From 0c3ead1437e3b8da9ba267324d59a5731c376e45 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Mon, 9 Nov 2020 00:30:24 +0100 Subject: [PATCH] Temporarily disable GL frame-init error checks, see #13639 --- Common/GPU/OpenGL/GLQueueRunner.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Common/GPU/OpenGL/GLQueueRunner.cpp b/Common/GPU/OpenGL/GLQueueRunner.cpp index 597f92cac1..6801a4eeeb 100644 --- a/Common/GPU/OpenGL/GLQueueRunner.cpp +++ b/Common/GPU/OpenGL/GLQueueRunner.cpp @@ -385,7 +385,7 @@ void GLQueueRunner::RunInitSteps(const std::vector &steps, bool ski CHECK_GL_ERROR_IF_DEBUG(); // TODO: Use GL_KHR_no_error or a debug callback, where supported? - if (allocatedTextures) { + if (false && allocatedTextures) { // Users may use replacements or scaling, with high render resolutions, and run out of VRAM. // This detects that, rather than looking like PPSSPP is broken. // Calling glGetError() isn't great, but at the end of init, only after creating textures, shouldn't be too bad...