mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
Put syscalls back where they were supposed to be.
Oops, didn't mean to move this. Might've broken save states.
This commit is contained in:
parent
da34e31cba
commit
12b907ed60
1 changed files with 4 additions and 4 deletions
|
@ -788,6 +788,10 @@ const HLEFunction ThreadManForUser[] =
|
|||
{0X278C0DF5, &WrapI_IU<sceKernelWaitThreadEnd>, "sceKernelWaitThreadEnd", 'i', "ix" },
|
||||
{0XD59EAD2F, &WrapI_I<sceKernelWakeupThread>, "sceKernelWakeupThread", 'i', "i" }, //AI Go, audio?
|
||||
|
||||
{0x0C106E53, &WrapI_CIUUU<sceKernelRegisterThreadEventHandler>, "sceKernelRegisterThreadEventHandler", 'i', "sixxx", },
|
||||
{0x72F3C145, &WrapI_I<sceKernelReleaseThreadEventHandler>, "sceKernelReleaseThreadEventHandler", 'i', "i" },
|
||||
{0x369EEB6B, &WrapI_IU<sceKernelReferThreadEventHandlerStatus>, "sceKernelReferThreadEventHandlerStatus", 'i', "ip" },
|
||||
|
||||
{0x349d6d6c, &sceKernelCheckCallback, "sceKernelCheckCallback", 'i', "" },
|
||||
{0XE81CAF8F, &WrapI_CUU<sceKernelCreateCallback>, "sceKernelCreateCallback", 'i', "sxx" },
|
||||
{0XEDBA5844, &WrapI_I<sceKernelDeleteCallback>, "sceKernelDeleteCallback", 'i', "i" },
|
||||
|
@ -862,10 +866,6 @@ const HLEFunction ThreadManForUser[] =
|
|||
{0x0E927AED, &_sceKernelReturnFromTimerHandler, "_sceKernelReturnFromTimerHandler", 'v', "" },
|
||||
{0X532A522E, &WrapV_I<_sceKernelExitThread>, "_sceKernelExitThread", 'v', "i" },
|
||||
|
||||
{0x0C106E53, &WrapI_CIUUU<sceKernelRegisterThreadEventHandler>, "sceKernelRegisterThreadEventHandler", 'i', "sixxx", },
|
||||
{0x72F3C145, &WrapI_I<sceKernelReleaseThreadEventHandler>, "sceKernelReleaseThreadEventHandler", 'i', "i" },
|
||||
{0x369EEB6B, &WrapI_IU<sceKernelReferThreadEventHandlerStatus>, "sceKernelReferThreadEventHandlerStatus", 'i', "ip" },
|
||||
|
||||
// Shouldn't hook this up. No games should import this function manually and call it.
|
||||
// {0x6E9EA350, _sceKernelReturnFromCallback,"_sceKernelReturnFromCallback"},
|
||||
};
|
||||
|
|
Loading…
Add table
Reference in a new issue