Default branch

dba18e8710 · Merge pull request #20196 from hrydgard/module-cleanup-2 · Updated 2025-04-02 04:55:52 -04:00

Branches

1987169c81 · OpenGL: When possible, avoid rebinding vertex arrays between glDrawArrays · Updated 2023-05-17 12:42:23 -04:00    Emulation

5929
4

3d467f95ab · Add Nayuta Endless Trails to BlockTransferAllowCreateFB (fix slow gpu readback) · Updated 2023-05-08 02:53:58 -04:00    Emulation

5974
1

14fdbfc0ea · OK now it kinda works in GL but it slows everything down terribly · Updated 2023-02-16 17:17:08 -05:00    Emulation

6957
2

a989b08648 · Plumb through a parameter for creating framebuffers of different color formats · Updated 2023-02-03 07:39:51 -05:00    Emulation

7112
3

1c5c2598c8 · The basic setup to be able to call the NVDA text-to-speech API on Win64 only. · Updated 2023-02-01 11:53:39 -05:00    Emulation

7137
1

e8a7f88268 · Remove the HAS_COLOR bit from vertex shaders · Updated 2023-01-12 06:38:05 -05:00    Emulation

7348
3

8b56d13350 · DEBUG: Attach SPIR-V to ShaderModules, dump out · Updated 2022-12-13 18:26:24 -05:00    Emulation

7793
1

0ed7f56794 · Rectangle: NEON-optimize ModulateRGBA · Updated 2022-12-08 11:10:07 -05:00    Emulation

7915
1

64c2b84d5b · Address feedback · Updated 2022-11-06 17:12:32 -05:00    Emulation

8454
6

3de70aa71e · Depal from dynamic CLUT: When detecting bounds, be more conservative. · Updated 2022-10-09 14:53:28 -04:00    Emulation

8847
1

7e961817b2 · Implement a simple event profiler view. · Updated 2022-09-23 18:06:22 -04:00    Emulation

9130
1
md5

983fcb1369 · oop · Updated 2022-08-07 09:11:12 -04:00    Emulation

10366
27

648e14a141 · CI: also upload release source tarball on tag push · Updated 2022-07-31 11:05:03 -04:00    Emulation

10301
1

74cdd994f6 · more wip · Updated 2022-07-11 08:27:03 -04:00    Emulation

10420
2

2003890a48 · Hackery to help track down #15149. Runs without breaking on PC. · Updated 2022-05-02 02:50:42 -04:00    Emulation

10653
1

f6cc10f532 · Vulkan: Fix device selection in the SDL path · Updated 2020-06-27 04:12:58 -04:00    Emulation

15419
2

35f848423c · WIP: vfpu_dot experiments · Updated 2019-08-06 06:16:44 -04:00    Emulation

16695
1

795ddf16e5 · Mipmaps: Use a uniform to specify the texture lod in SLOPE and CONST modes. Fixes the mipmap test for D3D11, Vulkan and modern GL properly, while keeping Tony Hawk games working. · Updated 2017-12-08 09:53:49 -05:00    Emulation

19364
2

0de1d5f990 · Listen to WASAPI events · Updated 2017-06-27 07:02:20 -04:00    Emulation

20241
2

66e0a8e7f3 · Alternative to e9d5eb694b (fix for #7887). · Updated 2017-04-11 05:26:30 -04:00    Emulation

20687
1