Fix defaults for io threading and vertex cache

This commit is contained in:
Stuart Kenny 2021-04-15 13:22:59 +01:00
parent 24d20d3d2e
commit 1846c62a85

View file

@ -214,9 +214,9 @@ static RetroOption<int> ppsspp_lower_resolution_for_effects("ppsspp_lower_resolu
static RetroOption<bool> ppsspp_texture_deposterize("ppsspp_texture_deposterize", "Texture Deposterize", false);
static RetroOption<bool> ppsspp_texture_replacement("ppsspp_texture_replacement", "Texture Replacement", false);
static RetroOption<bool> ppsspp_gpu_hardware_transform("ppsspp_gpu_hardware_transform", "GPU Hardware T&L", true);
static RetroOption<bool> ppsspp_vertex_cache("ppsspp_vertex_cache", "Vertex Cache (Speedhack)", true);
static RetroOption<bool> ppsspp_vertex_cache("ppsspp_vertex_cache", "Vertex Cache (Speedhack)", false);
static RetroOption<bool> ppsspp_cheats("ppsspp_cheats", "Internal Cheats Support", false);
static RetroOption<bool> ppsspp_io_threading("ppsspp_io_threading", "I/O on thread (experimental)", false);
static RetroOption<bool> ppsspp_io_threading("ppsspp_io_threading", "I/O on thread (experimental)", true);
static RetroOption<IOTimingMethods> ppsspp_io_timing_method("ppsspp_io_timing_method", "IO Timing Method", { { "Fast", IOTimingMethods::IOTIMING_FAST }, { "Host", IOTimingMethods::IOTIMING_HOST }, { "Simulate UMD delays", IOTimingMethods::IOTIMING_REALISTIC } });
static RetroOption<bool> ppsspp_frame_duplication("ppsspp_frame_duplication", "Duplicate frames in 30hz games", false);
static RetroOption<bool> ppsspp_software_skinning("ppsspp_software_skinning", "Software Skinning", true);