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Fix crash bug
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@ -406,6 +406,7 @@ GPU_GLES::GPU_GLES(GraphicsContext *ctx)
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framebufferManager_ = framebufferManagerGL_;
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textureCacheGL_ = new TextureCacheGLES();
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textureCache_ = textureCacheGL_;
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drawEngineCommon_ = &drawEngine_;
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drawEngine_.SetShaderManager(shaderManager_);
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drawEngine_.SetTextureCache(textureCacheGL_);
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