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https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
Refactor TouchControlLayoutScreen - break out the actual editor into a separate view.
This solves most or all offset issues.
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2 changed files with 105 additions and 56 deletions
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@ -31,8 +31,6 @@
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#include "UI/TouchControlLayoutScreen.h"
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#include "UI/TouchControlVisibilityScreen.h"
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static const int leftColumnWidth = 140;
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static u32 GetButtonColor() {
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return g_Config.iTouchButtonStyle != 0 ? 0xFFFFFF : 0xc0b080;
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}
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@ -40,7 +38,7 @@ static u32 GetButtonColor() {
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class DragDropButton : public MultiTouchButton {
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public:
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DragDropButton(ConfigTouchPos &pos, ImageID bgImg, ImageID img, const Bounds &screenBounds)
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: MultiTouchButton(bgImg, bgImg, img, pos.scale, new UI::AnchorLayoutParams(fromFullscreenCoord(pos.x, screenBounds), pos.y * screenBounds.h, UI::NONE, UI::NONE, true)),
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: MultiTouchButton(bgImg, bgImg, img, pos.scale, new UI::AnchorLayoutParams(pos.x * screenBounds.w, pos.y * screenBounds.h, UI::NONE, UI::NONE, true)),
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x_(pos.x), y_(pos.y), theScale_(pos.scale), screenBounds_(screenBounds) {
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scale_ = theScale_;
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}
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@ -52,8 +50,8 @@ public:
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};
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virtual void SavePosition() {
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x_ = toFullscreenCoord(bounds_.centerX());
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y_ = bounds_.centerY() / screenBounds_.h;
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x_ = (bounds_.centerX() - screenBounds_.x) / screenBounds_.w;
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y_ = (bounds_.centerY() - screenBounds_.y) / screenBounds_.h;
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scale_ = theScale_;
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}
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@ -70,16 +68,6 @@ protected:
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}
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private:
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// convert from screen coordinates (leftColumnWidth to dp_xres) to actual fullscreen coordinates (0 to 1.0)
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inline float toFullscreenCoord(int screenx) {
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return (float)(screenx - leftColumnWidth) / (screenBounds_.w - leftColumnWidth);
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}
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// convert from external fullscreen coordinates(0 to 1.0) to the current partial coordinates (leftColumnWidth to dp_xres)
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inline int fromFullscreenCoord(float controllerX, const Bounds &screenBounds) {
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return leftColumnWidth + (screenBounds.w - leftColumnWidth) * controllerX;
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};
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float &x_, &y_;
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float &theScale_;
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const Bounds &screenBounds_;
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@ -93,19 +81,19 @@ public:
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roundId_ = g_Config.iTouchButtonStyle ? ImageID("I_ROUND_LINE") : ImageID("I_ROUND");
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};
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void setCircleVisibility(bool visible){
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void setCircleVisibility(bool visible) {
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circleVisible_ = visible;
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}
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void setCrossVisibility(bool visible){
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void setCrossVisibility(bool visible) {
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crossVisible_ = visible;
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}
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void setTriangleVisibility(bool visible){
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void setTriangleVisibility(bool visible) {
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triangleVisible_ = visible;
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}
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void setSquareVisibility(bool visible){
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void setSquareVisibility(bool visible) {
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squareVisible_ = visible;
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}
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@ -221,10 +209,12 @@ public:
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if (g_Config.bTouchSnapToGrid) {
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dc.Flush();
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dc.BeginNoTex();
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float xOffset = bounds_.x;
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float yOffset = bounds_.y;
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for (int x = x1; x < x2; x += g_Config.iTouchSnapGridSize)
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dc.Draw()->vLine(x, y1, y2, col);
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dc.Draw()->vLine(x + xOffset, y1 + yOffset, y2 + yOffset, col);
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for (int y = y1; y < y2; y += g_Config.iTouchSnapGridSize)
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dc.Draw()->hLine(x1, y, x2, col);
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dc.Draw()->hLine(x1 + xOffset, y + yOffset, x2 + xOffset, col);
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dc.Flush();
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dc.Begin();
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}
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@ -236,41 +226,68 @@ private:
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};
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TouchControlLayoutScreen::TouchControlLayoutScreen() {
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pickedControl_ = 0;
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};
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class DragDropButton;
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class ControlLayoutView : public UI::AnchorLayout {
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public:
