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@ -414,6 +414,9 @@ void EmuScreen::dialogFinished(const Screen *dialog, DialogResult result) {
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System_SendMessage("event", "exitgame");
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quit_ = false;
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}
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// Returning to the PauseScreen, unless we're stepping, means we should go back to controls.
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if (Core_IsActive())
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UI::EnableFocusMovement(false);
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RecreateViews();
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}
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