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Buildfix, oops
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1 changed files with 1 additions and 1 deletions
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@ -441,7 +441,7 @@ void TextureCacheGLES::ApplyTextureFramebuffer(TexCacheEntry *entry, VirtualFram
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draw_->BindFramebufferAsRenderTarget(depalFBO, { Draw::RPAction::DONT_CARE, Draw::RPAction::DONT_CARE, Draw::RPAction::DONT_CARE });
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shaderManager_->DirtyLastShader();
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render_->SetScissor(GLRect2D{ 0, 0, (uint32_t)framebuffer->renderWidth, (uint32_t)framebuffer->renderHeight });
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render_->SetScissor(GLRect2D{ 0, 0, (int)framebuffer->renderWidth, (int)framebuffer->renderHeight });
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render_->SetViewport(GLRViewport{ 0.0f, 0.0f, (float)framebuffer->renderWidth, (float)framebuffer->renderHeight, 0.0f, 1.0f });
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TextureShaderApplier shaderApply(depal, framebuffer->bufferWidth, framebuffer->bufferHeight, framebuffer->renderWidth, framebuffer->renderHeight);
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shaderApply.ApplyBounds(gstate_c.vertBounds, gstate_c.curTextureXOffset, gstate_c.curTextureYOffset);
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