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Reducing AdhocMatching events delay to prevent matchingEvents from piling up on Lord of Arcana.
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1 changed files with 1 additions and 1 deletions
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@ -5519,7 +5519,7 @@ void __NetMatchingCallbacks() //(int matchingId)
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after->SetData(args[0], args[1], args[2]);
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hleEnqueueCall(args[5], 5, args, after);
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matchingEvents.pop_front();
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delayus = (adhocMatchingEventDelay + adhocExtraDelay); // Added an extra delay to prevent I/O Timing method from causing disconnection
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delayus = adhocMatchingEventDelay; // Add extra delay to prevent I/O Timing method from causing disconnection, but delaying too long may cause matchingEvents to pile up
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}
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// Must be delayed long enough whenever there is a pending callback. Should it be 10-100ms for Matching Events? or Not Less than the delays on sceNetAdhocMatching HLE?
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