diff --git a/Core/HLE/sceSas.cpp b/Core/HLE/sceSas.cpp index 8625e40233..633cb428ce 100644 --- a/Core/HLE/sceSas.cpp +++ b/Core/HLE/sceSas.cpp @@ -299,11 +299,7 @@ u32 sceSasSetKeyOn(u32 core, int voiceNum) { // sceSasSetKeyOff can be used to start sounds, that just sound during the Release phase! u32 sceSasSetKeyOff(u32 core, int voiceNum) { - if (voiceNum == -1) { - // TODO: Some games (like Every Extend Extra) deliberately pass voiceNum = -1. Does that mean all voices? for now let's ignore. - WARN_LOG_REPORT(SCESAS, "sceSasSetKeyOff(%08x, %i) - voiceNum = -1???", core, voiceNum); - return 0; - } else if (voiceNum >= PSP_SAS_VOICES_MAX || voiceNum < 0) { + if (voiceNum >= PSP_SAS_VOICES_MAX || voiceNum < 0) { WARN_LOG(SCESAS, "%s: invalid voicenum %d", __FUNCTION__, voiceNum); return ERROR_SAS_INVALID_VOICE; } else {