diff --git a/Core/MIPS/MIPSVFPUUtils.cpp b/Core/MIPS/MIPSVFPUUtils.cpp index 63881762a3..fd94a6cf02 100644 --- a/Core/MIPS/MIPSVFPUUtils.cpp +++ b/Core/MIPS/MIPSVFPUUtils.cpp @@ -32,16 +32,14 @@ void GetVectorRegs(u8 regs[4], VectorSize N, int vectorReg) { int length = 0; int transpose = (vectorReg>>5) & 1; - switch (N) - { + switch (N) { case V_Single: transpose = 0; row=(vectorReg>>5)&3; length = 1; break; case V_Pair: row=(vectorReg>>5)&2; length = 2; break; case V_Triple: row=(vectorReg>>6)&1; length = 3; break; case V_Quad: row=(vectorReg>>5)&2; length = 4; break; } - for (int i = 0; i < length; i++) - { + for (int i = 0; i < length; i++) { int index = mtx * 4; if (transpose) index += ((row+i)&3) + col*32; @@ -58,8 +56,7 @@ void GetMatrixRegs(u8 regs[16], MatrixSize N, int matrixReg) { int row = 0; int side = 0; - switch (N) - { + switch (N) { case M_2x2: row = (matrixReg>>5)&2; side = 2; break; case M_3x3: row = (matrixReg>>6)&1; side = 3; break; case M_4x4: row = (matrixReg>>5)&2; side = 4; break; @@ -67,10 +64,8 @@ void GetMatrixRegs(u8 regs[16], MatrixSize N, int matrixReg) { int transpose = (matrixReg>>5) & 1; - for (int i = 0; i < side; i++) - { - for (int j = 0; j < side; j++) - { + for (int i = 0; i < side; i++) { + for (int j = 0; j < side; j++) { int index = mtx * 4; if (transpose) index += ((row+i)&3) + ((col+j)&3)*32; @@ -81,8 +76,7 @@ void GetMatrixRegs(u8 regs[16], MatrixSize N, int matrixReg) { } } -void ReadVector(float *rd, VectorSize size, int reg) -{ +void ReadVector(float *rd, VectorSize size, int reg) { int mtx = (reg >> 2) & 7; int col = reg & 3; int row = 0; @@ -97,24 +91,24 @@ void ReadVector(float *rd, VectorSize size, int reg) } if (transpose) { + int base = mtx * 4 + col * 32; for (int i = 0; i < length; i++) - rd[i] = V(mtx * 4 + ((row+i)&3) + col*32); + rd[i] = V(base + ((row+i)&3)); } else { + int base = mtx * 4 + col; for (int i = 0; i < length; i++) - rd[i] = V(mtx * 4 + col + ((row+i)&3)*32); + rd[i] = V(base + ((row+i)&3)*32); } } -void WriteVector(const float *rd, VectorSize size, int reg) -{ +void WriteVector(const float *rd, VectorSize size, int reg) { int mtx = (reg>>2)&7; int col = reg & 3; int row = 0; int length = 0; int transpose = (reg>>5)&1; - switch (size) - { + switch (size) { case V_Single: transpose = 0; row=(reg>>5)&3; length = 1; break; case V_Pair: row=(reg>>5)&2; length = 2; break; case V_Triple: row=(reg>>6)&1; length = 3; break; @@ -123,17 +117,17 @@ void WriteVector(const float *rd, VectorSize size, int reg) if (currentMIPS->VfpuWriteMask() == 0) { if (transpose) { + int base = mtx * 4 + col * 32; for (int i = 0; i < length; i++) - V(mtx * 4 + ((row+i)&3) + col*32) = rd[i]; + V(base + ((row+i)&3)) = rd[i]; } else { + int base = mtx * 4 + col; for (int i = 0; i < length; i++) - V(mtx * 4 + col + ((row+i)&3)*32) = rd[i]; + V(base + ((row+i)&3)*32) = rd[i]; } } else { - for (int i = 0; i < length; i++) - { - if (!currentMIPS->VfpuWriteMask(i)) - { + for (int i = 0; i < length; i++) { + if (!currentMIPS->VfpuWriteMask(i)) { int index = mtx * 4; if (transpose) index += ((row+i)&3) + col*32; @@ -145,16 +139,14 @@ void WriteVector(const float *rd, VectorSize size, int reg) } } -void ReadMatrix(float *rd, MatrixSize size, int reg) -{ +void ReadMatrix(float *rd, MatrixSize size, int reg) { int mtx = (reg >> 2) & 7; int col = reg & 3; int row = 0; int side = 0; - switch (size) - { + switch (size) { case M_2x2: row = (reg>>5)&2; side = 2; break; case M_3x3: row = (reg>>6)&1; side = 3; break; case M_4x4: row = (reg>>5)&2; side = 4; break; @@ -162,10 +154,8 @@ void ReadMatrix(float *rd, MatrixSize size, int reg) int transpose = (reg>>5) & 1; - for (int i = 0; i < side; i++) - { - for (int j = 0; j < side; j++) - { + for (int i = 0; i < side; i++) { + for (int j = 0; j < side; j++) { int index = mtx * 4; if (transpose) index += ((row+i)&3) + ((col+j)&3)*32; @@ -176,16 +166,14 @@ void ReadMatrix(float *rd, MatrixSize size, int reg) } } -void WriteMatrix(const float *rd, MatrixSize size, int reg) -{ +void WriteMatrix(const float *rd, MatrixSize size, int reg) { int mtx = (reg>>2)&7; int col = reg&3; int row = 0; int side = 0; - switch (size) - { + switch (size) { case M_2x2: row = (reg>>5)&2; side = 2; break; case M_3x3: row = (reg>>6)&1; side = 3; break; case M_4x4: row = (reg>>5)&2; side = 4; break; @@ -193,10 +181,8 @@ void WriteMatrix(const float *rd, MatrixSize size, int reg) int transpose = (reg>>5)&1; - for (int i=0; iVfpuWriteMask(i)) {