Lots of various work on sceSas. ADSR envelopes, correct looping, etc etc... Still far from perfect but better.

This commit is contained in:
Henrik Rydgard 2012-12-17 18:05:10 +01:00
parent 5d11bc7c3c
commit 1400237d0e
8 changed files with 447 additions and 143 deletions

View file

@ -45,6 +45,7 @@ enum LOG_TYPE {
INTC,
MEMMAP,
SOUND,
SAS,
HLE,
TIMER,
VIDEO,

View file

@ -56,6 +56,7 @@ LogManager::LogManager()
m_Log[LogTypes::INTC] = new LogContainer("INTC", "Interrupts");
m_Log[LogTypes::MEMMAP] = new LogContainer("MM", "Memory Map");
m_Log[LogTypes::SOUND] = new LogContainer("SND", "Sound");
m_Log[LogTypes::SAS] = new LogContainer("SAS", "Sound Mixer (Sas)");
m_Log[LogTypes::HLE] = new LogContainer("HLE", "HLE");
m_Log[LogTypes::TIMER] = new LogContainer("TMR", "Timer");
m_Log[LogTypes::VIDEO] = new LogContainer("VID", "Video");

View file

@ -486,19 +486,19 @@ void Idle(int maxIdle)
if (maxIdle != 0 && cyclesDown > maxIdle)
cyclesDown = maxIdle;
if (first && cyclesDown > 0)
{
int cyclesExecuted = slicelength - downcount;
int cyclesNextEvent = (int) (first->time - globalTimer);
if (first && cyclesDown > 0)
{
int cyclesExecuted = slicelength - downcount;
int cyclesNextEvent = (int) (first->time - globalTimer);
if (cyclesNextEvent < cyclesExecuted + cyclesDown)
{
cyclesDown = cyclesNextEvent - cyclesExecuted;
// Now, now... no time machines, please.
if (cyclesDown < 0)
cyclesDown = 0;
}
}
if (cyclesNextEvent < cyclesExecuted + cyclesDown)
{
cyclesDown = cyclesNextEvent - cyclesExecuted;
// Now, now... no time machines, please.
if (cyclesDown < 0)
cyclesDown = 0;
}
}
DEBUG_LOG(CPU, "Idle for %i cycles! (%f ms)", cyclesDown, cyclesDown / (float)(CPU_HZ * 0.001f));

View file

@ -74,7 +74,7 @@ void PSPSaveDialog::Init(int paramAddr)
case SCE_UTILITY_SAVEDATA_TYPE_LIST:
display = DS_NONE;
break;
case SCE_UTILITY_SAVEDATA_TYPE_DELETE: // This run on PSP display a list of all save on the PSP. Weird.
case SCE_UTILITY_SAVEDATA_TYPE_DELETE: // This run on PSP display a list of all save on the PSP. Weird. (Not really, it's to let you free up space)
default:
{
ERROR_LOG(HLE, "Load/Save function %d not coded. Title: %s Save: %s File: %s", param.GetPspParam()->mode, param.GetGameName(param.GetPspParam()).c_str(), param.GetGameName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str());

View file

@ -436,7 +436,6 @@ struct DeviceSize {
};
u32 sceIoDevctl(const char *name, int cmd, u32 argAddr, int argLen, u32 outPtr, int outLen) {
if (strcmp(name, "emulator:")) {
DEBUG_LOG(HLE,"sceIoDevctl(\"%s\", %08x, %08x, %i, %08x, %i)", name, cmd,argAddr,argLen,outPtr,outLen);
}

