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Core: Maintain frame dump disc ID in SFO.
This way we won't generate a fake one later and use it for anything else.
This commit is contained in:
parent
a20c972d55
commit
2a545a317c
1 changed files with 10 additions and 13 deletions
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@ -245,51 +245,48 @@ bool CPU_Init() {
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MIPSAnalyst::Reset();
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MIPSAnalyst::Reset();
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Replacement_Init();
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Replacement_Init();
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std::string discID;
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bool allowPlugins = true;
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std::string geDumpDiscID;
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switch (type) {
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switch (type) {
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case IdentifiedFileType::PSP_ISO:
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case IdentifiedFileType::PSP_ISO:
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case IdentifiedFileType::PSP_ISO_NP:
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case IdentifiedFileType::PSP_ISO_NP:
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case IdentifiedFileType::PSP_DISC_DIRECTORY:
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case IdentifiedFileType::PSP_DISC_DIRECTORY:
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InitMemoryForGameISO(loadedFile);
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InitMemoryForGameISO(loadedFile);
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discID = g_paramSFO.GetDiscID();
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break;
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break;
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case IdentifiedFileType::PSP_PBP:
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case IdentifiedFileType::PSP_PBP:
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case IdentifiedFileType::PSP_PBP_DIRECTORY:
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case IdentifiedFileType::PSP_PBP_DIRECTORY:
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// This is normal for homebrew.
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// This is normal for homebrew.
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// ERROR_LOG(LOADER, "PBP directory resolution failed.");
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// ERROR_LOG(LOADER, "PBP directory resolution failed.");
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InitMemoryForGamePBP(loadedFile);
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InitMemoryForGamePBP(loadedFile);
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discID = g_paramSFO.GetDiscID();
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break;
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break;
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case IdentifiedFileType::PSP_ELF:
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case IdentifiedFileType::PSP_ELF:
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if (Memory::g_PSPModel != PSP_MODEL_FAT) {
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if (Memory::g_PSPModel != PSP_MODEL_FAT) {
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INFO_LOG(LOADER, "ELF, using full PSP-2000 memory access");
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INFO_LOG(LOADER, "ELF, using full PSP-2000 memory access");
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Memory::g_MemorySize = Memory::RAM_DOUBLE_SIZE;
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Memory::g_MemorySize = Memory::RAM_DOUBLE_SIZE;
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}
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}
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discID = g_paramSFO.GetDiscID();
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break;
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break;
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case IdentifiedFileType::PPSSPP_GE_DUMP:
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case IdentifiedFileType::PPSSPP_GE_DUMP:
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// Try to grab the disc ID from the filename, since unfortunately, we don't store
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// Try to grab the disc ID from the filenameor GE dump.
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// it in the GE dump. This should probably be fixed, but as long as you don't rename the dumps,
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if (DiscIDFromGEDumpPath(filename, loadedFile, &geDumpDiscID)) {
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// this will do the trick.
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// Store in SFO, otherwise it'll generate a fake disc ID.
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if (!DiscIDFromGEDumpPath(filename, loadedFile, &discID)) {
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g_paramSFO.SetValue("DISC_ID", geDumpDiscID, 16);
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// Failed? Let the param SFO autogen a fake disc ID.
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discID = g_paramSFO.GetDiscID();
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}
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}
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allowPlugins = false;
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break;
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break;
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default:
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default:
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discID = g_paramSFO.GetDiscID();
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break;
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break;
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}
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}
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// Here we have read the PARAM.SFO, let's see if we need any compatibility overrides.
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// Here we have read the PARAM.SFO, let's see if we need any compatibility overrides.
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// Homebrew usually has an empty discID, and even if they do have a disc id, it's not
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// Homebrew usually has an empty discID, and even if they do have a disc id, it's not
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// likely to collide with any commercial ones.
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// likely to collide with any commercial ones.
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coreParameter.compat.Load(discID);
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coreParameter.compat.Load(g_paramSFO.GetDiscID());
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InitVFPUSinCos(coreParameter.compat.flags().DoublePrecisionSinCos);
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InitVFPUSinCos(coreParameter.compat.flags().DoublePrecisionSinCos);
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HLEPlugins::Init();
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if (allowPlugins)
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HLEPlugins::Init();
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if (!Memory::Init()) {
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if (!Memory::Init()) {
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// We're screwed.
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// We're screwed.
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return false;
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return false;
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