Make sure to save the config while changing backends using the menu bar. Should help #11465

This commit is contained in:
Henrik Rydgård 2018-10-10 21:55:10 +02:00
parent 31893859cc
commit 0ad166d204

View file

@ -329,6 +329,8 @@ namespace MainWindow {
TranslateMenuItem(menu, ID_OPTIONS_DIRECT3D11);
TranslateMenuItem(menu, ID_OPTIONS_DIRECT3D9);
TranslateMenuItem(menu, ID_OPTIONS_OPENGL);
TranslateMenuItem(menu, ID_OPTIONS_VULKAN);
TranslateSubMenu(menu, "Rendering Mode", MENU_OPTIONS, SUBMENU_RENDERING_MODE);
TranslateMenuItem(menu, ID_OPTIONS_NONBUFFEREDRENDERING);
TranslateMenuItem(menu, ID_OPTIONS_BUFFEREDRENDERING);
@ -773,21 +775,25 @@ namespace MainWindow {
case ID_OPTIONS_DIRECT3D9:
g_Config.iGPUBackend = (int)GPUBackend::DIRECT3D9;
g_Config.Save();
RestartApp();
break;
case ID_OPTIONS_DIRECT3D11:
g_Config.iGPUBackend = (int)GPUBackend::DIRECT3D11;
g_Config.Save();
RestartApp();
break;
case ID_OPTIONS_OPENGL:
g_Config.iGPUBackend = (int)GPUBackend::OPENGL;
g_Config.Save();
RestartApp();
break;
case ID_OPTIONS_VULKAN:
g_Config.iGPUBackend = (int)GPUBackend::VULKAN;
g_Config.Save();
RestartApp();
break;