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Start stereo postshader work
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2 changed files with 3 additions and 0 deletions
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@ -169,6 +169,7 @@ void LoadPostShaderInfo(Draw::DrawContext *draw, const std::vector<Path> &direct
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info.vertexShaderFile = path / temp;
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section.Get("OutputResolution", &info.outputResolution, false);
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section.Get("Upscaling", &info.isUpscalingFilter, false);
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section.Get("Stereo", &info.isStereo, false);
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section.Get("SSAA", &info.SSAAFilterLevel, 0);
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section.Get("60fps", &info.requires60fps, false);
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section.Get("UsePreviousFrame", &info.usePreviousFrame, false);
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@ -39,6 +39,8 @@ struct ShaderInfo {
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bool outputResolution;
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// Use x1 rendering res + nearest screen scaling filter
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bool isUpscalingFilter;
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// Is used to post-process stereo-rendering to mono, like red/blue.
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bool isStereo;
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// Use 2x display resolution for supersampling with blurry shaders.
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int SSAAFilterLevel;
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// Force constant/max refresh for animated filters
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