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ControlLayoutView(UI::LayoutParams *layoutParams);
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void Touch(const TouchInput &input) override;
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void CreateViews();
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bool HasCreatedViews() const {
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return !controls_.empty();
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}
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DragDropButton *pickedControl_ = nullptr;
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DragDropButton *getPickedControl(const int x, const int y);
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std::vector<DragDropButton *> controls_;
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// Touch down state for drag to resize etc
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float startX_ = -1.0f;
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float startY_ = -1.0f;
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float startScale_ = -1.0f;
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float startSpacing_ = -1.0f;
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int mode_ = 0;
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};
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static Point ClampTo(const Point &p, const Bounds &b) {
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return Point(clamp_value(p.x, b.x, b.x + b.w), clamp_value(p.y, b.y, b.y + b.h));
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}
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bool TouchControlLayoutScreen::touch(const TouchInput &touch) {
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UIScreen::touch(touch);
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void ControlLayoutView::Touch(const TouchInput &touch) {
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using namespace UI;
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if ((touch.flags & TOUCH_MOVE) && pickedControl_ != nullptr) {
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int mode = mode_->GetSelection();
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if (mode == 0) {
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const Bounds &bounds = pickedControl_->GetBounds();
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if (mode_ == 0) {
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const Bounds &controlBounds = pickedControl_->GetBounds();
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const auto &prevParams = pickedControl_->GetLayoutParams()->As<AnchorLayoutParams>();
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Point newPos(prevParams->left, prevParams->top);
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Bounds validRange = screenManager()->getUIContext()->GetBounds();
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validRange.x += leftColumnWidth + bounds.w * 0.5f;
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validRange.w -= leftColumnWidth + bounds.w;
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validRange.y += bounds.h * 0.5f;
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validRange.h -= bounds.h;
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// Allow placing the control halfway outside the play area.
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Bounds validRange = this->GetBounds();
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// Control coordinates are relative inside the bounds.
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validRange.x = 0.0f;
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validRange.y = 0.0f;
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newPos.x = touch.x;
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newPos.y = touch.y;
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validRange.x += controlBounds.w * 0.5f;
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validRange.w -= controlBounds.w;
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validRange.y += controlBounds.h * 0.5f;
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validRange.h -= controlBounds.h;
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newPos.x = touch.x - this->GetBounds().x;
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newPos.y = touch.y - this->GetBounds().y;
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if (g_Config.bTouchSnapToGrid) {
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newPos.x -= (int)(newPos.x - bounds.w) % g_Config.iTouchSnapGridSize;
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newPos.y -= (int)(newPos.y - bounds.h) % g_Config.iTouchSnapGridSize;
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newPos.x -= (int)(newPos.x - controlBounds.w) % g_Config.iTouchSnapGridSize;
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newPos.y -= (int)(newPos.y - controlBounds.h) % g_Config.iTouchSnapGridSize;
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}
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newPos = ClampTo(newPos, validRange);
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pickedControl_->ReplaceLayoutParams(new AnchorLayoutParams(newPos.x, newPos.y, NONE, NONE, true));
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} else if (mode == 1) {
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} else if (mode_ == 1) {
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// Resize. Vertical = scaling, horizontal = spacing;
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// Up should be bigger so let's negate in that direction
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float diffX = (touch.x - startX_);
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@ -305,7 +322,6 @@ bool TouchControlLayoutScreen::touch(const TouchInput &touch) {
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pickedControl_->SavePosition();
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pickedControl_ = 0;
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}
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return true;
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}
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void TouchControlLayoutScreen::resized() {
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@ -334,11 +350,33 @@ void TouchControlLayoutScreen::dialogFinished(const Screen *dialog, DialogResult
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RecreateViews();
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}
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UI::EventReturn TouchControlLayoutScreen::OnMode(UI::EventParams &e) {
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int mode = mode_->GetSelection();
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if (layoutView_) {
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layoutView_->mode_ = mode;
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}
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return UI::EVENT_DONE;
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}
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void TouchControlLayoutScreen::update() {
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UIDialogScreenWithBackground::update();
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// TODO: We really, really need a cleaner solution for creating sub-views
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// of custom compound controls.
