Put syscalls back where they were supposed to be.

Oops, didn't mean to move this.  Might've broken save states.
This commit is contained in:
Unknown W. Brackets 2016-05-29 07:31:22 -07:00
parent da34e31cba
commit 12b907ed60

View file

@ -788,6 +788,10 @@ const HLEFunction ThreadManForUser[] =
{0X278C0DF5, &WrapI_IU<sceKernelWaitThreadEnd>, "sceKernelWaitThreadEnd", 'i', "ix" },
{0XD59EAD2F, &WrapI_I<sceKernelWakeupThread>, "sceKernelWakeupThread", 'i', "i" }, //AI Go, audio?
{0x0C106E53, &WrapI_CIUUU<sceKernelRegisterThreadEventHandler>, "sceKernelRegisterThreadEventHandler", 'i', "sixxx", },
{0x72F3C145, &WrapI_I<sceKernelReleaseThreadEventHandler>, "sceKernelReleaseThreadEventHandler", 'i', "i" },
{0x369EEB6B, &WrapI_IU<sceKernelReferThreadEventHandlerStatus>, "sceKernelReferThreadEventHandlerStatus", 'i', "ip" },
{0x349d6d6c, &sceKernelCheckCallback, "sceKernelCheckCallback", 'i', "" },
{0XE81CAF8F, &WrapI_CUU<sceKernelCreateCallback>, "sceKernelCreateCallback", 'i', "sxx" },
{0XEDBA5844, &WrapI_I<sceKernelDeleteCallback>, "sceKernelDeleteCallback", 'i', "i" },
@ -862,10 +866,6 @@ const HLEFunction ThreadManForUser[] =
{0x0E927AED, &_sceKernelReturnFromTimerHandler, "_sceKernelReturnFromTimerHandler", 'v', "" },
{0X532A522E, &WrapV_I<_sceKernelExitThread>, "_sceKernelExitThread", 'v', "i" },
{0x0C106E53, &WrapI_CIUUU<sceKernelRegisterThreadEventHandler>, "sceKernelRegisterThreadEventHandler", 'i', "sixxx", },
{0x72F3C145, &WrapI_I<sceKernelReleaseThreadEventHandler>, "sceKernelReleaseThreadEventHandler", 'i', "i" },
{0x369EEB6B, &WrapI_IU<sceKernelReferThreadEventHandlerStatus>, "sceKernelReferThreadEventHandlerStatus", 'i', "ip" },
// Shouldn't hook this up. No games should import this function manually and call it.
// {0x6E9EA350, _sceKernelReturnFromCallback,"_sceKernelReturnFromCallback"},
};