diff --git a/Common/VR/VRBase.h b/Common/VR/VRBase.h index 8642640db0..6ebfd4a316 100644 --- a/Common/VR/VRBase.h +++ b/Common/VR/VRBase.h @@ -66,8 +66,9 @@ typedef struct { uint32_t TextureSwapChainLength; uint32_t TextureSwapChainIndex; ovrSwapChain ColorSwapChain; + ovrSwapChain DepthSwapChain; void* ColorSwapChainImage; - unsigned int* GLDepthBuffers; + void* DepthSwapChainImage; unsigned int* GLFrameBuffers; VkFramebuffer* VKFrameBuffers; VkImageView* VKColorImages; diff --git a/Common/VR/VRFramebuffer.cpp b/Common/VR/VRFramebuffer.cpp index ce1c0271f3..f4b83cc1c8 100644 --- a/Common/VR/VRFramebuffer.cpp +++ b/Common/VR/VRFramebuffer.cpp @@ -39,8 +39,11 @@ void ovrFramebuffer_Clear(ovrFramebuffer* frameBuffer) { frameBuffer->ColorSwapChain.Width = 0; frameBuffer->ColorSwapChain.Height = 0; frameBuffer->ColorSwapChainImage = NULL; + frameBuffer->DepthSwapChain.Handle = XR_NULL_HANDLE; + frameBuffer->DepthSwapChain.Width = 0; + frameBuffer->DepthSwapChain.Height = 0; + frameBuffer->DepthSwapChainImage = NULL; - frameBuffer->GLDepthBuffers = NULL; frameBuffer->GLFrameBuffers = NULL; frameBuffer->Acquired = false; } @@ -116,6 +119,8 @@ static bool ovrFramebuffer_CreateGLES(XrSession session, ovrFramebuffer* frameBu frameBuffer->ColorSwapChain.Width = swapChainCreateInfo.width; frameBuffer->ColorSwapChain.Height = swapChainCreateInfo.height; + frameBuffer->DepthSwapChain.Width = swapChainCreateInfo.width; + frameBuffer->DepthSwapChain.Height = swapChainCreateInfo.height; // Create the color swapchain. swapChainCreateInfo.format = GL_SRGB8_ALPHA8; @@ -124,55 +129,45 @@ static bool ovrFramebuffer_CreateGLES(XrSession session, ovrFramebuffer* frameBu OXR(xrEnumerateSwapchainImages(frameBuffer->ColorSwapChain.Handle, 0, &frameBuffer->TextureSwapChainLength, NULL)); frameBuffer->ColorSwapChainImage = malloc(frameBuffer->TextureSwapChainLength * sizeof(XrSwapchainImageOpenGLESKHR)); + // Create the depth swapchain. + swapChainCreateInfo.format = GL_DEPTH24_STENCIL8; + swapChainCreateInfo.usageFlags = XR_SWAPCHAIN_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; + OXR(xrCreateSwapchain(session, &swapChainCreateInfo, &frameBuffer->DepthSwapChain.Handle)); + frameBuffer->DepthSwapChainImage = malloc(frameBuffer->TextureSwapChainLength * sizeof(XrSwapchainImageOpenGLESKHR)); + // Populate the swapchain image array. for (uint32_t i = 0; i < frameBuffer->TextureSwapChainLength; i++) { ((XrSwapchainImageOpenGLESKHR*)frameBuffer->ColorSwapChainImage)[i].type = XR_TYPE_SWAPCHAIN_IMAGE_OPENGL_ES_KHR; ((XrSwapchainImageOpenGLESKHR*)frameBuffer->ColorSwapChainImage)[i].next = NULL; + ((XrSwapchainImageOpenGLESKHR*)frameBuffer->DepthSwapChainImage)[i].type = XR_TYPE_SWAPCHAIN_IMAGE_OPENGL_ES_KHR; + ((XrSwapchainImageOpenGLESKHR*)frameBuffer->DepthSwapChainImage)[i].next = NULL; } OXR(xrEnumerateSwapchainImages( frameBuffer->ColorSwapChain.Handle, frameBuffer->TextureSwapChainLength, &frameBuffer->TextureSwapChainLength, (XrSwapchainImageBaseHeader*)frameBuffer->ColorSwapChainImage)); + OXR(xrEnumerateSwapchainImages( + frameBuffer->DepthSwapChain.Handle, + frameBuffer->TextureSwapChainLength, + &frameBuffer->TextureSwapChainLength, + (XrSwapchainImageBaseHeader*)frameBuffer->DepthSwapChainImage)); - frameBuffer->GLDepthBuffers = (GLuint*)malloc(frameBuffer->TextureSwapChainLength * sizeof(GLuint)); frameBuffer->GLFrameBuffers = (GLuint*)malloc(frameBuffer->TextureSwapChainLength * sizeof(GLuint)); for (uint32_t i = 0; i < frameBuffer->TextureSwapChainLength; i++) { - - // Create color texture. const GLuint colorTexture = ((XrSwapchainImageOpenGLESKHR*)frameBuffer->ColorSwapChainImage)[i].image; - GLenum colorTextureTarget = multiview ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D; - GL(glBindTexture(colorTextureTarget, colorTexture)); - GL(glTexParameteri(colorTextureTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); - GL(glTexParameteri(colorTextureTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); - GL(glTexParameteri(colorTextureTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); - GL(glTexParameteri(colorTextureTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); - GL(glBindTexture(colorTextureTarget, 0)); - - // Create depth buffer. - if (multiview) { - GL(glGenTextures(1, &frameBuffer->GLDepthBuffers[i])); - GL(glBindTexture(GL_TEXTURE_2D_ARRAY, frameBuffer->GLDepthBuffers[i])); - GL(glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_DEPTH24_STENCIL8, width, height, 2)); - GL(glBindTexture(GL_TEXTURE_2D_ARRAY, 0)); - } else { - GL(glGenRenderbuffers(1, &frameBuffer->GLDepthBuffers[i])); - GL(glBindRenderbuffer(GL_RENDERBUFFER, frameBuffer->GLDepthBuffers[i])); - GL(glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height)); - GL(glBindRenderbuffer(GL_RENDERBUFFER, 0)); - } - + const GLuint depthTexture = ((XrSwapchainImageOpenGLESKHR*)frameBuffer->DepthSwapChainImage)[i].image; // Create the frame buffer. GL(glGenFramebuffers(1, &frameBuffer->GLFrameBuffers[i])); GL(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, frameBuffer->GLFrameBuffers[i])); if (multiview) { - GL(glFramebufferTextureMultiviewOVR(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, frameBuffer->GLDepthBuffers[i], 0, 0, 2)); - GL(glFramebufferTextureMultiviewOVR(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, frameBuffer->GLDepthBuffers[i], 0, 0, 2)); + GL(glFramebufferTextureMultiviewOVR(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, depthTexture, 0, 0, 2)); + GL(glFramebufferTextureMultiviewOVR(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTexture, 0, 0, 2)); GL(glFramebufferTextureMultiviewOVR(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, colorTexture, 0, 0, 2)); } else { - GL(glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, frameBuffer->GLDepthBuffers[i])); - GL(glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, frameBuffer->GLDepthBuffers[i])); + GL(glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0)); + GL(glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0)); GL(glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorTexture, 0)); } GL(GLenum renderFramebufferStatus = glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER)); @@ -218,6 +213,8 @@ static bool ovrFramebuffer_CreateVK(XrSession session, ovrFramebuffer* frameBuff frameBuffer->ColorSwapChain.Width = swapChainCreateInfo.width; frameBuffer->ColorSwapChain.Height = swapChainCreateInfo.height; + frameBuffer->DepthSwapChain.Width = swapChainCreateInfo.width; + frameBuffer->DepthSwapChain.Height = swapChainCreateInfo.height; // Create the color swapchain. swapChainCreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM; @@ -226,16 +223,29 @@ static bool ovrFramebuffer_CreateVK(XrSession session, ovrFramebuffer* frameBuff OXR(xrEnumerateSwapchainImages(frameBuffer->ColorSwapChain.Handle, 0, &frameBuffer->TextureSwapChainLength, NULL)); frameBuffer->ColorSwapChainImage = malloc(frameBuffer->TextureSwapChainLength * sizeof(XrSwapchainImageVulkanKHR)); + // Create the depth swapchain. + swapChainCreateInfo.format = VK_FORMAT_D24_UNORM_S8_UINT; + swapChainCreateInfo.usageFlags = XR_SWAPCHAIN_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; + OXR(xrCreateSwapchain(session, &swapChainCreateInfo, &frameBuffer->DepthSwapChain.Handle)); + frameBuffer->DepthSwapChainImage = malloc(frameBuffer->TextureSwapChainLength * sizeof(XrSwapchainImageVulkanKHR)); + // Populate the swapchain image array. for (uint32_t i = 0; i < frameBuffer->TextureSwapChainLength; i++) { ((XrSwapchainImageVulkanKHR*)frameBuffer->ColorSwapChainImage)[i].type = XR_TYPE_SWAPCHAIN_IMAGE_VULKAN_KHR; ((XrSwapchainImageVulkanKHR*)frameBuffer->ColorSwapChainImage)[i].next = NULL; + ((XrSwapchainImageVulkanKHR*)frameBuffer->DepthSwapChainImage)[i].type = XR_TYPE_SWAPCHAIN_IMAGE_VULKAN_KHR; + ((XrSwapchainImageVulkanKHR*)frameBuffer->DepthSwapChainImage)[i].next = NULL; } OXR(xrEnumerateSwapchainImages( frameBuffer->ColorSwapChain.Handle, frameBuffer->TextureSwapChainLength, &frameBuffer->TextureSwapChainLength, (XrSwapchainImageBaseHeader*)frameBuffer->ColorSwapChainImage)); + OXR(xrEnumerateSwapchainImages( + frameBuffer->DepthSwapChain.Handle, + frameBuffer->TextureSwapChainLength, + &frameBuffer->TextureSwapChainLength, + (XrSwapchainImageBaseHeader*)frameBuffer->DepthSwapChainImage)); frameBuffer->VKColorImages = new VkImageView[frameBuffer->TextureSwapChainLength]; frameBuffer->VKDepthImages = new VkImageView[frameBuffer->TextureSwapChainLength]; @@ -260,6 +270,14 @@ static bool ovrFramebuffer_CreateVK(XrSession session, ovrFramebuffer* frameBuff return false; } + createInfo.image = ((XrSwapchainImageVulkanKHR*)frameBuffer->DepthSwapChainImage)[i].image; + createInfo.format = VK_FORMAT_D24_UNORM_S8_UINT; + createInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT; + if (vkCreateImageView(frameBuffer->VKContext->device, &createInfo, nullptr, &frameBuffer->VKDepthImages[i]) != VK_SUCCESS) { + ALOGE("failed to create depth image view!"); + return false; + } + // Create the frame buffer. VkImageView attachments[] = { frameBuffer->VKColorImages[i], frameBuffer->VKDepthImages[i] }; VkFramebufferCreateInfo framebufferInfo{}; @@ -293,14 +311,14 @@ void ovrFramebuffer_Destroy(ovrFramebuffer* frameBuffer) { delete[] frameBuffer->VKFrameBuffers; } else { #if XR_USE_GRAPHICS_API_OPENGL_ES || XR_USE_GRAPHICS_API_OPENGL - GL(glDeleteRenderbuffers(frameBuffer->TextureSwapChainLength, frameBuffer->GLDepthBuffers)); GL(glDeleteFramebuffers(frameBuffer->TextureSwapChainLength, frameBuffer->GLFrameBuffers)); - free(frameBuffer->GLDepthBuffers); free(frameBuffer->GLFrameBuffers); #endif } OXR(xrDestroySwapchain(frameBuffer->ColorSwapChain.Handle)); + OXR(xrDestroySwapchain(frameBuffer->DepthSwapChain.Handle)); free(frameBuffer->ColorSwapChainImage); + free(frameBuffer->DepthSwapChainImage); ovrFramebuffer_Clear(frameBuffer); } @@ -346,6 +364,10 @@ void ovrFramebuffer_Acquire(ovrFramebuffer* frameBuffer) { void ovrFramebuffer_Release(ovrFramebuffer* frameBuffer) { if (frameBuffer->Acquired) { + XrSwapchainImageReleaseInfo releaseInfo = {XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO, NULL}; + OXR(xrReleaseSwapchainImage(frameBuffer->ColorSwapChain.Handle, &releaseInfo)); + frameBuffer->Acquired = false; + // Clear the alpha channel, other way OpenXR would not transfer the framebuffer fully if (VR_GetPlatformFlag(VR_PLATFORM_RENDERER_VULKAN)) { //TODO:implement @@ -357,10 +379,6 @@ void ovrFramebuffer_Release(ovrFramebuffer* frameBuffer) { GL(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE)); #endif } - - XrSwapchainImageReleaseInfo releaseInfo = {XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO, NULL}; - OXR(xrReleaseSwapchainImage(frameBuffer->ColorSwapChain.Handle, &releaseInfo)); - frameBuffer->Acquired = false; } }