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dba18e8710 · Merge pull request #20196 from hrydgard/module-cleanup-2 · Updated 2025-04-02 04:55:52 -04:00

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6deb29fdd6 · v1.17.1-beta3 · Updated 2024-02-02 06:40:37 -05:00    Emulation

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64c95f7001 · v1.17.1-beta2 · Updated 2024-01-31 09:45:06 -05:00    Emulation

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c9f9b3e0f9 · v1.17.1-beta1 · Updated 2024-01-30 09:09:59 -05:00    Emulation

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e8431cda9b · v1.17-beta7 · Updated 2024-01-25 17:54:27 -05:00    Emulation

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70ab3b4d2c · v1.17-beta6 · Updated 2024-01-23 19:15:58 -05:00    Emulation

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e3c0679432 · v1.17-beta5 · Updated 2024-01-23 05:52:45 -05:00    Emulation

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885412c3c2 · v1.17-beta4 · Updated 2024-01-21 08:48:46 -05:00    Emulation

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d45aa78a54 · v1.17-beta3 · Updated 2024-01-17 19:08:15 -05:00    Emulation

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27d07b80b7 · v1.17 beta 2 · Updated 2024-01-16 03:35:36 -05:00    Emulation

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b86e190e53 · Merge pull request #18686 from hrydgard/revert-mistake · Updated 2024-01-13 05:53:34 -05:00    Emulation

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4caf1691bb · Avoid wasting CPU on counting characters in the memblock management · Updated 2023-12-29 19:11:43 -05:00    Emulation

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1afd47b563 · Fix ARM32 build error (neon) · Updated 2023-11-28 12:39:12 -05:00    Emulation

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a1e1386e0b · Address feedback · Updated 2023-11-12 10:08:53 -05:00    Emulation

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ba0ce34493 · v1.16.6 · Updated 2023-10-12 06:23:28 -04:00    Emulation

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fc9a057083 · Update README.md · Updated 2023-10-12 04:22:41 -04:00    Emulation

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0ecc337c17 · Allow merging of drawcalls with matching output vertex formats but different inputs · Updated 2023-08-21 08:43:37 -04:00    Emulation

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f86053d020 · Fix falling back to the old timing, also show audio timing in the frame timing overlay · Updated 2023-08-16 09:53:24 -04:00    Emulation

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6df78568c8 · Clear the shader cache · Updated 2023-05-29 12:32:37 -04:00    Emulation

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b1d6f96b03 · Release reserved push vertex memory at end of frame · Updated 2023-05-25 04:16:27 -04:00    Emulation

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bc2d9bda5c · Initial feedback · Updated 2023-05-22 08:09:27 -04:00    Emulation

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