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[spline/bezier]Remove comment.
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@ -110,7 +110,6 @@ GPU_GLES::GPU_GLES(GraphicsContext *gfxCtx, Draw::DrawContext *draw)
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// Disable hardware tessellation if device is unsupported.
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bool hasTexelFetch = gl_extensions.GLES3 || (!gl_extensions.IsGLES && gl_extensions.VersionGEThan(3, 3, 0)) || gl_extensions.EXT_gpu_shader4;
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if (!gstate_c.SupportsAll(GPU_SUPPORTS_VERTEX_TEXTURE_FETCH | GPU_SUPPORTS_TEXTURE_FLOAT) || !hasTexelFetch) {
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// TODO: Check unsupported device name list.(Above gpu features are supported but it has issues with weak gpu, memory, shader compiler etc...)
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g_Config.bHardwareTessellation = false;
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ERROR_LOG(G3D, "Hardware Tessellation is unsupported, falling back to software tessellation");
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I18NCategory *gr = GetI18NCategory("Graphics");
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