View file

@ -18,6 +18,8 @@
// SAS is a software mixing engine that runs on the Media Engine CPU. We just HLE it.
// This is a very rough implementation that needs lots of work.
//
// This file just contains the API, the real stuff is in HW/SasAudio.cpp/h.
//
// JPCSP is, as it often is, a pretty good reference although I didn't actually use it much yet:
// http://code.google.com/p/jpcsp/source/browse/trunk/src/jpcsp/HLE/modules150/sceSasCore.java
@ -30,6 +32,15 @@
#include "sceSas.h"
#include "sceKernel.h"
enum {
ERROR_SAS_INVALID_VOICE = 0x80420010,
ERROR_SAS_INVALID_ADSR_CURVE_MODE = 0x80420013,
ERROR_SAS_INVALID_PARAMETER = 0x80420014,
ERROR_SAS_VOICE_PAUSED = 0x80420016,
ERROR_SAS_INVALID_SIZE = 0x8042001A,
ERROR_SAS_BUSY = 0x80420030,
ERROR_SAS_NOT_INIT = 0x80420100,
};
// TODO - allow more than one, associating each with one Core pointer (passed in to all the functions)
// No known games use more than one instance of Sas though.
@ -65,6 +76,9 @@ u32 sceSasGetEndFlag(u32 core)
u32 _sceSasCore(u32 core, u32 outAddr)
{
DEBUG_LOG(HLE,"0=sceSasCore(, %08x) (grain: %i samples)", outAddr, sas.GetGrainSize());
if (!Memory::IsValidAddress(outAddr)) {
return ERROR_SAS_INVALID_PARAMETER;
}
Memory::Memset(outAddr, 0, sas.GetGrainSize() * 2 * 2);
sas.Mix(outAddr);
return 0;
@ -74,6 +88,9 @@ u32 _sceSasCore(u32 core, u32 outAddr)
u32 _sceSasCoreWithMix(u32 core, u32 outAddr)
{
DEBUG_LOG(HLE,"0=sceSasCoreWithMix(, %08x) (grain: %i samples)", outAddr, sas.GetGrainSize());
if (!Memory::IsValidAddress(outAddr)) {
return ERROR_SAS_INVALID_PARAMETER;
}
sas.Mix(outAddr);
return 0;
}
@ -86,7 +103,7 @@ u32 sceSasSetVoice(u32 core, int voiceNum, u32 vagAddr, int size, int loop)
if (voiceNum >= PSP_SAS_VOICES_MAX || voiceNum < 0)
{
WARN_LOG(HLE, "%s: invalid voicenum %d", __FUNCTION__, voiceNum);
return 0;
return ERROR_SAS_INVALID_VOICE;
}
//Real VAG header is 0x30 bytes behind the vagAddr
@ -94,11 +111,22 @@ u32 sceSasSetVoice(u32 core, int voiceNum, u32 vagAddr, int size, int loop)
v.type = VOICETYPE_VAG;
v.vagAddr = vagAddr;
v.vagSize = size;
v.loop = loop;
v.playing = false;
v.loop = loop ? true : false;
v.ChangedParams();
return 0;
}
u32 sceSasGetPauseFlag(u32 core)
{
u32 pauseFlag = 0;
for (int i = 0; i < sas.maxVoices; i++) {
if (sas.voices[i].paused)
pauseFlag |= 1 << i;
}
DEBUG_LOG(HLE,"%08x=sceSasGetPauseFlag()", pauseFlag);
return pauseFlag;
}
u32 sceSasSetPause(u32 core, int voicebit, int pause)
{
DEBUG_LOG(HLE,"0=sceSasSetPause(core=%08x, voicebit=%08x, pause=%i)", core, voicebit, pause);
@ -107,11 +135,11 @@ u32 sceSasSetPause(u32 core, int voicebit, int pause)
if (i < PSP_SAS_VOICES_MAX && i >= 0)
{
if ((voicebit & 1) != 0)
sas.voices[i].setPaused = pause;
sas.voices[i].paused = pause ? true : false;
}
// TODO: Correct error code? Mimana crashes otherwise.
else
return -1;
return ERROR_SAS_INVALID_VOICE;
}
return 0;
@ -124,7 +152,7 @@ u32 sceSasSetVolume(u32 core, int voiceNum, int l, int r, int el, int er)
if (voiceNum >= PSP_SAS_VOICES_MAX || voiceNum < 0)
{
WARN_LOG(HLE, "%s: invalid voicenum %d", __FUNCTION__, voiceNum);
return 0;
return ERROR_SAS_INVALID_VOICE;
}
SasVoice &v = sas.voices[voiceNum];
@ -140,7 +168,7 @@ u32 sceSasSetPitch(u32 core, int voiceNum, int pitch)
if (voiceNum >= PSP_SAS_VOICES_MAX || voiceNum < 0)
{
WARN_LOG(HLE, "%s: invalid voicenum %d", __FUNCTION__, voiceNum);
return 0;
return ERROR_SAS_INVALID_VOICE;
}
SasVoice &v = sas.voices[voiceNum];
@ -155,16 +183,14 @@ u32 sceSasSetKeyOn(u32 core, int voiceNum)
if (voiceNum >= PSP_SAS_VOICES_MAX || voiceNum < 0)
{
WARN_LOG(HLE, "%s: invalid voicenum %d", __FUNCTION__, voiceNum);
return 0;
return ERROR_SAS_INVALID_VOICE;
}
SasVoice &v = sas.voices[voiceNum];
v.vag.Start(Memory::GetPointer(v.vagAddr));
v.playing = true;
v.KeyOn();
return 0;
}
// TODO: We really need ADSR work:
