diff --git a/README.md b/README.md index 6516f823ed..aee8d27fe6 100644 --- a/README.md +++ b/README.md @@ -47,34 +47,38 @@ What's new in 1.14 - Tekken 6 Nancy laser beam fixed, plus line rendering fixes in other games ([#16067]) - Many, many others like ([#16265], [#16043]) * Software renderer performance and accuracy improvements - - Better performance, various fixes ([#16384], [#16385]) - - Clipping improvements ([#16231], [#16384], [#16440], [#16402], more) + - Better performance ([#15998], [#16001], [#16011], [#16039], [#16054], [#16080], [#16085], [#16094], [#16102], [#16387], [#16486], [#16502], [#16518]) + - Improved accuracy, clipping ([#15999], [#16005], [#16042], [#16086], [#16117], [#16231], [#16241], [#16265], [#16274], [#16469], [#16470], [#16478], [#16480], [#16485]) * New features - - Initial VR support added (Quest and PICO only for now, PC in the future) + - Initial VR support added (Quest and PICO only for now, PC in the future) ([#15659], [#15901], [#16246], [#16262], [#16273]) - MSAA antialiasing added to the Vulkan backend (desktop only) ([#16458]) - New API for plugins to access aspect ratio, scaling and fast-forward ([#16441]) - Read texture replacement packs directly from ZIP files ([#16304]) * UI improvements - - New interactive Display Layout & Effects screen, replacing the old Display Layout Editor + - New interactive Display Layout & Effects screen, replacing the old Display Layout Editor ([#16409], [#16415], [#16417], [#16445]) - Game being played can now be seen as a background in most menus ([#16404], more) + - Reorganize speed hack settings ([#16346], [#16347], [#16348], [#16432]) * Stability fixes - Workaround for hangs on older Adreno GPUs ([#16422]) -* IR interpreter bug fixes + - Input handling fixes for deadzones and touch controls ([#16419], [#16450]) + - Avoid game bugs in Twinbee Portable ([#16388]) and Shining Ark ([#16449]) +* IR interpreter (iOS, etc.) bug fixes - Metal Gear Solid - Peace Walker no longer bugged out ([#16396]) - - VFPU fixes ([#16302], [#16305], [#16306]) + - VFPU fixes for Dissidia, others ([#16302], [#16305], [#16306]) * Performance improvements - Vulkan bandwidth and synchronization optimizations ([#16434], [#16099], [#16090], [#16072], [#16061], [#16060], [#16035], [#15917]) - - Lighting "ubershader" optimization ([#16104]) - - Assorted minor other improvements ([#16190]) -* Other - - Minor compatibility workarounds (Twinbee [#16388], Shining Ark) - - HLE accuracy improvments ([#16413], [#16257], [#16070], [#16058], [#15930], more) -* GE debugger improvements + - Lighting "ubershader" optimization to prevent hitches ([#16104], [#16111]) + - Assorted minor other improvements ([#15589], [#15843], [#16190]) + - Improve texture replacement memory usage ([#15884], [#16304], [#16314]) +* Other + - HLE accuracy improvements ([#16413], [#16070], [#16058], [#15930], more) + - GE debugger improvements ([#15839], [#15851], [#15894], [#15925], [#15974], [#16007], [#16047], [#16096], [#16201]) + - Optional memory alignment validation in IR mode ([#15879], [#15880]) What's new in 1.13.2 ==================== * Crashfix on Android 12 when playing certain background music ([#15990]) -* Fix Star Ocean battles in D3D backends (#[15889]) +* Fix Star Ocean battles in D3D backends ([#15889]) * Minor fixes that might fix some other crashes What's new in 1.13.1