Logging reduction

This commit is contained in:
Henrik Rydgard 2013-06-20 21:35:04 +02:00
parent eaede89761
commit 27f8f6a2f5

View file

@ -528,7 +528,7 @@ u32 _AtracAddStreamData(int atracID, u8 *buf, u32 bytesToAdd) {
// because that function would tell games how to add the left stream data.
u32 sceAtracAddStreamData(int atracID, u32 bytesToAdd)
{
INFO_LOG(HLE, "sceAtracAddStreamData(%i, %08x)", atracID, bytesToAdd);
DEBUG_LOG(HLE, "sceAtracAddStreamData(%i, %08x)", atracID, bytesToAdd);
Atrac *atrac = getAtrac(atracID);
if (!atrac) {
return 0;