// sceSasSetKeyOff can be used to start sounds, that just sound during the Release phase!
u32 sceSasSetKeyOff(u32 core, int voiceNum)
{
@ -173,11 +199,11 @@ u32 sceSasSetKeyOff(u32 core, int voiceNum)
if (voiceNum >= PSP_SAS_VOICES_MAX || voiceNum < 0)
{
WARN_LOG(HLE, "%s: invalid voicenum %d", __FUNCTION__, voiceNum);
return 0;
return ERROR_SAS_INVALID_VOICE;
}
SasVoice &v = sas.voices[voiceNum];
v.playing = false; // not right! Should directly enter Release envelope stage instead!
v.KeyOff();
return 0;
}
@ -188,7 +214,7 @@ u32 sceSasSetNoise(u32 core, int voiceNum, int freq)
if (voiceNum >= PSP_SAS_VOICES_MAX || voiceNum < 0)
{
WARN_LOG(HLE, "%s: invalid voicenum %d", __FUNCTION__, voiceNum);
return 0;
return ERROR_SAS_INVALID_VOICE;
}
SasVoice &v = sas.voices[voiceNum];
@ -204,7 +230,7 @@ u32 sceSasSetSL(u32 core, int voiceNum, int level)
if (voiceNum >= PSP_SAS_VOICES_MAX || voiceNum < 0)
{
WARN_LOG(HLE, "%s: invalid voicenum %d", __FUNCTION__, voiceNum);
return 0;
return ERROR_SAS_INVALID_VOICE;
}
SasVoice &v = sas.voices[voiceNum];
@ -219,7 +245,7 @@ u32 sceSasSetADSR(u32 core, int voiceNum,int flag ,int a, int d, int s, int r)
if (voiceNum >= PSP_SAS_VOICES_MAX || voiceNum < 0)
{
WARN_LOG(HLE, "%s: invalid voicenum %d", __FUNCTION__, voiceNum);
return 0;
return ERROR_SAS_INVALID_VOICE;
}
SasVoice &v = sas.voices[voiceNum];
@ -237,7 +263,7 @@ u32 sceSasSetADSRMode(u32 core, int voiceNum,int flag ,int a, int d, int s, int
if (voiceNum >= PSP_SAS_VOICES_MAX || voiceNum < 0)
{
WARN_LOG(HLE, "%s: invalid voicenum %d", __FUNCTION__, voiceNum);
return 0;
return ERROR_SAS_INVALID_VOICE;
}
SasVoice &v = sas.voices[voiceNum];
@ -264,43 +290,34 @@ u32 sceSasGetEnvelopeHeight(u32 core, u32 voiceNum)
{
DEBUG_LOG(HLE,"UNIMPL 0=sceSasGetEnvelopeHeight(core=%08x, voicenum=%i)", core, voiceNum);
}
SasVoice &v = sas.voices[voiceNum];
if (voiceNum >= PSP_SAS_VOICES_MAX || voiceNum < 0)
{
WARN_LOG(HLE, "%s: invalid voicenum %d", __FUNCTION__, voiceNum);
return ERROR_SAS_INVALID_VOICE;
}
return v.playing ? 0x3fffffff : 0;
SasVoice &v = sas.voices[voiceNum];
return v.envelope.GetHeight();
}
u32 sceSasRevType(u32 core, int type)
{
DEBUG_LOG(HLE,"0=sceSasRevType(core=%08x, type=%i)", core, type);
sas.waveformEffect.type=type;
sas.waveformEffect.type = type;
return 0;
}
u32 sceSasRevParam(u32 core, int delay, int feedback)
{
DEBUG_LOG(HLE,"0=sceSasRevParam(core=%08x, delay=%i, feedback=%i)", core, delay, feedback);
sas.waveformEffect.delay = delay;
sas.waveformEffect.feedback = feedback;
return 0;
}
u32 sceSasGetPauseFlag(u32 core)
{
u32 PauseFlag = 0;
for (int i = 0; i < sas.maxVoices; i++) {
if (!sas.voices[i].playing)
PauseFlag |= 1 << i;
}
DEBUG_LOG(HLE,"%08x=sceSasGetPauseFlag()", PauseFlag);
return PauseFlag;
}
u32 sceSasRevEVOL(u32 core, int lv, int rv)
{
DEBUG_LOG(HLE,"0=sceSasRevEVOL(core=%08x, leftVolume=%i, rightVolume=%i)", core, lv, rv);
sas.waveformEffect.leftVol = lv;
sas.waveformEffect.rightVol = rv;
return 0;
@ -309,7 +326,6 @@ u32 sceSasRevEVOL(u32 core, int lv, int rv)
u32 sceSasRevVON(u32 core, int dry, int wet)
{
DEBUG_LOG(HLE,"0=sceSasRevVON(core=%08x, dry=%i, wet=%i)", core, dry, wet);
sas.waveformEffect.isDryOn = (dry > 0);
sas.waveformEffect.isWetOn = (wet > 0);
return 0;
@ -345,9 +361,10 @@ u32 sceSasSetVoicePCM(u32 core, int voiceNum, u32 pcmAddr, int size, int loop)
{
DEBUG_LOG(HLE,"0=sceSasSetVoicePCM(core=%08x, voicenum=%i, pcmAddr=%08x, size=%i, loop=%i)",core, voiceNum, pcmAddr, size, loop);
SasVoice &v = sas.voices[voiceNum];
v.type = VOICETYPE_PCM;
v.pcmAddr = pcmAddr;
v.pcmSize = size;
v.loop = loop;
v.loop = loop ? true : false;
v.playing = true;
return 0;
}
@ -357,22 +374,34 @@ u32 sceSasGetAllEnvelopeHeights(u32 core, u32 heightsAddr)
DEBUG_LOG(HLE,"0=sceSasGetAllEnvelopeHeights(core=%08x, heightsAddr=%i)", core, heightsAddr);
