diff --git a/Core/SaveState.cpp b/Core/SaveState.cpp index 045ca72b53..41effcc6cf 100644 --- a/Core/SaveState.cpp +++ b/Core/SaveState.cpp @@ -762,11 +762,11 @@ namespace SaveState // Using save states instead of saves simulates many hour play sessions. // Sometimes this exposes game bugs that were rarely seen on real devices, // because few people played on a real PSP for 10 hours straight. - callbackMessage = slot_prefix + sc->T("Loaded. Save in game, restart, and load for less bugs."); + callbackMessage = slot_prefix + sc->T("Loaded. Save in game, restart, and load for less bugs."); callbackResult = Status::WARNING; } else if (!g_Config.bHideStateWarnings && IsOldVersion()) { // Save states also preserve bugs from old PPSSPP versions, so warn. - callbackMessage = slot_prefix + sc->T("Loaded. Save in game, restart, and load for less bugs."); + callbackMessage = slot_prefix + sc->T("Loaded. Save in game, restart, and load for less bugs."); callbackResult = Status::WARNING; }