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55 lines
1.2 KiB
NASM
55 lines
1.2 KiB
NASM
; Tests basic sprite 0 hit double-height operation.
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.include "prefix_sprite_hit.a"
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test_name:
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.db "SPRITE HIT DOUBLE HEIGHT",0
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.code
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reset:
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jsr begin_sprite_hit_tests
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lda #$20 ; double-height sprites
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sta $2000
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; Single solid tile in middle of screen
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lda #$21
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ldx #$f0
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jsr set_vaddr
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lda #solid_tile
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sta $2007
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lda #0
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sta sprite_attr
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lda #0 ; tiles 0 and 1
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sta sprite_tile
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ldx #128
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ldy #119
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jsr set_sprite_xy
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lda #2;) Lower sprite tile should miss bottom of bg tile
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ldx #$18
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jsr sprite_should_miss
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ldx #128
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ldy #118
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jsr set_sprite_xy
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lda #3;) Lower sprite tile should hit bottom of bg tile
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ldx #$18
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jsr sprite_should_hit
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ldx #128
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ldy #103
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jsr set_sprite_xy
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lda #3;) Lower sprite tile should miss top of bg tile
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ldx #$18
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jsr sprite_should_miss
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ldx #128
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ldy #104
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jsr set_sprite_xy
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lda #4;) Lower sprite tile should hit top of bg tile
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ldx #$18
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jsr sprite_should_hit
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jmp tests_passed
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