if (Memory::IsValidAddress(heightsAddr)) {
for (int i = 0; i < sas.length; i++) {
int voiceHeight = sas.voices[i].envelope.height;
int voiceHeight = sas.voices[i].envelope.GetHeight();
Memory::Write_U32(voiceHeight, heightsAddr + i * 4);
}
}
return 0;
}
u32 sceSasSetTriangularWave(u32 sasCore, int voice, int unknown)
{
ERROR_LOG(HLE,"UNIMPL 0=sceSasSetTriangularWave(core=%08x, voice=%i, unknown=%i)", sasCore, voice, unknown);
return 0;
}
u32 sceSasSetSteepWave(u32 sasCore, int voice, int unknown)
{
ERROR_LOG(HLE,"UNIMPL 0=sceSasSetSteepWave(core=%08x, voice=%i, unknown=%i)", sasCore, voice, unknown);
return 0;
}
const HLEFunction sceSasCore[] =
{
{0x42778a9f, WrapU_UUUUU<sceSasInit>, "__sceSasInit"}, // (SceUID * sasCore, int grain, int maxVoices, int outputMode, int sampleRate)
{0xa3589d81, WrapU_UU<_sceSasCore>, "__sceSasCore"},
{0x50a14dfc, WrapU_UU<_sceSasCoreWithMix>, "__sceSasCoreWithMix"}, // Process and mix into buffer (int sasCore, int sasInOut, int leftVolume, int rightVolume)
{0x68a46b95, WrapU_U<sceSasGetEndFlag>, "__sceSasGetEndFlag"}, // int sasCore
{0x68a46b95, WrapU_U<sceSasGetEndFlag>, "__sceSasGetEndFlag"},
{0x440ca7d8, WrapU_UIIIII<sceSasSetVolume>, "__sceSasSetVolume"},
{0xad84d37f, WrapU_UII<sceSasSetPitch>, "__sceSasSetPitch"},
{0x99944089, WrapU_UIUII<sceSasSetVoice>, "__sceSasSetVoice"}, // (int sasCore, int voice, int vagAddr, int size, int loopmode)
{0x99944089, WrapU_UIUII<sceSasSetVoice>, "__sceSasSetVoice"},
{0xb7660a23, WrapU_UII<sceSasSetNoise>, "__sceSasSetNoise"},
{0x019b25eb, WrapU_UIIIIII<sceSasSetADSR>, "__sceSasSetADSR"},
{0x9ec3676a, WrapU_UIIIIII<sceSasSetADSRMode>, "__sceSasSetADSRmode"},
@ -380,20 +409,20 @@ const HLEFunction sceSasCore[] =
{0x74ae582a, WrapU_UU<sceSasGetEnvelopeHeight>, "__sceSasGetEnvelopeHeight"},
{0xcbcd4f79, WrapU_UUUU<sceSasSetSimpleADSR>, "__sceSasSetSimpleADSR"},
{0xa0cf2fa4, WrapU_UI<sceSasSetKeyOff>, "__sceSasSetKeyOff"},
{0x76f01aca, WrapU_UI<sceSasSetKeyOn>, "__sceSasSetKeyOn"}, // (int sasCore, int voice)
{0xf983b186, WrapU_UII<sceSasRevVON>, "__sceSasRevVON"}, // int sasCore, int dry, int wet
{0xd5a229c9, WrapU_UII<sceSasRevEVOL>, "__sceSasRevEVOL"}, // (int sasCore, int leftVol, int rightVol) // effect volume
{0x33d4ab37, WrapU_UI<sceSasRevType>, "__sceSasRevType"}, // (int sasCore, int type)
{0x267a6dd2, WrapU_UII<sceSasRevParam>, "__sceSasRevParam"}, // (int sasCore, int delay, int feedback)
{0x2c8e6ab3, WrapU_U<sceSasGetPauseFlag>, "__sceSasGetPauseFlag"}, // int sasCore
{0x76f01aca, WrapU_UI<sceSasSetKeyOn>, "__sceSasSetKeyOn"},
{0xf983b186, WrapU_UII<sceSasRevVON>, "__sceSasRevVON"},
{0xd5a229c9, WrapU_UII<sceSasRevEVOL>, "__sceSasRevEVOL"}, // effect volume
{0x33d4ab37, WrapU_UI<sceSasRevType>, "__sceSasRevType"},
{0x267a6dd2, WrapU_UII<sceSasRevParam>, "__sceSasRevParam"},
{0x2c8e6ab3, WrapU_U<sceSasGetPauseFlag>, "__sceSasGetPauseFlag"},
{0x787d04d5, WrapU_UII<sceSasSetPause>, "__sceSasSetPause"},
{0xa232cbe6, 0, "__sceSasSetTriangularWave"}, // (int sasCore, int voice, int unknown)
{0xd5ebbbcd, 0, "__sceSasSetSteepWave"}, // (int sasCore, int voice, int unknown) // square wave?
{0xa232cbe6, WrapU_UII<sceSasSetTriangularWave>, "__sceSasSetTriangularWave"},
{0xd5ebbbcd, WrapU_UII<sceSasSetSteepWave>, "__sceSasSetSteepWave"},
{0xBD11B7C2, WrapU_U<sceSasGetGrain>, "__sceSasGetGrain"},
{0xd1e0a01e, WrapU_UI<sceSasSetGrain>, "__sceSasSetGrain"},
{0xe175ef66, WrapU_U<sceSasGetOutputMode>, "__sceSasGetOutputmode"},
{0xe855bf76, WrapU_UU<sceSasSetOutputMode>, "__sceSasSetOutputmode"},
{0x07f58c24, WrapU_UU<sceSasGetAllEnvelopeHeights>, "__sceSasGetAllEnvelopeHeights"}, // (int sasCore, int heightAddr) 32-bit heights, 0-0x40000000
{0x07f58c24, WrapU_UU<sceSasGetAllEnvelopeHeights>, "__sceSasGetAllEnvelopeHeights"},
{0xE1CD9561, WrapU_UIUII<sceSasSetVoicePCM>, "__sceSasSetVoicePCM"},
};

