From 1a7ca88df4bb92639a50b854b5959aabb1421bd7 Mon Sep 17 00:00:00 2001 From: Henrik Rydgard Date: Mon, 26 Nov 2012 01:21:14 +0100 Subject: [PATCH] Fix some black textures --- GPU/GLES/TextureCache.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/GPU/GLES/TextureCache.cpp b/GPU/GLES/TextureCache.cpp index 7da2ef6e3f..e9e2720e8d 100644 --- a/GPU/GLES/TextureCache.cpp +++ b/GPU/GLES/TextureCache.cpp @@ -822,7 +822,8 @@ void PSPSetTexture() //glPixelStorei(GL_PACK_ROW_LENGTH, bufw); glPixelStorei(GL_PACK_ALIGNMENT, texByteAlign); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, dstFmt, finalBuf); + GLuint components = dstFmt == GL_UNSIGNED_SHORT_5_6_5 ? GL_RGB : GL_RGBA; + glTexImage2D(GL_TEXTURE_2D, 0, components, w, h, 0, components, dstFmt, finalBuf); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);