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https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
parent
c99e19c194
commit
1066224b6f
3 changed files with 21 additions and 7 deletions
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@ -2337,11 +2337,11 @@ if(TargetBin)
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file(GLOB_RECURSE DEBUGGER_FILES assets/debugger/*)
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if(NOT IOS)
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set_source_files_properties(${NativeAssets} PROPERTIES MACOSX_PACKAGE_LOCATION "MacOS/assets")
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set_source_files_properties(${FLASH0_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION "MacOS/assets/flash0/font")
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set_source_files_properties(${LANG_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION "MacOS/assets/lang")
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set_source_files_properties(${SHADER_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION "MacOS/assets/shaders")
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set_source_files_properties(${DEBUGGER_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION "MacOS/assets/debugger")
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set_source_files_properties(${NativeAssets} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources/assets")
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set_source_files_properties(${FLASH0_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources/assets/flash0/font")
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set_source_files_properties(${LANG_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources/assets/lang")
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set_source_files_properties(${SHADER_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources/assets/shaders")
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set_source_files_properties(${DEBUGGER_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources/assets/debugger")
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endif()
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if(IOS)
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@ -684,7 +684,17 @@ int main(int argc, char *argv[]) {
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if (strlen(path) > 0 && path[strlen(path) - 1] != '/')
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strcat(path, "/");
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NativeInit(remain_argc, (const char **)remain_argv, path, "/tmp", nullptr);
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#if PPSSPP_PLATFORM(MAC)
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std::string external_dir_str;
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if (SDL_GetBasePath())
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external_dir_str = std::string(SDL_GetBasePath()) + "/assets";
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else
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external_dir_str = "/tmp";
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const char *external_dir = external_dir_str.c_str();
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#else
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const char *external_dir = "/tmp";
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#endif
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NativeInit(remain_argc, (const char **)remain_argv, path, external_dir, nullptr);
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// Use the setting from the config when initing the window.
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if (g_Config.bFullScreen)
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@ -475,7 +475,7 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
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// on iOS it's even the path to bundled app assets. It's a mess.
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// We want this to be FIRST.
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#if PPSSPP_PLATFORM(IOS)
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#if PPSSPP_PLATFORM(IOS) || PPSSPP_PLATFORM(MAC)
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// Packed assets are included in app
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VFSRegister("", new DirectoryAssetReader(Path(external_dir)));
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#endif
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@ -556,6 +556,10 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
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g_Config.defaultCurrentDirectory = g_Config.internalDataDirectory;
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g_Config.memStickDirectory = Path(user_data_path);
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g_Config.flash0Directory = Path(std::string(external_dir)) / "flash0";
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#elif PPSSPP_PLATFORM(MAC)
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g_Config.defaultCurrentDirectory = Path(getenv("HOME"));
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g_Config.memStickDirectory = g_Config.defaultCurrentDirectory / ".config/ppsspp";
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g_Config.flash0Directory = Path(std::string(external_dir)) / "flash0";
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#elif PPSSPP_PLATFORM(SWITCH)
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g_Config.memStickDirectory = g_Config.internalDataDirectory / "config/ppsspp";
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g_Config.flash0Directory = g_Config.internalDataDirectory / "assets/flash0";
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