View file

@ -27,15 +27,21 @@ static const double f[5][2] =
{ 98.0 / 64.0, -55.0 / 64.0 },
{ 122.0 / 64.0, -60.0 / 64.0 } };
void VagDecoder::Start(u8 *data)
void VagDecoder::Start(u8 *data, bool loopEnabled)
{
loopEnabled_ = loopEnabled;
loopAtNextBlock_ = false;
loopStartBlock_ = 0;
end_ = false;
data_ = data;
read_ = data;
curSample = 28;
curBlock_ = -1;
s_1 = 0.0; // per block?
s_2 = 0.0;
}
bool VagDecoder::Decode()
bool VagDecoder::DecodeBlock()
{
int predict_nr = GetByte();
int shift_factor = predict_nr & 0xf;
@ -46,6 +52,12 @@ bool VagDecoder::Decode()
end_ = true;
return false;
}
else if (flags == 6) {
loopStartBlock_ = curBlock_;
}
else if (flags == 3 && loopEnabled_) {
loopAtNextBlock_ = true;
}
for (int i = 0; i < 28; i += 2)
{
int d = GetByte();
@ -65,9 +77,29 @@ bool VagDecoder::Decode()
s_1 = samples[i];
}
curSample = 0;
curBlock_++;
return true;
}
void VagDecoder::GetSamples(s16 *outSamples, int numSamples) {
if (end_) {
memset(outSamples, 0, numSamples * sizeof(int));
return;
}
for (int i = 0; i < numSamples; i++) {
if (curSample == 28) {
if (loopAtNextBlock_) {
read_ = data_ + 16 * loopStartBlock_;
curBlock_ = loopStartBlock_;
s_1 = 0.0;
s_2 = 0.0;
}
DecodeBlock();
}
outSamples[i] = end_ ? 0 : samples[curSample++];
}
}
// http://code.google.com/p/jpcsp/source/browse/trunk/src/jpcsp/HLE/modules150/sceSasCore.java
int simpleRate(int n) {
@ -105,7 +137,7 @@ static int getSustainType(int bitfield2) {
case 4: return PSP_SAS_ADSR_CURVE_MODE_LINEAR_BENT;
case 6: return PSP_SAS_ADSR_CURVE_MODE_EXPONENT_DECREASE;
}
ERROR_LOG(HLE,"sasSetSimpleADSR,ERROR_SAS_INVALID_ADSR_CURVE_MODE");
ERROR_LOG(SAS,"sasSetSimpleADSR,ERROR_SAS_INVALID_ADSR_CURVE_MODE");
return 0;
}
@ -128,8 +160,7 @@ static int getSustainLevel(int bitfield1) {
return ((bitfield1 & 0x000F) + 1) << 26;
}
void ADSREnvelope::SetSimpleEnvelope(u32 ADSREnv1, u32 ADSREnv2)
{
void ADSREnvelope::SetSimpleEnvelope(u32 ADSREnv1, u32 ADSREnv2) {
attackRate = getAttackRate(ADSREnv1);
attackType = getAttackType(ADSREnv1);
decayRate = getDecayRate(ADSREnv1);
@ -141,12 +172,40 @@ void ADSREnvelope::SetSimpleEnvelope(u32 ADSREnv1, u32 ADSREnv2)
sustainLevel = getSustainLevel(ADSREnv1);
}
void SasInstance::Mix(u32 outAddr)
{
SasInstance::SasInstance() : mixBuffer(0), sendBuffer(0), resampleBuffer(0), grainSize(0) {
}
SasInstance::~SasInstance() {
delete [] mixBuffer;
delete [] sendBuffer;
delete [] resampleBuffer;
}
void SasInstance::SetGrainSize(int newGrainSize) {
if (mixBuffer)
delete [] mixBuffer;
if (sendBuffer)
delete [] sendBuffer;
mixBuffer = new s32[newGrainSize * 2];
sendBuffer = new s32[newGrainSize * 2];
memset(mixBuffer, 0, sizeof(int) * newGrainSize * 2);
memset(sendBuffer, 0, sizeof(int) * newGrainSize * 2);
grainSize = newGrainSize;
if (resampleBuffer)
delete [] resampleBuffer;
// 2 samples padding at the start, that's where we copy the two last samples from the channel
// so that we can do bicubic resampling if necessary.
resampleBuffer = new s16[grainSize * 4 + 2];
}
void SasInstance::Mix(u32 outAddr) {
int voicesPlayingCount = 0;
for (int v = 0; v < PSP_SAS_VOICES_MAX; v++) {
SasVoice &voice = voices[v];
if (!voice.playing)
if (!voice.playing || voice.paused)
continue;
voicesPlayingCount++;
// TODO: Special case no-resample case for speed
@ -161,37 +220,44 @@ void SasInstance::Mix(u32 outAddr)
int numSamples = lastSample - curSample;
// Read N samples into the resample buffer. Could do either PCM or VAG here.
for (int i = 0; i < numSamples; i++) {
int sample = voice.vag.GetSample();
if (voice.samplePos >= voice.vagSize || voice.vag.End()) {
if (voice.loop) {
voice.Loop();
} else {
voice.playing = false;
// TODO: clear rest of buffer
memset(resampleBuffer, 0, (numSamples - i) * sizeof(resampleBuffer[0]));
}
break;
}
resampleBuffer[i + 2] = sample;
voice.vag.GetSamples(resampleBuffer + 2, numSamples);
if (voice.vag.End()) {
// NOTICE_LOG(SAS, "Hit end of VAG audio");
voice.playing = false;
voice.on = false; // ??
}
// Save resample history
voice.resampleHist[0] = resampleBuffer[numSamples - 2];
