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Use unicode symbols for psp button names
Instead of approximating with ansi chars.
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1 changed files with 4 additions and 4 deletions
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@ -189,10 +189,10 @@ const KeyMap_IntStrPair key_names[] = {
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static int key_names_count = sizeof(key_names) / sizeof(key_names[0]);
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static std::string unknown_key_name = "Unknown";
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const KeyMap_IntStrPair psp_button_names[] = {
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{PAD_BUTTON_A, "O"},
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{PAD_BUTTON_B, "X"},
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{PAD_BUTTON_X, "[]"}, // TODO: use proper unicode symbol
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{PAD_BUTTON_Y, "^"},
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{PAD_BUTTON_A, "○"},
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{PAD_BUTTON_B, "⨯"},
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{PAD_BUTTON_X, "□"},
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{PAD_BUTTON_Y, "△"},
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{PAD_BUTTON_LBUMPER, "L"},
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{PAD_BUTTON_RBUMPER, "R"},
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{PAD_BUTTON_START, "Start"},
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