[spline/bezier]Remove comment.

This commit is contained in:
xebra 2018-09-29 01:15:38 +09:00
parent 10afcf2dbb
commit 1dfb402871

View file

@ -110,7 +110,6 @@ GPU_GLES::GPU_GLES(GraphicsContext *gfxCtx, Draw::DrawContext *draw)
// Disable hardware tessellation if device is unsupported.
bool hasTexelFetch = gl_extensions.GLES3 || (!gl_extensions.IsGLES && gl_extensions.VersionGEThan(3, 3, 0)) || gl_extensions.EXT_gpu_shader4;
if (!gstate_c.SupportsAll(GPU_SUPPORTS_VERTEX_TEXTURE_FETCH | GPU_SUPPORTS_TEXTURE_FLOAT) || !hasTexelFetch) {
// TODO: Check unsupported device name list.(Above gpu features are supported but it has issues with weak gpu, memory, shader compiler etc...)
g_Config.bHardwareTessellation = false;
ERROR_LOG(G3D, "Hardware Tessellation is unsupported, falling back to software tessellation");
I18NCategory *gr = GetI18NCategory("Graphics");