voice.resampleHist[1] = resampleBuffer[numSamples - 1];
voice.resampleHist[0] = resampleBuffer[2 + numSamples - 2];
voice.resampleHist[1] = resampleBuffer[2 + numSamples - 1];
// Resample to the correct pitch, writing exactly "grainSize" samples.
int bufferPos = (voice.samplePos & (PSP_SAS_PITCH_BASE - 1)) + 2 * PSP_SAS_PITCH_BASE;
u32 bufferPos = (voice.samplePos & (PSP_SAS_PITCH_BASE - 1)) + 2 * PSP_SAS_PITCH_BASE;
for (int i = 0; i < grainSize; i++) {
// For now: nearest neighbour, not even using the resample history at all.
int sample = resampleBuffer[bufferPos / PSP_SAS_PITCH_BASE];
bufferPos += voice.pitch;
// Reduce envelope to 15 bits, rounding down.
int envelopeValue = voice.envelope.GetHeight();
envelopeValue = ((envelopeValue >> 15) + 1) >> 1;
// We just scale by the envelope before we scale by volumes.
sample = sample * envelopeValue >> 15;
// We mix into this 32-bit temp buffer and clip in a second loop
// Ideally, the shift right should be there too but for now I'm concerned about
// not overflowing.
mixBuffer[i * 2] += sample * voice.volumeLeft >> 15;
mixBuffer[i * 2 + 1] += sample * voice.volumeRight >> 15;
sendBuffer[i * 2] += sample * voice.volumeLeftSend >> 15;
sendBuffer[i * 2 + 1] += sample * voice.volumeRightSend >> 15;
voice.envelope.Step();
}
if (voice.envelope.HasEnded())
{
// NOTICE_LOG(SAS, "Hit end of envelope");
voice.playing = false;
}
}
else if (voice.pcmAddr != 0) {
@ -202,27 +268,217 @@ void SasInstance::Mix(u32 outAddr)
}
}
//if (voicesPlayingCount)
// NOTICE_LOG(SAS, "Sas mixed %i voices", voicesPlayingCount);
// Okay, apply effects processing to the Send buffer alone here.
// Reverb, echo, what have you.
// TODO
// Alright, all voices mixed. Let's convert and clip, and at the same time, wipe mixBuffer for next time. Could also dither.
for (int i = 0; i < grainSize * 2; i++) {
s16 *out = (s16 *)Memory::GetPointer(outAddr);
int sample = mixBuffer[i];
mixBuffer[i] = 0;
if (sample > 32767) out[i] = 32767;
else if (sample < -32768) out[i] = -32768;
else out[i] = sample;
for (int i = 0; i < grainSize; i++) {
int sampleL = mixBuffer[i * 2] + sendBuffer[i * 2];
int sampleR = mixBuffer[i * 2 + 1] + sendBuffer[i * 2 + 1];
mixBuffer[i * 2] = 0;
mixBuffer[i * 2 + 1] = 0;
s16 outL, outR;
if (sampleL > 32767) outL = 32767;
else if (sampleL < -32768) outL = -32768;
else outL = sampleL;
if (sampleR > 32767) outR = 32767;
else if (sampleR < -32768) outR = -32768;
else outR = sampleR;
Memory::WriteUnchecked_U16(outL, outAddr + i * 2 * 2);
Memory::WriteUnchecked_U16(outR, outAddr + i * 2 * 2 + 2);
}
}
void SasVoice::Reset()
{
void SasVoice::Reset() {
resampleHist[0] = 0;
resampleHist[1] = 0;
}
void SasVoice::Loop()
{
if (vagAddr) {
vag.Start(Memory::GetPointer(vagAddr));
samplePos = 0;
void SasVoice::KeyOn() {
on = true;
playing = true;
paused = false;
envelope.KeyOn();
switch (type) {
case VOICETYPE_VAG:
vag.Start(Memory::GetPointer(vagAddr), loop);
break;
default:
break;
}
}
void SasVoice::KeyOff() {
on = false;
envelope.KeyOff();
}
void SasVoice::ChangedParams() {
if (!playing && on) {
playing = true;
}
// TODO: restart VAG somehow
}
// This is horribly stolen from JPCSP.
// Need to find a real solution.
static const short expCurve[] = {
0x0000, 0x0380, 0x06E4, 0x0A2D, 0x0D5B, 0x1072, 0x136F, 0x1653,
0x1921, 0x1BD9, 0x1E7B, 0x2106, 0x237F, 0x25E4, 0x2835, 0x2A73,
0x2CA0, 0x2EBB, 0x30C6, 0x32C0, 0x34AB, 0x3686, 0x3852, 0x3A10,
0x3BC0, 0x3D63, 0x3EF7, 0x4081, 0x41FC, 0x436E, 0x44D3, 0x462B,
0x477B, 0x48BF, 0x49FA, 0x4B2B, 0x4C51, 0x4D70, 0x4E84, 0x4F90,
0x5095, 0x5191, 0x5284, 0x5370, 0x5455, 0x5534, 0x5609, 0x56D9,
0x57A3, 0x5867, 0x5924, 0x59DB, 0x5A8C, 0x5B39, 0x5BE0, 0x5C81,
0x5D1C, 0x5DB5, 0x5E48, 0x5ED5, 0x5F60, 0x5FE5, 0x6066, 0x60E2,
0x615D, 0x61D2, 0x6244, 0x62B2, 0x631D, 0x6384, 0x63E8, 0x644A,
0x64A8, 0x6503, 0x655B, 0x65B1, 0x6605, 0x6653, 0x66A2, 0x66ED,
0x6737, 0x677D, 0x67C1, 0x6804, 0x6844, 0x6882, 0x68BF, 0x68F9,
0x6932, 0x6969, 0x699D, 0x69D2, 0x6A03, 0x6A34, 0x6A63, 0x6A8F,
0x6ABC, 0x6AE6, 0x6B0E, 0x6B37, 0x6B5D, 0x6B84, 0x6BA7, 0x6BCB,
