diff --git a/UI/GameScreen.cpp b/UI/GameScreen.cpp index 9a41fd6b6b..9fed86715d 100644 --- a/UI/GameScreen.cpp +++ b/UI/GameScreen.cpp @@ -107,7 +107,7 @@ void GameScreen::update(InputState &input) { GameInfo *info = g_gameInfoCache.GetInfo(gamePath_, true); if (tvTitle_) - tvTitle_->SetText(info->title); + tvTitle_->SetText(info->title + " (" + info->id + ")"); if (info->iconTexture && texvGameIcon_) { texvGameIcon_->SetTexture(info->iconTexture); uint32_t color = whiteAlpha(ease((time_now_d() - info->timeIconWasLoaded) * 3));