diff --git a/Common/File/VFS/ZipFileReader.cpp b/Common/File/VFS/ZipFileReader.cpp index 8c9ddc505c..5597ad358d 100644 --- a/Common/File/VFS/ZipFileReader.cpp +++ b/Common/File/VFS/ZipFileReader.cpp @@ -107,7 +107,7 @@ bool ZipFileReader::GetFileListing(const char *orig_path, std::vectorclear(); - INFO_LOG(SYSTEM, "Listing %s", orig_path); + // INFO_LOG(SYSTEM, "Zip: Listing '%s'", orig_path); listing->reserve(directories.size() + files.size()); for (auto diter = directories.begin(); diter != directories.end(); ++diter) { diff --git a/android/jni/app-android.cpp b/android/jni/app-android.cpp index 04d69e06e7..92c4b84155 100644 --- a/android/jni/app-android.cpp +++ b/android/jni/app-android.cpp @@ -1642,17 +1642,18 @@ static void VulkanEmuThread(ANativeWindow *wnd) { LockedNativeUpdateRender(); ProcessFrameCommands(env); } + INFO_LOG(G3D, "Leaving Vulkan main loop."); + } else { + INFO_LOG(G3D, "Not entering main loop."); } - INFO_LOG(G3D, "Leaving EGL/Vulkan render loop."); - NativeShutdownGraphics(); renderer_inited = false; graphicsContext->ThreadEnd(); // Shut the graphics context down to the same state it was in when we entered the render thread. - INFO_LOG(G3D, "Shutting down graphics context from render thread..."); + INFO_LOG(G3D, "Shutting down graphics context..."); graphicsContext->ShutdownFromRenderThread(); renderLoopRunning = false; exitRenderLoop = false;