0x6BED, 0x6C0E, 0x6C2D, 0x6C4D, 0x6C6B, 0x6C88, 0x6CA4, 0x6CBF,
0x6CD9, 0x6CF3, 0x6D0C, 0x6D24, 0x6D3B, 0x6D52, 0x6D68, 0x6D7D,
0x6D91, 0x6DA6, 0x6DB9, 0x6DCA, 0x6DDE, 0x6DEF, 0x6DFF, 0x6E10,
0x6E20, 0x6E30, 0x6E3E, 0x6E4C, 0x6E5A, 0x6E68, 0x6E76, 0x6E82,
0x6E8E, 0x6E9B, 0x6EA5, 0x6EB1, 0x6EBC, 0x6EC6, 0x6ED1, 0x6EDB,
0x6EE4, 0x6EED, 0x6EF6, 0x6EFE, 0x6F07, 0x6F10, 0x6F17, 0x6F20,
0x6F27, 0x6F2E, 0x6F35, 0x6F3C, 0x6F43, 0x6F48, 0x6F4F, 0x6F54,
0x6F5B, 0x6F60, 0x6F66, 0x6F6B, 0x6F70, 0x6F74, 0x6F79, 0x6F7E,
0x6F82, 0x6F87, 0x6F8A, 0x6F90, 0x6F93, 0x6F97, 0x6F9A, 0x6F9E,
0x6FA1, 0x6FA5, 0x6FA8, 0x6FAC, 0x6FAD, 0x6FB1, 0x6FB4, 0x6FB6,
0x6FBA, 0x6FBB, 0x6FBF, 0x6FC1, 0x6FC4, 0x6FC6, 0x6FC8, 0x6FC9,
0x6FCD, 0x6FCF, 0x6FD0, 0x6FD2, 0x6FD4, 0x6FD6, 0x6FD7, 0x6FD9,
0x6FDB, 0x6FDD, 0x6FDE, 0x6FDE, 0x6FE0, 0x6FE2, 0x6FE4, 0x6FE5,
0x6FE5, 0x6FE7, 0x6FE9, 0x6FE9, 0x6FEB, 0x6FEC, 0x6FEC, 0x6FEE,
0x6FEE, 0x6FF0, 0x6FF0, 0x6FF2, 0x6FF2, 0x6FF3, 0x6FF3, 0x6FF5,
0x6FF5, 0x6FF7, 0x6FF7, 0x6FF7, 0x6FF9, 0x6FF9, 0x6FF9, 0x6FFA,
0x6FFA, 0x6FFA, 0x6FFC, 0x6FFC, 0x6FFC, 0x6FFE, 0x6FFE, 0x6FFE,
0x7000
};
static int durationFromRate(int rate)
{
if (rate == 0) {
return PSP_SAS_ENVELOPE_FREQ_MAX;
} else {
// From experimental tests on a PSP:
// rate=0x7FFFFFFF => duration=0x10
// rate=0x3FFFFFFF => duration=0x22
// rate=0x1FFFFFFF => duration=0x44
// rate=0x0FFFFFFF => duration=0x81
// rate=0x07FFFFFF => duration=0xF1
// rate=0x03FFFFFF => duration=0x1B9
//
// The correct curve model is still unknown.
// We use the following approximation:
// duration = 0x7FFFFFFF / rate * 0x10
return PSP_SAS_ENVELOPE_FREQ_MAX / rate * 0x10;
}
}
const short expCurveReference = 0x7000;
static int getExpCurveAt(int index, int duration) {
const short curveLength = sizeof(expCurve) / sizeof(short);
float curveIndex = (index * curveLength) / (float) duration;
int curveIndex1 = (int) curveIndex;
int curveIndex2 = curveIndex1 + 1;
float curveIndexFraction = curveIndex - curveIndex1;
if (curveIndex1 < 0) {
return expCurve[0];
} else if (curveIndex2 >= curveLength || curveIndex2 < 0) {
return expCurve[curveLength - 1];
}
float sample = expCurve[curveIndex1] * (1.f - curveIndexFraction) + expCurve[curveIndex2] * curveIndexFraction;
return (short)(sample);
}
void ADSREnvelope::WalkCurve(int rate, int type) {
short expFactor;
int duration;
switch (type) {
case PSP_SAS_ADSR_CURVE_MODE_LINEAR_INCREASE:
height_ += rate;
break;
case PSP_SAS_ADSR_CURVE_MODE_LINEAR_DECREASE:
height_ -= rate;
break;
case PSP_SAS_ADSR_CURVE_MODE_LINEAR_BENT:
if (height_ < (s64)PSP_SAS_ENVELOPE_HEIGHT_MAX * 3 / 4) {
height_ += rate;
} else {
height_ += rate / 4;
}
break;
case PSP_SAS_ADSR_CURVE_MODE_EXPONENT_DECREASE:
// NOTICE_LOG(SAS, "UNIMPL EXP DECR");
duration = durationFromRate(rate);
expFactor = getExpCurveAt(steps_, duration);
height_ = (s64)expFactor * PSP_SAS_ENVELOPE_HEIGHT_MAX / expCurveReference;
height_ = PSP_SAS_ENVELOPE_HEIGHT_MAX - height_;
break;
case PSP_SAS_ADSR_CURVE_MODE_EXPONENT_INCREASE:
duration = durationFromRate(rate);
expFactor = getExpCurveAt(steps_, duration);
height_ = (s64)expFactor * PSP_SAS_ENVELOPE_HEIGHT_MAX / expCurveReference;
break;
case PSP_SAS_ADSR_CURVE_MODE_DIRECT:
height_ = rate; // Simple :)
break;
}
}
void ADSREnvelope::SetState(ADSRState state) {
steps_ = 0;
state_ = state;
}
void ADSREnvelope::Step() {
switch (state_) {
case STATE_ATTACK:
WalkCurve(attackRate, attackType);
if (height_ > PSP_SAS_ENVELOPE_HEIGHT_MAX || height_ < 0)
SetState(STATE_DECAY);
break;
case STATE_DECAY:
WalkCurve(decayRate, decayType);
if (height_ > PSP_SAS_ENVELOPE_HEIGHT_MAX || height_ < sustainLevel)
SetState(STATE_SUSTAIN);
break;
case STATE_SUSTAIN:
WalkCurve(sustainRate, sustainType);
break;
case STATE_RELEASE:
WalkCurve(releaseRate, releaseType);
if (height_ <= 0) {
height_ = 0;
SetState(STATE_OFF);
}
break;
case STATE_OFF:
// Do nothing
break;
}
steps_++;
}
void ADSREnvelope::KeyOn() {
SetState(STATE_ATTACK);
height_ = 0;
}
void ADSREnvelope::KeyOff() {
SetState(STATE_RELEASE);
height_ = sustainLevel;
}

