From 281b0d6aabd060f4aaafab6631057c9abb743ca0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Sat, 4 Feb 2023 18:01:53 +0100 Subject: [PATCH] Quick fix for the lens flare in Burnout We have to assume that ForceLowerResolutionForEffects has been set for good reason - in this case, the effect probably can't safely function without it. Fixes #11100 once again. --- GPU/Common/FramebufferManagerCommon.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/GPU/Common/FramebufferManagerCommon.cpp b/GPU/Common/FramebufferManagerCommon.cpp index dc810fe632..b47a856c51 100644 --- a/GPU/Common/FramebufferManagerCommon.cpp +++ b/GPU/Common/FramebufferManagerCommon.cpp @@ -1659,7 +1659,7 @@ void FramebufferManagerCommon::ResizeFramebufFBO(VirtualFramebuffer *vfb, int w, break; } - if (vfb->usageFlags & FB_USAGE_COLOR_MIXED_DEPTH) { + if ((vfb->usageFlags & FB_USAGE_COLOR_MIXED_DEPTH) && !PSP_CoreParameter().compat.flags().ForceLowerResolutionForEffectsOn) { force1x = false; } if (PSP_CoreParameter().compat.flags().Force04154000Download && vfb->fb_address == 0x04154000) {