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Android: Remove the old limitation of 3 registered input devices.
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1 changed files with 11 additions and 31 deletions
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@ -108,10 +108,7 @@ public abstract class NativeActivity extends Activity {
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// Allow for multiple connected gamepads but just consider them the same for now.
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// Actually this is not entirely true, see the code.
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private InputDeviceState inputPlayerA;
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private InputDeviceState inputPlayerB;
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private InputDeviceState inputPlayerC;
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private String inputPlayerADesc;
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private ArrayList<InputDeviceState> inputPlayers;
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private PowerSaveModeReceiver mPowerSaveModeReceiver = null;
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private SizeManager sizeManager = null;
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@ -918,35 +915,18 @@ public abstract class NativeActivity extends Activity {
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if (device == null) {
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return null;
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}
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if (inputPlayerA == null) {
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inputPlayerADesc = getInputDesc(device);
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Log.i(TAG, "Input player A registered: desc = " + inputPlayerADesc);
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inputPlayerA = new InputDeviceState(device);
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for (InputDeviceState input : inputPlayers) {
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if (input.getDevice() == device) {
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return input;
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}
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}
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if (inputPlayerA.getDevice() == device) {
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return inputPlayerA;
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}
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if (inputPlayerB == null) {
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Log.i(TAG, "Input player B registered: desc = " + getInputDesc(device));
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inputPlayerB = new InputDeviceState(device);
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}
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if (inputPlayerB.getDevice() == device) {
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return inputPlayerB;
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}
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if (inputPlayerC == null) {
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Log.i(TAG, "Input player C registered");
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inputPlayerC = new InputDeviceState(device);
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}
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if (inputPlayerC.getDevice() == device) {
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return inputPlayerC;
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}
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return inputPlayerA;
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// None was found, just add and return it.
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InputDeviceState state = new InputDeviceState(device);
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inputPlayers.add(state);
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Log.i(TAG, "Input player registered: desc = " + getInputDesc(device));
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return state;
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}
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public boolean IsXperiaPlay() {
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