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Make key mapping screen save changes
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commit
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3 changed files with 16 additions and 10 deletions
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@ -25,12 +25,7 @@ using namespace KeyMap;
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// default
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std::map<int,int> *platform_keymap = NULL;
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// Default key mapping
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// Ugly, yet the cleanest way
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// I could find to create a
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// static map.
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// Still nicer than what
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// I once did in C.
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// TODO: Make use const_map.h from native
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struct DefaultKeyMap {
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static std::map<int,int> init()
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{
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@ -1418,7 +1418,8 @@ void KeyMappingNewKeyDialog::render() {
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int left = 10;
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int stride = 70;
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KeyScale(1.6f);
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KeyText(left, top, keyI18N->T("Set a new key mapping"));
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KeyText(left, top, keyI18N->T("Map a new key for button: "));
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KeyText(left, top += stride, (KeyMap::GetPspButtonName(this->pspBtn)).c_str());
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KeyScale(1.3f);
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KeyText(left, top += stride, keyI18N->T("Current key"));
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KeyScale(2.0f);
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@ -1428,8 +1429,16 @@ void KeyMappingNewKeyDialog::render() {
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KeyScale(1.4f);
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KeyText(right, top, keyI18N->T("New Key"));
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KeyScale(2.0f);
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if (last_kb_key != 0)
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KeyText(right, top + stride, KeyMap::GetKeyName(last_kb_key).c_str());
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if (last_kb_key != 0) {
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bool key_used = KeyMap::IsMappedKey(last_kb_key);
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if (!key_used) {
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KeyText(right, top + stride, KeyMap::GetKeyName(last_kb_key).c_str());
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} else {
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KeyScale(1.0f);
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KeyText(left + stride, top + 2*stride,
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keyI18N->T("Error: Key is already used"));
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}
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}
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KeyScale(1.0f);
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#undef KeyText
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@ -1437,6 +1446,8 @@ void KeyMappingNewKeyDialog::render() {
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// Save & cancel buttons
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if (UIButton(GEN_ID, Pos(10, dp_yres - 10), LARGE_BUTTON_WIDTH, 0, keyI18N->T("Save Mapping"), ALIGN_LEFT | ALIGN_BOTTOM)) {
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KeyMap::SetKeyMapping(this->last_kb_key, this->pspBtn);
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g_Config.Save();
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screenManager()->finishDialog(this, DR_OK);
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}
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2
native
2
native
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@ -1 +1 @@
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Subproject commit a51474d255b2a607c178ebdf7732716781b3bccf
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Subproject commit 91114ba60554713da98d4c23aeb533e2da650397
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