mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
Some work on symbol export, minor cleanups
This commit is contained in:
parent
b2a94a7deb
commit
1a93d8a1f9
9 changed files with 69 additions and 50 deletions
|
@ -86,7 +86,11 @@ std::string NiceTimeFormat(int seconds);
|
|||
// TODO: We actually also have Buffer, with .Printf(), which is almost as convenient. Should maybe improve that instead?
|
||||
class StringWriter {
|
||||
public:
|
||||
explicit StringWriter(char *buffer, size_t bufSize) : start_(buffer), p_(buffer), bufSize_(bufSize) {
|
||||
StringWriter(char *buffer, size_t bufSize) : start_(buffer), p_(buffer), bufSize_(bufSize) {
|
||||
buffer[0] = '\0';
|
||||
}
|
||||
template<size_t sz>
|
||||
explicit StringWriter(char (&buffer)[sz]) : start_(buffer), p_(buffer), bufSize_(sz) {
|
||||
buffer[0] = '\0';
|
||||
}
|
||||
StringWriter(const StringWriter &) = delete;
|
||||
|
|
|
@ -45,11 +45,9 @@ static bool g_exitOnAssert;
|
|||
static AssertNoCallbackFunc g_assertCancelCallback = 0;
|
||||
static void *g_assertCancelCallbackUserData = 0;
|
||||
|
||||
|
||||
|
||||
void SetAssertDialogParent(void *handle) {
|
||||
#if PPSSPP_PLATFORM(WINDOWS)
|
||||
g_dialogParent = (HWND)handle;
|
||||
g_dialogParent = (HWND)handle;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
|
@ -280,6 +280,7 @@ static const ConfigSetting generalSettings[] = {
|
|||
// "default" means let emulator decide, "" means disable.
|
||||
ConfigSetting("ReportingHost", &g_Config.sReportHost, "default", CfgFlag::DEFAULT),
|
||||
ConfigSetting("AutoSaveSymbolMap", &g_Config.bAutoSaveSymbolMap, false, CfgFlag::PER_GAME),
|
||||
ConfigSetting("CompressSymbols", &g_Config.bCompressSymbols, true, CfgFlag::DEFAULT),
|
||||
ConfigSetting("CacheFullIsoInRam", &g_Config.bCacheFullIsoInRam, false, CfgFlag::PER_GAME),
|
||||
ConfigSetting("RemoteISOPort", &g_Config.iRemoteISOPort, 0, CfgFlag::DEFAULT),
|
||||
ConfigSetting("LastRemoteISOServer", &g_Config.sLastRemoteISOServer, "", CfgFlag::DEFAULT),
|
||||
|
@ -1212,11 +1213,6 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
|
|||
// For iOS, issue #19211
|
||||
TryUpdateSavedPath(¤tDirectory);
|
||||
|
||||
// This check is probably not really necessary here anyway, you can always
|
||||
// press Home or Browse if you're in a bad directory.
|
||||
if (!File::Exists(currentDirectory))
|
||||
currentDirectory = defaultCurrentDirectory;
|
||||
|
||||
Section *log = iniFile.GetOrCreateSection(logSectionName);
|
||||
|
||||
bool debugDefaults = false;
|
||||
|
|
|
@ -122,6 +122,7 @@ public:
|
|||
int iIOTimingMethod;
|
||||
int iLockedCPUSpeed;
|
||||
bool bAutoSaveSymbolMap;
|
||||
bool bCompressSymbols;
|
||||
bool bCacheFullIsoInRam;
|
||||
int iRemoteISOPort;
|
||||
std::string sLastRemoteISOServer;
|
||||
|
|
|
@ -309,25 +309,26 @@ bool SymbolMap::LoadNocashSym(const Path &filename) {
|
|||
return true;
|
||||
}
|
||||
|
||||
void SymbolMap::SaveNocashSym(const Path &filename) const {
|
||||
bool SymbolMap::SaveNocashSym(const Path &filename) const {
|
||||
std::lock_guard<std::recursive_mutex> guard(lock_);
|
||||
|
||||
// Don't bother writing a blank file.