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if (layoutView_) {
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if (!layoutView_->HasCreatedViews()) {
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layoutView_->CreateViews();
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}
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}
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}
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void TouchControlLayoutScreen::CreateViews() {
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// setup g_Config for button layout
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const Bounds &bounds = screenManager()->getUIContext()->GetBounds();
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InitPadLayout(bounds.w, bounds.h);
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const float leftColumnWidth = 140.0f;
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using namespace UI;
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auto co = GetI18NCategory("Controls");
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@ -360,6 +398,7 @@ void TouchControlLayoutScreen::CreateViews() {
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mode_->AddChoice(di->T("Move"));
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mode_->AddChoice(di->T("Resize"));
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mode_->SetSelection(0);
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mode_->OnChoice.Handle(this, &TouchControlLayoutScreen::OnMode);
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reset->OnClick.Handle(this, &TouchControlLayoutScreen::OnReset);
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back->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
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@ -375,10 +414,12 @@ void TouchControlLayoutScreen::CreateViews() {
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tabHolder->SetTag("TouchControlLayout");
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root_->Add(tabHolder);
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layoutView_ = root_->Add(new ControlLayoutView(new AnchorLayoutParams(leftColumnWidth + 10, 0.0f, 0.0f, 0.0f, false)));
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// this is more for show than anything else. It's used to provide a boundary
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// so that buttons like back can be placed within the boundary.
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// serves no other purpose.
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AnchorLayout *controlsHolder = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
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// AnchorLayout *controlsHolder = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
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auto ms = GetI18NCategory("MainSettings");
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@ -388,8 +429,23 @@ void TouchControlLayoutScreen::CreateViews() {
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// Shouldn't even be able to get here as the way into this dialog should be closed.
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return;
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}
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}
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controls_.clear();
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ControlLayoutView::ControlLayoutView(UI::LayoutParams *layoutParams)
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: UI::AnchorLayout(layoutParams) {
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}
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void ControlLayoutView::CreateViews() {
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const Bounds &bounds = GetBounds();
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if (bounds.w == 0.0f || bounds.h == 0.0f) {
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// Layout hasn't happened yet, return.
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// See comment in TouchControlLayoutScreen::update().
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return;
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}
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// Create all the views.
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PSPActionButtons *actionButtons = new PSPActionButtons(g_Config.touchActionButtonCenter, g_Config.fActionButtonSpacing, bounds);
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actionButtons->setCircleVisibility(g_Config.bShowTouchCircle);
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@ -457,15 +513,15 @@ void TouchControlLayoutScreen::CreateViews() {
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addDragDropButton(g_Config.touchCombo4, roundImage, comboKeyImages[4]);
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for (size_t i = 0; i < controls_.size(); i++) {
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root_->Add(controls_[i]);
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Add(controls_[i]);
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}
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root_->Add(new SnapGrid(leftColumnWidth+10, bounds.w, 0, bounds.h, 0x3FFFFFFF));
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Add(new SnapGrid(0, bounds.w, 0, bounds.h, 0x3FFFFFFF));
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}
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// return the control which was picked up by the touchEvent. If a control
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// was already picked up, then it's being dragged around, so just return that instead
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DragDropButton *TouchControlLayoutScreen::getPickedControl(const int x, const int y) {
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DragDropButton *ControlLayoutView::getPickedControl(const int x, const int y) {
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if (pickedControl_ != 0) {
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return pickedControl_;
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}
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@ -24,31 +24,24 @@
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#include "ui/viewgroup.h"
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#include "MiscScreens.h"
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class DragDropButton;
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class ControlLayoutView;
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class TouchControlLayoutScreen : public UIDialogScreenWithBackground {
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public:
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TouchControlLayoutScreen();
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virtual void CreateViews() override;
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virtual bool touch(const TouchInput &touch) override;
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virtual void dialogFinished(const Screen *dialog, DialogResult result) override;
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virtual void onFinish(DialogResult reason) override;
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virtual void update() override;
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virtual void resized() override;
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protected:
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virtual UI::EventReturn OnReset(UI::EventParams &e);
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virtual UI::EventReturn OnVisibility(UI::EventParams &e);
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virtual UI::EventReturn OnMode(UI::EventParams &e);
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private:
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DragDropButton *pickedControl_;
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std::vector<DragDropButton *> controls_;
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UI::ChoiceStrip *mode_;
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DragDropButton *getPickedControl(const int x, const int y);
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// Touch down state for drag to resize etc
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float startX_;
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float startY_;
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float startScale_;
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float startSpacing_;
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UI::ChoiceStrip *mode_ = nullptr;
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ControlLayoutView *layoutView_ = nullptr;
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};
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