From 7b4b0eb0a0a6336acda6556ee3a6b34818009c99 Mon Sep 17 00:00:00 2001 From: chinhodado Date: Fri, 26 Sep 2014 15:55:21 -0400 Subject: [PATCH] Use E_FAIL instead of -1 and clean up --- GPU/Directx9/helper/global.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/GPU/Directx9/helper/global.cpp b/GPU/Directx9/helper/global.cpp index c9a4abcc4c..da82f0303e 100644 --- a/GPU/Directx9/helper/global.cpp +++ b/GPU/Directx9/helper/global.cpp @@ -63,7 +63,7 @@ bool CompilePixelShader(const char *code, LPDIRECT3DPIXELSHADER9 *pShader, LPD3D ID3DXBuffer* pShaderCode = NULL; ID3DXBuffer* pErrorMsg = NULL; - HRESULT hr = -1; + HRESULT hr = E_FAIL; // Compile pixel shader. hr = dyn_D3DXCompileShader(code, @@ -103,7 +103,7 @@ bool CompileVertexShader(const char *code, LPDIRECT3DVERTEXSHADER9 *pShader, LPD ID3DXBuffer* pShaderCode = NULL; ID3DXBuffer* pErrorMsg = NULL; - HRESULT hr = -1; + HRESULT hr = E_FAIL; // Compile pixel shader. hr = dyn_D3DXCompileShader(code, @@ -141,7 +141,6 @@ bool CompileVertexShader(const char *code, LPDIRECT3DVERTEXSHADER9 *pShader, LPD void CompileShaders() { std::string errorMsg; - HRESULT hr = -1; if (!CompileVertexShader(vscode, &pFramebufferVertexShader, NULL, errorMsg)) { OutputDebugStringA(errorMsg.c_str());