View file

@ -44,6 +44,9 @@ enum {
PSP_SAS_ADSR_DECAY = 2,
PSP_SAS_ADSR_SUSTAIN = 4,
PSP_SAS_ADSR_RELEASE = 8,
PSP_SAS_ENVELOPE_HEIGHT_MAX = 0x40000000,
PSP_SAS_ENVELOPE_FREQ_MAX = 0x7FFFFFFF,
};
struct WaveformEffect
@ -62,6 +65,8 @@ enum VoiceType {
VOICETYPE_PCM = 1,
VOICETYPE_NOISE = 2,
VOICETYPE_ATRAC3 = 3,
VOICETYPE_TRIWAVE = 4, // are these used? there are functions for them (sceSetTriangularWave)
VOICETYPE_PULSEWAVE = 5,
};
// VAG is a Sony ADPCM audio compression format, which goes all the way back to the PSX.
@ -71,24 +76,15 @@ enum VoiceType {
class VagDecoder
{
public:
void Start(u8 *data);
void Start(u8 *data, bool loopEnabled);
int GetSample()
{
if (end_)
return 0;
if (curSample == 28)
Decode();
if (end_)
return 0;
return samples[curSample++];
}
void GetSamples(s16 *outSamples, int numSamples);
bool Decode();
bool DecodeBlock();
bool End() const { return end_; }
u8 GetByte() {
return *data_++;
return *read_++;
}
private:
@ -96,21 +92,38 @@ private:
int curSample;
u8 *data_;
u8 *read_;
int curBlock_;
int loopStartBlock_;
// rolling state. start at 0, should probably reset to 0 on loops?
double s_1;
double s_2;
bool loopEnabled_;
bool loopAtNextBlock_;
bool end_;
};
// Max height: 0x40000000 I think
class ADSREnvelope
{
public:
void SetSimpleEnvelope(u32 ADSREnv1, u32 ADSREnv2);
void WalkCurve(int rate, int type);
void KeyOn();
void KeyOff();
void Step();
int GetHeight() const {
return height_ > PSP_SAS_ENVELOPE_HEIGHT_MAX ? PSP_SAS_ENVELOPE_HEIGHT_MAX : height_;
}
bool HasEnded() const {
return state_ == STATE_OFF;
}
int attackRate;
int decayRate;
int sustainRate;
@ -120,7 +133,20 @@ public:
int sustainType;
int sustainLevel;
int releaseType;
int height;
private:
enum ADSRState {
STATE_ATTACK,
STATE_DECAY,
STATE_SUSTAIN,
STATE_RELEASE,
STATE_OFF,
};
void SetState(ADSRState state);
ADSRState state_;
int steps_;
s64 height_; // s64 to avoid having to care about overflow when calculatimg. TODO: this should be fine as s32
};
// A SAS voice.
@ -129,6 +155,9 @@ public:
struct SasVoice
{
bool playing;
bool paused; // a voice can be playing AND paused. In that case, it won't play.
bool on; // key-on, key-off.
VoiceType type;
u32 vagAddr;
@ -136,9 +165,10 @@ struct SasVoice
u32 pcmAddr;
int pcmSize;
int sampleRate;
int samplePos;
int pitch;
int loop;
bool loop;
int noiseFreq;
@ -147,11 +177,13 @@ struct SasVoice
int volumeLeftSend; // volume to "Send" (audio-lingo) to the effects processing engine, like reverb
int volumeRightSend;
int setPaused;
void Loop();
void Reset();
void KeyOn();
void KeyOff();
void ChangedParams();
s16 resampleHist[2];
ADSREnvelope envelope;
@ -162,28 +194,10 @@ struct SasVoice
class SasInstance
{
public:
SasInstance() : mixBuffer(0), resampleBuffer(0), grainSize(0) {}
~SasInstance() {
delete [] mixBuffer;
delete [] resampleBuffer;
}
SasVoice voices[PSP_SAS_VOICES_MAX];
WaveformEffect waveformEffect;
void SetGrainSize(int newGrainSize) {
if (mixBuffer)
delete [] mixBuffer;
mixBuffer = new s32[newGrainSize * 2];
memset(mixBuffer, 0, sizeof(int) * newGrainSize * 2);
grainSize = newGrainSize;
if (resampleBuffer)
delete [] resampleBuffer;
// 2 samples padding at the start, that's where we copy the two last samples from the channel
// so that we can do bicubic resampling if necessary.
resampleBuffer = new s16[grainSize * 4 + 2];
}
SasInstance();
~SasInstance();
void SetGrainSize(int newGrainSize);
int GetGrainSize() const { return grainSize; }
int maxVoices;
@ -191,11 +205,15 @@ public:
int outputMode;
int length;
s16 *resampleBuffer;
int *mixBuffer;
int *sendBuffer;
s16 *resampleBuffer;
void Mix(u32 outAddr);
SasVoice voices[PSP_SAS_VOICES_MAX];
WaveformEffect waveformEffect;
private:
int grainSize;
};