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Fix some typos in D3D9 blits (removed parameter).
Add some missing projection matrix flips (flipped viewport emulation) Fix issue with DrawPixels in non-buffered in D3D9
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parent
95240d46e8
commit
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2 changed files with 6 additions and 2 deletions
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@ -473,12 +473,16 @@ void SoftwareTransform(
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const bool invertedY = useBufferedRendering ? (gstate_c.vpHeight > 0) : (gstate_c.vpHeight < 0);
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if (invertedY) {
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flippedMatrix[1] = -flippedMatrix[1];
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flippedMatrix[5] = -flippedMatrix[5];
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flippedMatrix[9] = -flippedMatrix[9];
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flippedMatrix[13] = -flippedMatrix[13];
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}
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const bool invertedX = gstate_c.vpWidth < 0;
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if (invertedX) {
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flippedMatrix[0] = -flippedMatrix[0];
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flippedMatrix[4] = -flippedMatrix[4];
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flippedMatrix[8] = -flippedMatrix[8];
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flippedMatrix[12] = -flippedMatrix[12];
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}
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}
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@ -183,12 +183,12 @@ namespace DX9 {
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}
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void FramebufferManagerDX9::DrawPixels(VirtualFramebuffer *vfb, int dstX, int dstY, const u8 *srcPixels, GEBufferFormat srcPixelFormat, int srcStride, int width, int height) {
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if (useBufferedRendering_ && vfb->fbo) {
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if (useBufferedRendering_ && vfb && vfb->fbo) {
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fbo_bind_as_render_target(vfb->fbo);
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dxstate.viewport.set(0, 0, vfb->renderWidth, vfb->renderHeight);
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} else {
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float x, y, w, h;
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CenterDisplayOutputRect(&x, &y, &w, &h, 480.0f, 272.0f, (float)pixelWidth_, (float)pixelHeight_, false, false);
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CenterDisplayOutputRect(&x, &y, &w, &h, 480.0f, 272.0f, (float)pixelWidth_, (float)pixelHeight_, ROTATION_LOCKED_HORIZONTAL, false);
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dxstate.viewport.set(x, y, w, h);
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}
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MakePixelTexture(srcPixels, srcPixelFormat, srcStride, width, height);
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