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OpenXR - Screen stretching fixed
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1 changed files with 13 additions and 13 deletions
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@ -86,15 +86,6 @@ void CenterDisplayOutputRect(FRect *rc, float origW, float origH, const FRect &f
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float scale = g_Config.fDisplayScale;
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float scale = g_Config.fDisplayScale;
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float aspectRatioAdjust = g_Config.fDisplayAspectRatio;
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float aspectRatioAdjust = g_Config.fDisplayAspectRatio;
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if (IsVREnabled()) {
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stretch = 0;
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rotated = false;
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offsetX = 0.0f;
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offsetY = 0.0f;
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scale = 1.0f;
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aspectRatioAdjust = 1.0f;
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}
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// Ye olde 1080p hack, new version: If everything is setup to exactly cover the screen (defaults), and the screen display aspect ratio is 16:9,
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// Ye olde 1080p hack, new version: If everything is setup to exactly cover the screen (defaults), and the screen display aspect ratio is 16:9,
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// stretch the PSP's aspect ratio veeery slightly to fill it completely.
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// stretch the PSP's aspect ratio veeery slightly to fill it completely.
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if (scale == 1.0f && offsetX == 0.5f && offsetY == 0.5f && aspectRatioAdjust == 1.0f) {
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if (scale == 1.0f && offsetX == 0.5f && offsetY == 0.5f && aspectRatioAdjust == 1.0f) {
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@ -132,10 +123,19 @@ void CenterDisplayOutputRect(FRect *rc, float origW, float origH, const FRect &f
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outH = scaledHeight;
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outH = scaledHeight;
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}
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}
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rc->x = floorf(frame.x + frame.w * offsetX - outW * 0.5f);
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if (IsVREnabled()) {
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rc->y = floorf(frame.y + frame.h * offsetY - outH * 0.5f);
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rc->x = 0;
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rc->w = floorf(outW);
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rc->y = 0;
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rc->h = floorf(outH);
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rc->w = floorf(frame.w);
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rc->h = floorf(frame.h);
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outW = frame.w;
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outH = frame.h;
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} else {
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rc->x = floorf(frame.x + frame.w * offsetX - outW * 0.5f);
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rc->y = floorf(frame.y + frame.h * offsetY - outH * 0.5f);
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rc->w = floorf(outW);
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rc->h = floorf(outH);
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}
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}
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}
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PresentationCommon::PresentationCommon(Draw::DrawContext *draw) : draw_(draw) {
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PresentationCommon::PresentationCommon(Draw::DrawContext *draw) : draw_(draw) {
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