Use unicode symbols for psp button names

Instead of approximating with ansi chars.
This commit is contained in:
danieru 2013-04-20 13:19:13 -06:00
parent f63ea38af8
commit 26c2a6a173

View file

@ -189,10 +189,10 @@ const KeyMap_IntStrPair key_names[] = {
static int key_names_count = sizeof(key_names) / sizeof(key_names[0]);
static std::string unknown_key_name = "Unknown";
const KeyMap_IntStrPair psp_button_names[] = {
{PAD_BUTTON_A, "O"},
{PAD_BUTTON_B, "X"},
{PAD_BUTTON_X, "[]"}, // TODO: use proper unicode symbol
{PAD_BUTTON_Y, "^"},
{PAD_BUTTON_A, ""},
{PAD_BUTTON_B, ""},
{PAD_BUTTON_X, ""},
{PAD_BUTTON_Y, ""},
{PAD_BUTTON_LBUMPER, "L"},
{PAD_BUTTON_RBUMPER, "R"},
{PAD_BUTTON_START, "Start"},