Avoid breaking any alpha-stencil emulation in Adreno bug workaround

This commit is contained in:
Henrik Rydgård 2018-12-23 11:57:06 +01:00
parent 79ef185d6e
commit 0037da55a1

View file

@ -236,16 +236,18 @@ void DrawEngineVulkan::ConvertStateToVulkanKey(FramebufferManagerVulkan &fbManag
key.colorWriteMask = (rmask ? VK_COLOR_COMPONENT_R_BIT : 0) | (gmask ? VK_COLOR_COMPONENT_G_BIT : 0) | (bmask ? VK_COLOR_COMPONENT_B_BIT : 0) | (amask ? VK_COLOR_COMPONENT_A_BIT : 0);
// Workaround proposed in #10421
// Workaround proposed in #10421, for bug where the color write mask is not applied correctly on Adreno.
if ((gstate.pmskc & 0x00FFFFFF) == 0x00FFFFFF && vulkan_->GetPhysicalDeviceProperties(vulkan_->GetCurrentPhysicalDevice()).vendorID == VULKAN_VENDOR_QUALCOMM) {
key.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
key.blendEnable = true;
if (!key.blendEnable) {
key.blendEnable = true;
key.blendOpAlpha = VK_BLEND_OP_ADD;
key.srcAlpha = VK_BLEND_FACTOR_ZERO;
key.destAlpha = VK_BLEND_FACTOR_ONE;
}
key.blendOpColor = VK_BLEND_OP_ADD;
key.blendOpAlpha = VK_BLEND_OP_ADD;
key.srcColor = VK_BLEND_FACTOR_ZERO;
key.srcAlpha = VK_BLEND_FACTOR_ZERO;
key.destColor = VK_BLEND_FACTOR_ONE;
key.destAlpha = VK_BLEND_FACTOR_ONE;
}
}
}