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Fix defaults for io threading and vertex cache
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1 changed files with 2 additions and 2 deletions
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@ -214,9 +214,9 @@ static RetroOption<int> ppsspp_lower_resolution_for_effects("ppsspp_lower_resolu
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static RetroOption<bool> ppsspp_texture_deposterize("ppsspp_texture_deposterize", "Texture Deposterize", false);
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static RetroOption<bool> ppsspp_texture_replacement("ppsspp_texture_replacement", "Texture Replacement", false);
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static RetroOption<bool> ppsspp_gpu_hardware_transform("ppsspp_gpu_hardware_transform", "GPU Hardware T&L", true);
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static RetroOption<bool> ppsspp_vertex_cache("ppsspp_vertex_cache", "Vertex Cache (Speedhack)", true);
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static RetroOption<bool> ppsspp_vertex_cache("ppsspp_vertex_cache", "Vertex Cache (Speedhack)", false);
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static RetroOption<bool> ppsspp_cheats("ppsspp_cheats", "Internal Cheats Support", false);
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static RetroOption<bool> ppsspp_io_threading("ppsspp_io_threading", "I/O on thread (experimental)", false);
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static RetroOption<bool> ppsspp_io_threading("ppsspp_io_threading", "I/O on thread (experimental)", true);
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static RetroOption<IOTimingMethods> ppsspp_io_timing_method("ppsspp_io_timing_method", "IO Timing Method", { { "Fast", IOTimingMethods::IOTIMING_FAST }, { "Host", IOTimingMethods::IOTIMING_HOST }, { "Simulate UMD delays", IOTimingMethods::IOTIMING_REALISTIC } });
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static RetroOption<bool> ppsspp_frame_duplication("ppsspp_frame_duplication", "Duplicate frames in 30hz games", false);
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static RetroOption<bool> ppsspp_software_skinning("ppsspp_software_skinning", "Software Skinning", true);
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