diff --git a/GPU/Vulkan/DrawEngineVulkan.cpp b/GPU/Vulkan/DrawEngineVulkan.cpp index 25ed57ffbe..b2f86d23fd 100644 --- a/GPU/Vulkan/DrawEngineVulkan.cpp +++ b/GPU/Vulkan/DrawEngineVulkan.cpp @@ -439,7 +439,7 @@ VkDescriptorSet DrawEngineVulkan::GetOrCreateDescriptorSet(VkImageView imageView _assert_msg_(result == VK_SUCCESS, "Ran out of descriptor space in pool. sz=%d res=%d", (int)frame.descSets.size(), (int)result); // We just don't write to the slots we don't care about, which is fine. - VkWriteDescriptorSet writes[7]{}; + VkWriteDescriptorSet writes[9]{}; // Main texture int n = 0; VkDescriptorImageInfo tex[3]{};