|
||||
if (!File::Exists(filename) && functions.empty() && data.empty()) {
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
FILE* f = File::OpenCFile(filename, "w");
|
||||
if (f == NULL)
|
||||
return;
|
||||
FILE *f = File::OpenCFile(filename, "w");
|
||||
if (!f)
|
||||
return false;
|
||||
|
||||
// only write functions, the rest isn't really interesting
|
||||
for (auto it = functions.begin(), end = functions.end(); it != end; ++it) {
|
||||
const FunctionEntry& e = it->second;
|
||||
fprintf(f, "%08X %s,%04X\n", GetModuleAbsoluteAddr(e.start,e.module),GetLabelNameRel(e.start, e.module), e.size);
|
||||
fprintf(f, "%08X %s,%04X\n", GetModuleAbsoluteAddr(e.start,e.module), GetLabelNameRel(e.start, e.module), e.size);
|
||||
}
|
||||
|
||||
|
||||
fclose(f);
|
||||
return true;
|
||||
}
|
||||
|
||||
SymbolType SymbolMap::GetSymbolType(u32 address) {
|
||||
|
|
|
@ -72,7 +72,7 @@ public:
|
|||
bool LoadSymbolMap(const Path &filename);
|
||||
bool SaveSymbolMap(const Path &filename) const;
|
||||
bool LoadNocashSym(const Path &filename);
|
||||
void SaveNocashSym(const Path &filename) const;
|
||||
bool SaveNocashSym(const Path &filename) const;
|
||||
|
||||
SymbolType GetSymbolType(u32 address);
|
||||
bool GetSymbolInfo(SymbolInfo *info, u32 address, SymbolType symmask = ST_FUNCTION);
|
||||
|
|
|
@ -455,7 +455,7 @@ void DrawFPS(UIContext *ctx, const Bounds &bounds) {
|
|||
__DisplayGetFPS(&vps, &fps, &actual_fps);
|
||||
|
||||
char temp[256];
|
||||
StringWriter w(temp, sizeof(temp));
|
||||
StringWriter w(temp);
|
||||
|
||||
if ((g_Config.iShowStatusFlags & ((int)ShowStatusFlags::FPS_COUNTER | (int)ShowStatusFlags::SPEED_COUNTER)) == ((int)ShowStatusFlags::FPS_COUNTER | (int)ShowStatusFlags::SPEED_COUNTER)) {
|
||||
// Both at the same time gets a shorter formulation.
|
||||
|
|
|
@ -1660,34 +1660,6 @@ void ImDebugger::Frame(MIPSDebugInterface *mipsDebug, GPUDebugInterface *gpuDebu
|
|||
ImGui::MenuItem("Don't break on start", nullptr, &g_Config.bAutoRun); // should really invert this bool!
|
||||
ImGui::MenuItem("Fast memory", nullptr, &g_Config.bFastMemory);
|
||||
ImGui::Separator();
|
||||
|
||||
/*
|
||||
// Symbol stuff. Move to separate menu?
|
||||
// Doesn't quite seem to work yet.
|
||||
if (ImGui::MenuItem("Load symbol map...")) {
|
||||
System_BrowseForFile(reqToken_, "Load symbol map", BrowseFileType::SYMBOL_MAP, [&](const char *responseString, int) {
|
||||
Path path(responseString);
|
||||
if (!g_symbolMap->LoadSymbolMap(path)) {
|
||||
ERROR_LOG(Log::Common, "Failed to load symbol map");
|
||||
}
|
||||
disasm_.DirtySymbolMap();
|
||||
});
|
||||
}
|
||||
if (ImGui::MenuItem("Save symbol map...")) {
|
||||
System_BrowseForFileSave(reqToken_, "Save symbol map", "symbols.map", BrowseFileType::SYMBOL_MAP, [](const char *responseString, int) {
|
||||
Path path(responseString);
|
||||
if (!g_symbolMap->SaveSymbolMap(path)) {
|
||||
ERROR_LOG(Log::Common, "Failed to save symbol map");
|
||||
}
|
||||
});
|
||||
}
|
||||
*/
|
||||
if (ImGui::MenuItem("Reset symbol map")) {
|
||||
g_symbolMap->Clear();
|
||||
disasm_.DirtySymbolMap();
|
||||
// NotifyDebuggerMapLoaded();
|
||||
}
|
||||
ImGui::Separator();
|
||||
if (ImGui::MenuItem("Take screenshot")) {
|
||||
g_TakeScreenshot = true;
|
||||
}
|
||||
|
@ -1715,6 +1687,49 @@ void ImDebugger::Frame(MIPSDebugInterface *mipsDebug, GPUDebugInterface *gpuDebu
