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Merge pull request #2092 from oioitff/audio-fix
Finally fix choppy cg audio, bgm, and even some missing bgm, voice, se.
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commit
1c1104538b
1 changed files with 8 additions and 2 deletions
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@ -110,7 +110,10 @@ u32 sceAudioOutputPannedBlocking(u32 chan, int leftvol, int rightvol, u32 sample
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chans[chan].rightVolume = rightvol;
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}
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chans[chan].sampleAddress = samplePtr;
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return __AudioEnqueue(chans[chan], chan, true);
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int ret = __AudioEnqueue(chans[chan], chan, true);
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if (chans[chan].waitingThreads.size() == 0)
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return hleDelayResult(ret, "output block", 1000);
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return ret;
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}
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}
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@ -321,7 +324,10 @@ u32 sceAudioOutput2OutputBlocking(u32 vol, u32 dataPtr){
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chans[PSP_AUDIO_CHANNEL_OUTPUT2].leftVolume = vol;
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chans[PSP_AUDIO_CHANNEL_OUTPUT2].rightVolume = vol;
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chans[PSP_AUDIO_CHANNEL_OUTPUT2].sampleAddress = dataPtr;
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return __AudioEnqueue(chans[PSP_AUDIO_CHANNEL_OUTPUT2], PSP_AUDIO_CHANNEL_OUTPUT2, true);
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int ret = __AudioEnqueue(chans[PSP_AUDIO_CHANNEL_OUTPUT2], PSP_AUDIO_CHANNEL_OUTPUT2, true);
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if (chans[PSP_AUDIO_CHANNEL_OUTPUT2].waitingThreads.size() == 0)
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return hleDelayResult(ret, "output block", 1000);
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return ret;
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}
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u32 sceAudioOutput2ChangeLength(u32 sampleCount){
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