Merge pull request #932 from raven02/patch-7

Add thoughmode for fliptexture
This commit is contained in:
Henrik Rydgård 2013-03-10 06:41:10 -07:00
commit 16df2c6267

View file

@ -639,8 +639,12 @@ void TransformDrawEngine::SoftwareTransformAndDraw(
memcpy(&transformed[index].x, v, 3 * sizeof(float));
transformed[index].fog = fogCoef;
memcpy(&transformed[index].u, uv, 2 * sizeof(float));
if (gstate_c.flipTexture)
transformed[index].v = 1.0f - transformed[index].v; //(float)gstate_c.actualTextureHeight / gstate_c.curTextureHeight - transformed[index].v;
if (gstate_c.flipTexture) {
if (throughmode)
transformed[index].v = (float)gstate_c.actualTextureHeight / gstate_c.curTextureHeight - transformed[index].v;
else
transformed[index].v = 1.0f - transformed[index].v * 2.0f;
}
for (int i = 0; i < 4; i++) {
transformed[index].color0[i] = c0[i] * 255.0f;
}