|
|||
ImGui::MenuItem("Breakpoints", nullptr, &cfg_.breakpointsOpen);
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
if (ImGui::BeginMenu("Symbols")) {
|
||||
if (ImGui::MenuItem("Load .ppmap...")) {
|
||||
System_BrowseForFile(reqToken_, "Load PPSSPP symbol map", BrowseFileType::SYMBOL_MAP, [&](const char *responseString, int) {
|
||||
Path path(responseString);
|
||||
if (!g_symbolMap->LoadSymbolMap(path)) {
|
||||
ERROR_LOG(Log::Common, "Failed to load symbol map");
|
||||
}
|
||||
disasm_.DirtySymbolMap();
|
||||
});
|
||||
}
|
||||
if (ImGui::MenuItem("Save .ppmap...")) {
|
||||
System_BrowseForFileSave(reqToken_, "Save PPSSPP symbol map", "symbols.ppmap", BrowseFileType::SYMBOL_MAP, [](const char *responseString, int) {
|
||||
Path path(responseString);
|
||||
if (!g_symbolMap->SaveSymbolMap(path)) {
|
||||
ERROR_LOG(Log::Common, "Failed to save symbol map");
|
||||
}
|
||||
});
|
||||
}
|
||||
if (ImGui::MenuItem("Load No$ .sym...")) {
|
||||
System_BrowseForFile(reqToken_, "Load No$ symbol map", BrowseFileType::SYMBOL_MAP, [&](const char *responseString, int) {
|
||||
Path path(responseString);
|
||||
if (!g_symbolMap->LoadNocashSym(path)) {
|
||||
ERROR_LOG(Log::Common, "Failed to load No$ symbol map");
|
||||
}
|
||||
disasm_.DirtySymbolMap();
|
||||
});
|
||||
}
|
||||
if (ImGui::MenuItem("Save No$ .sym...")) {
|
||||
System_BrowseForFileSave(reqToken_, "Save No$ symbol map", "symbols.sym", BrowseFileType::SYMBOL_MAP, [](const char *responseString, int) {
|
||||
Path path(responseString);
|
||||
if (!g_symbolMap->SaveNocashSym(path)) {
|
||||
ERROR_LOG(Log::Common, "Failed to save No$ symbol map");
|
||||
}
|
||||
});
|
||||
}
|
||||
ImGui::Separator();
|
||||
if (ImGui::MenuItem("Reset symbol map")) {
|
||||
g_symbolMap->Clear();
|
||||
disasm_.DirtySymbolMap();
|
||||
// NotifyDebuggerMapLoaded();
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
if (ImGui::BeginMenu("Memory")) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
char title[64];
|
||||
|
@ -1765,14 +1780,17 @@ void ImDebugger::Frame(MIPSDebugInterface *mipsDebug, GPUDebugInterface *gpuDebu
|
|||
ImGui::EndMenu();
|
||||
}
|
||||
if (ImGui::BeginMenu("Misc")) {
|
||||
if (ImGui::MenuItem("Close Debugger")) {
|
||||
g_Config.bShowImDebugger = false;
|
||||
}
|
||||
ImGui::MenuItem("PPSSPP Internals", nullptr, &cfg_.internalsOpen);
|
||||
ImGui::MenuItem("Dear ImGui Demo", nullptr, &cfg_.demoOpen);
|
||||
ImGui::MenuItem("Dear ImGui Style editor", nullptr, &cfg_.styleEditorOpen);
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
// Let's have this at the top level, to help anyone confused.
|
||||
if (ImGui::BeginMenu("Close Debugger")) {
|
||||
g_Config.bShowImDebugger = false;
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
ImGui::EndMainMenuBar();
|
||||
}
|
||||
|
||||
|
|
|
@ -970,7 +970,8 @@ void GameBrowser::Refresh() {
|
|||
|
||||
bool GameBrowser::IsCurrentPathPinned() {
|
||||
const auto paths = g_Config.vPinnedPaths;
|
||||
return std::find(paths.begin(), paths.end(), File::ResolvePath(path_.GetPath().ToString())) != paths.end();
|
||||
std::string resolved = File::ResolvePath(path_.GetPath().ToString());
|
||||
return std::find(paths.begin(), paths.end(), resolved) != paths.end();
|
||||
}
|
||||
|
||||
std::vector<Path> GameBrowser::GetPinnedPaths() const {
|
||||
|
|
Loading…
Add table
Reference in a new issue