sRGB vs. + * non-sRGB for example so the VkImageViewCreateInfo used to + * create the image view must also be passed in. + * + * The data in the pointer to the image struct will not be copied + * as the pNext field in create_info cannot be reliably deep-copied. + * The image pointer passed to set_image must be valid until + * retro_video_refresh_t has returned. + * + * If frame duping is used when passing NULL to retro_video_refresh_t, + * the frontend is free to either use the latest image passed to + * set_image or reuse the older pointer passed to set_image the + * frame RETRO_HW_FRAME_BUFFER_VALID was last used. + * + * Essentially, the lifetime of the pointer passed to + * set_image should be extended if frame duping is used + * so that the frontend can reuse the older pointer. + * + * The image itself however, must not be touched by the core until + * wait_sync_index has been completed later. The frontend may perform + * layout transitions on the image, so even read-only access is not defined. + * The exception to read-only rule is if GENERAL layout is used for the image. + * In this case, the frontend is not allowed to perform any layout transitions, + * so concurrent reads from core and frontend are allowed. + * + * If frame duping is used, or if set_command_buffers is used, + * the frontend will not wait for any semaphores. + * + * The src_queue_family is used to specify which queue family + * the image is currently owned by. If using multiple queue families + * (e.g. async compute), the frontend will need to acquire ownership of the + * image before rendering with it and release the image afterwards. + * + * If src_queue_family is equal to the queue family (queue_index), + * no ownership transfer will occur. + * Similarly, if src_queue_family is VK_QUEUE_FAMILY_IGNORED, + * no ownership transfer will occur. + * + * The frontend will always release ownership back to src_queue_family. + * Waiting for frontend to complete with wait_sync_index() ensures that + * the frontend has released ownership back to the application. + * Note that in Vulkan, transfering ownership is a two-part process. + * + * Example frame: + * - core releases ownership from src_queue_index to queue_index with VkImageMemoryBarrier. + * - core calls set_image with src_queue_index. + * - Frontend will acquire the image with src_queue_index -> queue_index as well, completing the + * ownership transfer. + * - Frontend renders the frame. + * - Frontend releases ownership with queue_index -> src_queue_index. + * - Next time image is used, core must acquire ownership from queue_index ... + * + * Since the frontend releases ownership, we cannot necessarily dupe the frame because + * the core needs to make the roundtrip of ownership transfer. + */ + retro_vulkan_set_image_t set_image; + + /* Get the current sync index for this frame which is obtained in + * frontend by calling e.g. vkAcquireNextImageKHR before calling + * retro_run(). + * + * This index will correspond to which swapchain buffer is currently + * the active one. + * + * Knowing this index is very useful for maintaining safe asynchronous CPU + * and GPU operation without stalling. + * + * The common pattern for synchronization is to receive fences when + * submitting command buffers to Vulkan (vkQueueSubmit) and add this fence + * to a list of fences for frame number get_sync_index(). + * + * Next time we receive the same get_sync_index(), we can wait for the + * fences from before, which will usually return immediately as the + * frontend will generally also avoid letting the GPU run ahead too much. + * + * After the fence has signaled, we know that the GPU has completed all + * GPU work related to work submitted in the frame we last saw get_sync_index(). + * + * This means we can safely reuse or free resources allocated in this frame. + * + * In theory, even if we wait for the fences correctly, it is not technically + * safe to write to the image we earlier passed to the frontend since we're + * not waiting for the frontend GPU jobs to complete. + * + * The frontend will guarantee that the appropriate pipeline barrier + * in graphics_queue has been used such that + * VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT cannot + * start until the frontend is done with the image. + */ + retro_vulkan_get_sync_index_t get_sync_index; + + /* Returns a bitmask of how many swapchain images we currently have + * in the frontend. + * + * If bit #N is set in the return value, get_sync_index can return N. + * Knowing this value is useful for preallocating per-frame management + * structures ahead of time. + * + * While this value will typically remain constant throughout the + * applications lifecycle, it may for example change if the frontend + * suddently changes fullscreen state and/or latency. + * + * If this value ever changes, it is safe to assume that the device + * is completely idle and all synchronization objects can be deleted + * right away as desired. + */ + retro_vulkan_get_sync_index_mask_t get_sync_index_mask; + + /* Instead of submitting the command buffer to the queue first, the core + * can pass along its command buffer to the frontend, and the frontend + * will submit the command buffer together with the frontends command buffers. + * + * This has the advantage that the overhead of vkQueueSubmit can be + * amortized into a single call. For this mode, semaphores in set_image + * will be ignored, so vkCmdPipelineBarrier must be used to synchronize + * the core and frontend. + * + * The command buffers in set_command_buffers are only executed once, + * even if frame duping is used. + * + * If frame duping is used, set_image should be used for the frames + * which should be duped instead. + * + * Command buffers passed to the frontend with set_command_buffers + * must not actually be submitted to the GPU until retro_video_refresh_t + * is called. + * + * The frontend must submit the command buffer before submitting any + * other command buffers provided by set_command_buffers. */ + retro_vulkan_set_command_buffers_t set_command_buffers; + + /* Waits on CPU for device activity for the current sync index to complete. + * This is useful since the core will not have a relevant fence to sync with + * when the frontend is submitting the command buffers. */ + retro_vulkan_wait_sync_index_t wait_sync_index; + + /* If the core submits command buffers itself to any of the queues provided + * in this interface, the core must lock and unlock the frontend from + * racing on the VkQueue. + * + * Queue submission can happen on any thread. + * Even if queue submission happens on the same thread as retro_run(), + * the lock/unlock functions must still be called. + * + * NOTE: Queue submissions are heavy-weight. */ + retro_vulkan_lock_queue_t lock_queue; + retro_vulkan_unlock_queue_t unlock_queue; + + /* Sets a semaphore which is signaled when the image in set_image can safely be reused. + * The semaphore is consumed next call to retro_video_refresh_t. + * The semaphore will be signalled even for duped frames. + * The semaphore will be signalled only once, so set_signal_semaphore should be called every + * frame. + * The semaphore may be VK_NULL_HANDLE, which disables semaphore signalling for next call to + * retro_video_refresh_t. + * + * This is mostly useful to support use cases where you're rendering to a single image that + * is recycled in a ping-pong fashion with the frontend to save memory (but potentially less + * throughput). + */ + retro_vulkan_set_signal_semaphore_t set_signal_semaphore; +}; + +#endif diff --git a/libretro/link.T b/libretro/link.T new file mode 100644 index 0000000000..b0c262db9e --- /dev/null +++ b/libretro/link.T @@ -0,0 +1,5 @@ +{ + global: retro_*; + local: *; +}; +